580 research outputs found

    Sliding to predict: vision-based beating heart motion estimation by modeling temporal interactions

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    Purpose: Technical advancements have been part of modern medical solutions as they promote better surgical alternatives that serve to the benefit of patients. Particularly with cardiovascular surgeries, robotic surgical systems enable surgeons to perform delicate procedures on a beating heart, avoiding the complications of cardiac arrest. This advantage comes with the price of having to deal with a dynamic target which presents technical challenges for the surgical system. In this work, we propose a solution for cardiac motion estimation. Methods: Our estimation approach uses a variational framework that guarantees preservation of the complex anatomy of the heart. An advantage of our approach is that it takes into account different disturbances, such as specular reflections and occlusion events. This is achieved by performing a preprocessing step that eliminates the specular highlights and a predicting step, based on a conditional restricted Boltzmann machine, that recovers missing information caused by partial occlusions. Results: We carried out exhaustive experimentations on two datasets, one from a phantom and the other from an in vivo procedure. The results show that our visual approach reaches an average minima in the order of magnitude of 10-7 while preserving the heart’s anatomical structure and providing stable values for the Jacobian determinant ranging from 0.917 to 1.015. We also show that our specular elimination approach reaches an accuracy of 99% compared to a ground truth. In terms of prediction, our approach compared favorably against two well-known predictors, NARX and EKF, giving the lowest average RMSE of 0.071. Conclusion: Our approach avoids the risks of using mechanical stabilizers and can also be effective for acquiring the motion of organs other than the heart, such as the lung or other deformable objects.Peer ReviewedPostprint (published version

    Image enhancement from a stabilised video sequence

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    The aim of video stabilisation is to create a new video sequence where the motions (i.e. rotations, translations) and scale differences between frames (or parts of a frame) have effectively been removed. These stabilisation effects can be obtained via digital video processing techniques which use the information extracted from the video sequence itself, with no need for additional hardware or knowledge about camera physical motion. A video sequence usually contains a large overlap between successive frames, and regions of the same scene are sampled at different positions. In this paper, this multiple sampling is combined to achieve images with a higher spatial resolution. Higher resolution imagery play an important role in assisting in the identification of people, vehicles, structures or objects of interest captured by surveillance cameras or by video cameras used in face recognition, traffic monitoring, traffic law reinforcement, driver assistance and automatic vehicle guidance systems

    Where and Who? Automatic Semantic-Aware Person Composition

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    Image compositing is a method used to generate realistic yet fake imagery by inserting contents from one image to another. Previous work in compositing has focused on improving appearance compatibility of a user selected foreground segment and a background image (i.e. color and illumination consistency). In this work, we instead develop a fully automated compositing model that additionally learns to select and transform compatible foreground segments from a large collection given only an input image background. To simplify the task, we restrict our problem by focusing on human instance composition, because human segments exhibit strong correlations with their background and because of the availability of large annotated data. We develop a novel branching Convolutional Neural Network (CNN) that jointly predicts candidate person locations given a background image. We then use pre-trained deep feature representations to retrieve person instances from a large segment database. Experimental results show that our model can generate composite images that look visually convincing. We also develop a user interface to demonstrate the potential application of our method.Comment: 10 pages, 9 figure

    Compressive Sensing for Dynamic XRF Scanning

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    X-Ray Fluorescence (XRF) scanning is a widespread technique of high importance and impact since it provides chemical composition maps crucial for several scientific investigations. There are continuous requirements for larger, faster and highly resolved acquisitions in order to study complex structures. Among the scientific applications that benefit from it, some of them, such as wide scale brain imaging, are prohibitively difficult due to time constraints. However, typically the overall XRF imaging performance is improving through technological progress on XRF detectors and X-ray sources. This paper suggests an additional approach where XRF scanning is performed in a sparse way by skipping specific points or by varying dynamically acquisition time or other scan settings in a conditional manner. This paves the way for Compressive Sensing in XRF scans where data are acquired in a reduced manner allowing for challenging experiments, currently not feasible with the traditional scanning strategies. A series of different compressive sensing strategies for dynamic scans are presented here. A proof of principle experiment was performed at the TwinMic beamline of Elettra synchrotron. The outcome demonstrates the potential of Compressive Sensing for dynamic scans, suggesting its use in challenging scientific experiments while proposing a technical solution for beamline acquisition software.Comment: 16 pages, 7 figures, 1 tabl

    Robust arbitrary-view gait recognition based on 3D partial similarity matching

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    Existing view-invariant gait recognition methods encounter difficulties due to limited number of available gait views and varying conditions during training. This paper proposes gait partial similarity matching that assumes a 3-dimensional (3D) object shares common view surfaces in significantly different views. Detecting such surfaces aids the extraction of gait features from multiple views. 3D parametric body models are morphed by pose and shape deformation from a template model using 2-dimensional (2D) gait silhouette as observation. The gait pose is estimated by a level set energy cost function from silhouettes including incomplete ones. Body shape deformation is achieved via Laplacian deformation energy function associated with inpainting gait silhouettes. Partial gait silhouettes in different views are extracted by gait partial region of interest elements selection and re-projected onto 2D space to construct partial gait energy images. A synthetic database with destination views and multi-linear subspace classifier fused with majority voting are used to achieve arbitrary view gait recognition that is robust to varying conditions. Experimental results on CMU, CASIA B, TUM-IITKGP, AVAMVG and KY4D datasets show the efficacy of the propose method

    PERF: Panoramic Neural Radiance Field from a Single Panorama

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    Neural Radiance Field (NeRF) has achieved substantial progress in novel view synthesis given multi-view images. Recently, some works have attempted to train a NeRF from a single image with 3D priors. They mainly focus on a limited field of view with a few occlusions, which greatly limits their scalability to real-world 360-degree panoramic scenarios with large-size occlusions. In this paper, we present PERF, a 360-degree novel view synthesis framework that trains a panoramic neural radiance field from a single panorama. Notably, PERF allows 3D roaming in a complex scene without expensive and tedious image collection. To achieve this goal, we propose a novel collaborative RGBD inpainting method and a progressive inpainting-and-erasing method to lift up a 360-degree 2D scene to a 3D scene. Specifically, we first predict a panoramic depth map as initialization given a single panorama and reconstruct visible 3D regions with volume rendering. Then we introduce a collaborative RGBD inpainting approach into a NeRF for completing RGB images and depth maps from random views, which is derived from an RGB Stable Diffusion model and a monocular depth estimator. Finally, we introduce an inpainting-and-erasing strategy to avoid inconsistent geometry between a newly-sampled view and reference views. The two components are integrated into the learning of NeRFs in a unified optimization framework and achieve promising results. Extensive experiments on Replica and a new dataset PERF-in-the-wild demonstrate the superiority of our PERF over state-of-the-art methods. Our PERF can be widely used for real-world applications, such as panorama-to-3D, text-to-3D, and 3D scene stylization applications. Project page and code are available at https://perf-project.github.io/ and https://github.com/perf-project/PeRF.Comment: Project Page: https://perf-project.github.io/ , Code: https://github.com/perf-project/PeR

    Resonant Scanning Design and Control for Fast Spatial Sampling

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    Two-dimensional, resonant scanners have been utilized in a large variety of imaging modules due to their compact form, low power consumption, large angular range, and high speed. However, resonant scanners have problems with non-optimal and inflexible scanning patterns and inherent phase uncertainty, which limit practical applications. Here we propose methods for optimized design and control of the scanning trajectory of two-dimensional resonant scanners under various physical constraints, including high frame-rate and limited actuation amplitude. First, we propose an analytical design rule for uniform spatial sampling. We demonstrate theoretically and experimentally that by including non-repeating scanning patterns, the proposed designs outperform previous designs in terms of scanning range and fill factor. Second, we show that we can create flexible scanning patterns that allow focusing on user-defined Regions-of-Interest (RoI) by modulation of the scanning parameters. The scanning parameters are found by an optimization algorithm. In simulations, we demonstrate the benefits of these designs with standard metrics and higher-level computer vision tasks (LiDAR odometry and 3D object detection). Finally, we experimentally implement and verify both unmodulated and modulated scanning modes using a two-dimensional, resonant MEMS scanner. Central to the implementations is high bandwidth monitoring of the phase of the angular scans in both dimensions. This task is carried out with a position-sensitive photodetector combined with high-bandwidth electronics, enabling fast spatial sampling at ~ 100Hz frame-rate.Comment: 16 pages, 11 figure

    Application for light field inpainting

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    Light Field (LF) imaging is a multimedia technology that can provide more immersive experience when visualizing a multimedia content with higher levels of realism compared to conventional imaging technologies. This technology is mainly promising for Virtual Reality (VR) since it displays real-world scenes in a way that users can experience the captured scenes in every position and every angle, due to its 4-dimensional LF representation. For these reasons, LF is a fast-growing technology, with so many topics to explore, being the LF inpainting the one that was explored in this dissertation. Image inpainting is an editing technique that allows synthesizing alternative content to fill in holes in an image. It is commonly used to fill missing parts in a scene and restore damaged images such that the modifications are correct and visually realistic. Applying traditional 2D inpainting techniques straightforwardly to LFs is very unlikely to result in a consistent inpainting in its all 4 dimensions. Usually, to inpaint a 4D LF content, 2D inpainting algorithms are used to inpaint a particular point of view and then 4D inpainting propagation algorithms propagate the inpainted result for the whole 4D LF data. Based on this idea of 4D inpainting propagation, some 4D LF inpainting techniques have been recently proposed in the literature. Therefore, this dissertation proposes to design and implement an LF inpainting application that can be used by the public that desire to work in this field and/or explore and edit LFs.Campos de luz é uma tecnologia multimédia que fornece uma experiência mais imersiva ao visualizar conteúdo multimédia com níveis mais altos de realismo, comparando a tecnologias convencionais de imagem. Esta tecnologia é promissora, principalmente para Realidade Virtual, pois exibe cenas capturadas do mundo real de forma que utilizadores as possam experimentar em todas as posições e ângulos, devido à sua representação em 4 dimensões. Por isso, esta é tecnologia em rápido crescimento, com tantos tópicos para explorar, sendo o inpainting o explorado nesta dissertação. Inpainting de imagens é uma técnica de edição, permitindo sintetizar conteúdo alternativo para preencher lacunas numa imagem. Comumente usado para preencher partes que faltam numa cena e restaurar imagens danificadas, de forma que as modificações sejam corretas e visualmente realistas. É muito improvável que aplicar técnicas tradicionais de inpainting 2D diretamente a campos de luz resulte num inpainting consistente em todas as suas 4 dimensões. Normalmente, para fazer inpainting num conteúdo 4D de campos de luz, os algoritmos de inpainting 2D são usados para fazer inpainting de um ponto de vista específico e, seguidamente, os algoritmos de propagação de inpainting 4D propagam o resultado do inpainting para todos os dados do campo de luz 4D. Com base nessa ideia de propagação de inpainting 4D, algumas técnicas foram recentemente propostas na literatura. Assim, esta dissertação propõe-se a conceber e implementar uma aplicação de inpainting de campos de luz que possa ser utilizada pelo público que pretenda trabalhar nesta área e/ou explorar e editar campos de luz

    Advanced deep learning for medical image segmentation:Towards global and data-efficient learning

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