1,105 research outputs found

    A virtual object point model for the calibration of underwater stereo cameras to recover accurate 3D information

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    The focus of this thesis is on recovering accurate 3D information from underwater images. Underwater 3D reconstruction differs significantly from 3D reconstruction in air due to the refraction of light. In this thesis, the concepts of stereo 3D reconstruction in air get extended for underwater environments by an explicit consideration of refractive effects with the aid of a virtual object point model. Within underwater stereo 3D reconstruction, the focus of this thesis is on the refractive calibration of underwater stereo cameras

    An Online Self-calibrating Refractive Camera Model with Application to Underwater Odometry

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    This work presents a camera model for refractive media such as water and its application in underwater visual-inertial odometry. The model is self-calibrating in real-time and is free of known correspondences or calibration targets. It is separable as a distortion model (dependent on refractive index nn and radial pixel coordinate) and a virtual pinhole model (as a function of nn). We derive the self-calibration formulation leveraging epipolar constraints to estimate the refractive index and subsequently correct for distortion. Through experimental studies using an underwater robot integrating cameras and inertial sensing, the model is validated regarding the accurate estimation of the refractive index and its benefits for robust odometry estimation in an extended envelope of conditions. Lastly, we show the transition between media and the estimation of the varying refractive index online, thus allowing computer vision tasks across refractive media.Comment: 7 pages, 6 figures, Submitted to the IEEE International Conference on Robotics and Automation, 202

    ANALYSIS OF UNCERTAINTY IN UNDERWATER MULTIVIEW RECONSTRUCTION

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    Multiview reconstruction, a method for creating 3D models from multiple images from different views, has been a popular topic of research in the eld of computer vision in the last two decades. Increased availability of high-quality cameras led to the development of advanced techniques and algorithms. However, little attention has been paid to multiview reconstruction in underwater conditions. Researchers in a wide variety of elds (e.g. marine biology, archaeology, and geology) could benefit from having 3D models of seafloor and underwater objects. Cameras, designed to operate in air, must be put in protective housings to work underwater. This affects the image formation process. The largest source of underwater image distortion results from refraction of light, which occurs when light rays travel through boundaries between media with different refractive indices. This study addresses methods for accounting for light refraction when using a static rig with multiple cameras. We define a set of procedures to achieve optimal underwater reconstruction results, and we analyze the expected quality of the 3D models\u27 measurements

    Camera Calibration for Underwater 3D Reconstruction Based on Ray Tracing using Snell’s Law

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    Geometric and Optic Characterization of a Hemispherical Dome Port for Underwater Photogrammetry

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    The popularity of automatic photogrammetric techniques has promoted many experiments in underwater scenarios leading to quite impressive visual results, even by non-experts. Despite these achievements, a deep understanding of camera and lens behaviors as well as optical phenomena involved in underwater operations is fundamental to better plan field campaigns and anticipate the achievable results. The paper presents a geometric investigation of a consumer grade underwater camera housing, manufactured by NiMAR and equipped with a 7'' dome port. After a review of flat and dome ports, the work analyzes, using simulations and real experiments, the main optical phenomena involved when operating a camera underwater. Specific aspects which deal with photogrammetric acquisitions are considered with some tests in laboratory and in a swimming pool. Results and considerations are shown and commented

    Refractive Structure-From-Motion Through a Flat Refractive Interface

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    Recovering 3D scene geometry from underwater images involves the Refractive Structure-from-Motion (RSfM) problem, where the image distortions caused by light refraction at the interface between different propagation media invalidates the single view point assumption. Direct use of the pinhole camera model in RSfM leads to inaccurate camera pose estimation and consequently drift. RSfM methods have been thoroughly studied for the case of a thick glass interface that assumes two refractive interfaces between the camera and the viewed scene. On the other hand, when the camera lens is in direct contact with the water, there is only one refractive interface. By explicitly considering a refractive interface, we develop a succinct derivation of the refractive fundamental matrix in the form of the generalised epipolar constraint for an axial camera. We use the refractive fundamental matrix to refine initial pose estimates obtained by assuming the pinhole model. This strategy allows us to robustly estimate underwater camera poses, where other methods suffer from poor noise-sensitivity. We also formulate a new four view constraint enforcing camera pose consistency along a video which leads us to a novel RSfM framework. For validation we use synthetic data to show the numerical properties of our method and we provide results on real data to demonstrate performance within laboratory settings and for applications in endoscopy

    Refractive Geometry for Underwater Domes

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    Underwater cameras are typically placed behind glass windows to protect them from the water. Spherical glass, a dome port, is well suited for high water pressures at great depth, allows for a large field of view, and avoids refraction if a pinhole camera is positioned exactly at the sphere’s center. Adjusting a real lens perfectly to the dome center is a challenging task, both in terms of how to actually guide the centering process (e.g. visual servoing) and how to measure the alignment quality, but also, how to mechanically perform the alignment. Consequently, such systems are prone to being decentered by some offset, leading to challenging refraction patterns at the sphere that invalidate the pinhole camera model. We show that the overall camera system becomes an axial camera, even for thick domes as used for deep sea exploration and provide a non-iterative way to compute the center of refraction without requiring knowledge of exact air, glass or water properties. We also analyze the refractive geometry at the sphere, looking at effects such as forward- vs. backward decentering, iso-refraction curves and obtain a 6th-degree polynomial equation for forward projection of 3D points in thin domes. We then propose a pure underwater calibration procedure to estimate the decentering from multiple images. This estimate can either be used during adjustment to guide the mechanical position of the lens, or can be considered in photogrammetric underwater applications
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