29 research outputs found

    A user-centric vision of service-oriented Pervasive Information Systems

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    International audienceInformation Systems (IS) have massively adopted service orientation by exposing their functionalities as services. With the evolution of mobile technologies (smartphones, 3G/4G networks, etc.), such systems are now confronted with a new pervasive environment for which they were not originally designed. Indeed, pervasive environments are characterized by their heterogeneity and dynamicity due to their evolving context and their need for transparency. None of these features are particularly considered in traditional IS designed for stable and controlled office environments. In our new vision for service- oriented Pervasive Information Systems (PIS), the user becomes the center of these systems. This paper presents a user-centric service-oriented vision for PIS based on a context-aware intentional approach, which considers the user intention and the context in which this intention arises as a guiding principle for service description, discovery, prediction and recommendation

    Knowledge-based web services for context adaptation.

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    The need for higher value, reliable online services to promote new Internet-based business models is a requirement facing many technologists and business leaders. This need coupled with the trend towards greater mobility of networked devices and consumers creates significant challenges for current and future systems developers. The proliferation of mobile devices and the variability of their capabilities present an overwhelming number of options to systems designers and engineers who are tasked with the development of next generation context adaptive software services. Given the dynamic nature of this environment, implementing solutions for the current set of devices in the held makes an assumption that this deployment situation is somehow fixed this assumption does little to support the future and longer term needs within the marketplace. To add to the complexity, the timeframes necessary to develop robust and adaptive online software services can be long by comparison, so that the development projects and their resources are often behind on platform support before the first release is launched to the public. New approaches and methodologies for engineering dynamic and adaptive online services will be necessary and, as will be shown, are in fact mandated by the regulation imposed by service level guarantees. These new techniques and technology are commercially useless unless they can be used in engineering practice. New context adaptation processes and architectures must be capable of performing under strict service level agreements those that will undoubtedly govern future business relationships between online parties. This programme of engineering study and research investigates several key issues found in the emerging area of context adaptation services for online mobile networks. As a series of engineering investigations, the work described here involves a wider array of technical activity than found in traditional doctoral work and this is reflected throughout the dissertation. First, a clear definition of industrial motivation is stated to provide the engineering foundation. Next, the programme focuses on the nature of contextual adaptation through product development projects. The development process within these projects results in several issues with the commercial feasibility of the technology. From this point, the programme of study then progresses through the lifecycle of the engineering process, investigating at each stage the critical engineering challenges. Further analysis of the problems and possible solutions for deploying such adaptive solutions are reviewed and experiments are undertaken in the areas of systems component and performance analysis. System-wide architectural options are then evaluated with specific interest in using knowledge-base systems as one approach to solving some of the issues in context adaptation. The central hypothesis is that due to the dynamic nature of context parameters, the concept of a mobile device knowledge base as a necessary component of an architectural solution is presented and justified through prototyping efforts. The utility of web ontologies and other "soft computing" technologies on the nature of the solution are also examined through the review of relevant work and the engineering design of the demonstration system. These technology selections are supported directly by the industrial context and mission. In the final sections, the architecture is evaluated through the demonstration of promising techniques and methods in order to confirm understanding and to evaluate the use of knowledge-bases, AI and other technologies within the scope of the project. Through the implementation of a context adaptation architecture as a business process workflow, the impact of future trends of device reconfiguration are highlighted and discussed. To address the challenge of context adaptation in reconftgurable device architectures, an evolutionary computation approach is then presented as a means to provide an optimal baseline on which a service may execute. These last two techniques are discussed and new designs are proposed to specifically address the major issues uncovered in timely collection and evaluation of contextual parameters in a mobile service network. The programme summary and future work then brings together all the key results into a practitioner's reference guide for the creation of online context adaptive services with a greater degree of intelligence and maintainability while executing with the term of a service level agreement

    Social shaping of digital publishing: exploring the interplay between culture and technology

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    The processes and forms of electronic publishing have been changing since the advent of the Web. In recent years, the open access movement has been a major driver of scholarly communication, and change is also evident in other fields such as e-government and e-learning. Whilst many changes are driven by technological advances, an altered social reality is also pushing the boundaries of digital publishing. With 23 articles and 10 posters, Elpub 2012 focuses on the social shaping of digital publishing and explores the interplay between culture and technology. This book contains the proceedings of the conference, consisting of 11 accepted full articles and 12 articles accepted as extended abstracts. The articles are presented in groups, and cover the topics: digital scholarship and publishing; special archives; libraries and repositories; digital texts and readings; and future solutions and innovations. Offering an overview of the current situation and exploring the trends of the future, this book will be of interest to all those whose work involves digital publishing

    Classification schemes for collection mediation:work centered design and cognitive work analysis

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    Legal knowledge-based systems: new directions in system design

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    This thesis examines and critiques the concept of 'legal knowledge-based’ systems. Work on legal knowledge-based systems is dominated by work in 'artificial intelligence and law’. It seeks to automate the application of law and to automate the solution of legal problems. Automation however, has proved elusive. In contrast to such automation, this thesis proposes the creation of legal knowledge-based systems based on the concept of augmentation of legal work. Focusing on systems that augment legal work opens new possibilities for system creation and use. To inform how systems might augment legal work, this thesis examines philosophy, psychology and legal theory for information they provide on how processes of legal reasoning operate. It is argued that, in contrast to conceptions of law adopted in artificial intelligence and law, 'sensemaking' provides a useful perspective with which to create systems. It is argued that visualisation, and particularly diagrams, are an important and under considered element of reasoning and that producing systems that support diagramming of processes of legal reasoning would provide useful support for legal work. This thesis reviews techniques for diagramming aspects of sensemaking. In particular this thesis examines standard methods for diagramming arguments and methods for diagramming reasoning. These techniques are applied in the diagramming of legal judgments. A review is conducted of systems that have been constructed to support the construction of diagrams of argument and reasoning. Drawing upon these examinations, this thesis highlights the necessity of appropriate representations for supporting reasoning. The literature examining diagramming for reasoning support provides little discussion of appropriate representations. This thesis examines theories of representation for insight they can provide into the design of appropriate representations. It is concluded that while the theories of representation that are examined do not determine what amounts to a good representation, guidelines for the design and choice of representations can be distilled. These guidelines cannot map the class of legal knowledge-based systems that augment legal sensemaking, they can however, be used to explore this class and to inform construction of systems

    Critical Programming: Toward a Philosophy of Computing

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    Beliefs about the relationship between human beings and computing machines and their destinies have alternated from heroic counterparts to conspirators of automated genocide, from apocalyptic extinction events to evolutionary cyborg convergences. Many fear that people are losing key intellectual and social abilities as tasks are offloaded to the everywhere of the built environment, which is developing a mind of its own. If digital technologies have contributed to forming a dumbest generation and ushering in a robotic moment, we all have a stake in addressing this collective intelligence problem. While digital humanities continue to flourish and introduce new uses for computer technologies, the basic modes of philosophical inquiry remain in the grip of print media, and default philosophies of computing prevail, or experimental ones propagate false hopes. I cast this as-is situation as the post-postmodern network dividual cyborg, recognizing that the rational enlightenment of modernism and regressive subjectivity of postmodernism now operate in an empire of extended mind cybernetics combined with techno-capitalist networks forming societies of control. Recent critical theorists identify a justificatory scheme foregrounding participation in projects, valorizing social network linkages over heroic individualism, and commending flexibility and adaptability through life long learning over stable career paths. It seems to reify one possible, contingent configuration of global capitalism as if it was the reflection of a deterministic evolution of commingled technogenesis and synaptogenesis. To counter this trend I offer a theoretical framework to focus on the phenomenology of software and code, joining social critiques with textuality and media studies, the former proposing that theory be done through practice, and the latter seeking to understand their schematism of perceptibility by taking into account engineering techniques like time axis manipulation. The social construction of technology makes additional theoretical contributions dispelling closed world, deterministic historical narratives and requiring voices be given to the engineers and technologists that best know their subject area. This theoretical slate has been recently deployed to produce rich histories of computing, networking, and software, inform the nascent disciplines of software studies and code studies, as well as guide ethnographers of software development communities. I call my syncretism of these approaches the procedural rhetoric of diachrony in synchrony, recognizing that multiple explanatory layers operating in their individual temporal and physical orders of magnitude simultaneously undergird post-postmodern network phenomena. Its touchstone is that the human-machine situation is best contemplated by doing, which as a methodology for digital humanities research I call critical programming. Philosophers of computing explore working code places by designing, coding, and executing complex software projects as an integral part of their intellectual activity, reflecting on how developing theoretical understanding necessitates iterative development of code as it does other texts, and how resolving coding dilemmas may clarify or modify provisional theories as our minds struggle to intuit the alien temporalities of machine processes
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