27,470 research outputs found

    An evaluation of a professional learning network for computer science teachers

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    This paper describes and evaluates aspects of a professional development programme for existing CS teachers in secondary schools (PLAN C) which was designed to support teachers at a time of substantial curricular change. The paper’s particular focus is on the formation of a teacher professional development network across several hundred teachers and a wide geographical area. Evidence from a series of observations and teacher surveys over a two-year period is analysed with respect to the project’s programme theory in order to illustrate not only whether it worked as intended, by why. Results indicate that the PLAN C design has been successful in increasing teachers’ professional confidence and appears to have catalysed powerful change in attitudes to learning. Presentation of challenging pedagogical content knowledge and conceptual frameworks, high-quality teacher-led professional dialogue, along with the space for reflection and classroom trials, triggered examination of the teachers’ own current practices

    Research questions and approaches for computational thinking curricula design

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    Teaching computational thinking (CT) is argued to be necessary but also admitted to be a very challenging task. The reasons for this, are: i) no general agreement on what computational thinking is; ii) no clear idea nor evidential support on how to teach CT in an effective way. Hence, there is a need to develop a common approach and a shared understanding of the scope of computational thinking and of effective means of teaching CT. Thus, the consequent ambition is to utilize the preliminary and further research outcomes on CT for the education of the prospective teachers of secondary, further and higher/adult education curricula

    Computer Programming Effects in Elementary: Perceptions and Career Aspirations in STEM

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    The development of elementary-aged students’ STEM and computer science (CS) literacy is critical in this evolving technological landscape, thus, promoting success for college, career, and STEM/CS professional paths. Research has suggested that elementary- aged students need developmentally appropriate STEM integrated opportunities in the classroom; however, little is known about the potential impact of CS programming and how these opportunities engender positive perceptions, foster confidence, and promote perseverance to nurture students’ early career aspirations related to STEM/CS. The main purpose of this mixed-method study was to examine elementary-aged students’ (N = 132) perceptions of STEM, career choices, and effects from pre- to post-test intervention of CS lessons (N = 183) over a three-month period. Findings included positive and significant changes from students’ pre- to post-tests as well as augmented themes from 52 student interviews to represent increased enjoyment of CS lessons, early exposure, and its benefits for learning to future careers

    Group project work from the outset: an in-depth teaching experience report

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    This article is an extended version of a paper that was submitted to 24th IEEE Conference on Software Engineering Education and Training, Honolulu, May 2011CONTEXT - we redesigned our undergraduate computing programmes to address problems of motivation and outdated content. METHOD - the primary vehicle for the new curriculum was the group project which formed a central spine for the entire degree right from the first year. RESULTS - so far this programme has been successfully run once. Failures, drop outs and students required to retake modules have been halved (from an average of 21.6% from the previous 4 years to 9.5%) and students obtaining the top two grades have increased from 25.2% to 38.9%. CONCLUSIONS - whilst we cannot be certain that all improvement is due to the group projects informally the change has been well received, however, we are looking for areas to improve including the possibility of more structured support for student metacognitive awareness

    Quality Enhancement Themes: the First Year Experience. Curriculum Design for the First Year

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    This report outlines the work and outcomes of a practice-focused development project 'Curriculum design for the first year'. The project was one of nine funded by the Quality Assurance Agency for Higher Education (QAA) under the First-Year Experience Enhancement Theme of the Scottish quality enhancement agenda. The stages of this curriculum design project included: completing a literature review; running staff workshops to gather and disseminate information; holding student focus groups to gather students, views and experiences of the curriculum; collecting case studies of interest to the sector; and reporting findings to the sector. Key findings from the literature are presented in this report. They include the need to adopt student-centred active learning strategies (Harvey, Drew and Smith, 2006; Oliver-Hoyo and Allen, 2005; Barefoot, 2002) and the importance of providing early formative feedback to students (Davidson and Young, 2005; Barefoot, 2002). Many suggestions for improving learning and teaching strategies have been adopted at module level, but could be implemented strategically across the breadth of a programme curriculum. Kift and Nelson (2005) supported this view and argued that it is equally important to support these principles with systemic university-wide change, including administrative and support programmes that are also integrated with the curriculum and student needs

    Proposals for the promotion of computing in K-12 studies in Spain

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    The information society requires new skills and knowledge about how to cope in a computerized world. Although it is fully assumed in the political and social discourse, it is a neglected subject in formal education. Each nation should analyze how computing is learned in its K-12 education system. This research-to-practice paper presents the report carried out in Spain promoted by two academic associations, which analyzes the state of computing education in Spain in K-12 studies, summarizes some elements of the didactics of computing and analyzes the training received by teachers who will train K-12 students. The report also presents some reflections of the working group in charge, and nine proposals for improvement oriented to policy makers are pointed out.This work has been funded by the Departament de Recerca i Universitats de la Generalitat de Catalunya - 2021 SGR 01412,Peer ReviewedObjectius de Desenvolupament Sostenible::4 - Educació de QualitatPostprint (author's final draft

    Then and Now: Past Experience Echoed in University Computing Teachers’ Current Practice

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    Individual experiences, and the sense we make of them, shape who we are. For educators, experiential narratives affect both their day-to-day practice – the way they teach – and also the kind and quality of changes they make to their practice. In this work, we draw on data collected as part of a longitudinal study for the Sharing Practice project to explore how teachers’ experiences are “echoed” in their current practice. We describe the concept of ‘pedagogic stance’ and propose ways in which it may be identified. We suggest that an understanding of pedagogic stance may enable researchers to affect educators’ practice more effectively

    Evolution of Computational Thinking Contextualized in a Teacher-Student Collaborative Learning Environment.

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    The discussion of Computational Thinking as a pedagogical concept is now essential as it has found itself integrated into the core science disciplines with its inclusion in all of the Next Generation Science Standards (NGSS, 2018). The need for a practical and functional definition for teacher practitioners is a driving point for many recent research endeavors. Across the United States school systems are currently seeking new methods for expanding their students’ ability to analytically think and to employee real-world problem-solving strategies (Hopson, Simms, and Knezek, 2001). The need for STEM trained individuals crosses both the vocational certified and college degreed career spectrums. This embedded multiple case study employed mixed methods data to gain insights into the pedagogical practices, curriculum, and teacher-student interactions that occurred in three teacher’s lives. The study’s teachers were all using LSU’s Introduction to Computational Thinking (ICT) curriculum and the accompanying professional development program. The cases studied demonstrated that it was possible to train a teacher with no experience in computing to be a functional novice teacher. The three teachers demonstrated a pathway of professional growth that I classify as apprehension of the novelty, transitional growth with the content, and reinforced confidence from student interactions. The teachers were challenged by embracing new project/problem based pedagogical techniques and working in a virtual environment. Teacher success was reinforced through their ability to embrace reflective thinking practices with their students. The role of contextualization was examined as a critical factor in teacher professional evolution. The results have implications for future computing curriculum development and meaningful/ successful teacher training practices

    Decoding learning: the proof, promise and potential of digital education

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    With hundreds of millions of pounds spent on digital technology for education every year – from interactive whiteboards to the rise of one–to–one tablet computers – every new technology seems to offer unlimited promise to learning. many sectors have benefitted immensely from harnessing innovative uses of technology. cloud computing, mobile communications and internet applications have changed the way manufacturing, finance, business services, the media and retailers operate. But key questions remain in education: has the range of technologies helped improve learners’ experiences and the standards they achieve? or is this investment just languishing as kit in the cupboard? and what more can decision makers, schools, teachers, parents and the technology industry do to ensure the full potential of innovative technology is exploited? There is no doubt that digital technologies have had a profound impact upon the management of learning. institutions can now recruit, register, monitor, and report on students with a new economy, efficiency, and (sometimes) creativity. yet, evidence of digital technologies producing real transformation in learning and teaching remains elusive. The education sector has invested heavily in digital technology; but this investment has not yet resulted in the radical improvements to learning experiences and educational attainment. in 2011, the Review of Education Capital found that maintained schools spent £487 million on icT equipment and services in 2009-2010. 1 since then, the education system has entered a state of flux with changes to the curriculum, shifts in funding, and increasing school autonomy. While ring-fenced funding for icT equipment and services has since ceased, a survey of 1,317 schools in July 2012 by the british educational suppliers association found they were assigning an increasing amount of their budget to technology. With greater freedom and enthusiasm towards technology in education, schools and teachers have become more discerning and are beginning to demand more evidence to justify their spending and strategies. This is both a challenge and an opportunity as it puts schools in greater charge of their spending and use of technolog
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