52 research outputs found

    Leveraging service-oriented business applications to a rigorous rule-centric dynamic behavioural architecture.

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    Today’s market competitiveness and globalisation are putting pressure on organisations to join their efforts, to focus more on cooperation and interaction and to add value to their businesses. That is, most information systems supporting these cross-organisations are characterised as service-oriented business applications, where all the emphasis is put on inter-service interactions rather than intra-service computations. Unfortunately for the development of such inter-organisational service-oriented business systems, current service technology proposes only ad-hoc, manual and static standard web-service languages such as WSDL, BPEL and WS-CDL [3, 7]. The main objective of the work reported in this thesis is thus to leverage the development of service-oriented business applications towards more reliability and dynamic adaptability, placing emphasis on the use of business rules to govern activities, while composing services. The best available software-engineering techniques for adaptability, mainly aspect-oriented mechanisms, are also to be integrated with advanced formal techniques. More specifically, the proposed approach consists of the following incremental steps. First, it models any business activity behaviour governing any service-oriented business process as Event-Condition-Action (ECA) rules. Then such informal rules are made more interaction-centric, using adapted architectural connectors. Third, still at the conceptual-level, with the aim of adapting such ECA-driven connectors, this approach borrows aspect-oriented ideas and mechanisms, and proposes to intercept events, select the properties required for interacting entities, explicitly and separately execute such ECA-driven behavioural interactions and finally dynamically weave the results into the entities involved. To ensure compliance and to preserve the implementation of this architectural conceptualisation, the work adopts the Maude language as an executable operational formalisation. For that purpose, Maude is first endowed with the notions of components and interfaces. Further, the concept of ECA-driven behavioural interactions are specified and implemented as aspects. Finally, capitalising on Maude reflection, the thesis demonstrates how to weave such interaction executions into associated services

    Complete Issue 19, 1999

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    DYNAMIC LANGUAGE UPDATING

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    With respect to traditional systems, language interpreters are hard to evolve and the adoption of evolved languages is slow. Language evolution is hindered by the fact that their implementations often overlook design principles, especially those related to modularity. Consequently, language implementations and their updates are monolithic. Language evolution often breaks the backward compatibility and requires developers to rewrite their applications. Furthermore, there is little or no support to evolve language interpreters at runtime. This would be useful for systems that cannot be shut down and to support context-aware interpreters. To tackle these issues, we designed the concept of open interpreters which provide support for language evolution through reflection. Open interpreters allow one to partially update a language to maintain the backward compatibility. Furthermore, they allow one to dynamically update a language without stopping the overlying application. Open interpreters can be dynamically tailored on the task to be solved. The peculiarity of this approach is that the evolution code is completely separated from the application or the original interpreter code. In this dissertation we define the concept of open interpreters, we design a possible implementation model, we describe a prototype implantation and provide the proof-of-concept examples applied to various domains

    C11 – Agent-Oriented Software Engineering

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    Critical Programming: Toward a Philosophy of Computing

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    Beliefs about the relationship between human beings and computing machines and their destinies have alternated from heroic counterparts to conspirators of automated genocide, from apocalyptic extinction events to evolutionary cyborg convergences. Many fear that people are losing key intellectual and social abilities as tasks are offloaded to the everywhere of the built environment, which is developing a mind of its own. If digital technologies have contributed to forming a dumbest generation and ushering in a robotic moment, we all have a stake in addressing this collective intelligence problem. While digital humanities continue to flourish and introduce new uses for computer technologies, the basic modes of philosophical inquiry remain in the grip of print media, and default philosophies of computing prevail, or experimental ones propagate false hopes. I cast this as-is situation as the post-postmodern network dividual cyborg, recognizing that the rational enlightenment of modernism and regressive subjectivity of postmodernism now operate in an empire of extended mind cybernetics combined with techno-capitalist networks forming societies of control. Recent critical theorists identify a justificatory scheme foregrounding participation in projects, valorizing social network linkages over heroic individualism, and commending flexibility and adaptability through life long learning over stable career paths. It seems to reify one possible, contingent configuration of global capitalism as if it was the reflection of a deterministic evolution of commingled technogenesis and synaptogenesis. To counter this trend I offer a theoretical framework to focus on the phenomenology of software and code, joining social critiques with textuality and media studies, the former proposing that theory be done through practice, and the latter seeking to understand their schematism of perceptibility by taking into account engineering techniques like time axis manipulation. The social construction of technology makes additional theoretical contributions dispelling closed world, deterministic historical narratives and requiring voices be given to the engineers and technologists that best know their subject area. This theoretical slate has been recently deployed to produce rich histories of computing, networking, and software, inform the nascent disciplines of software studies and code studies, as well as guide ethnographers of software development communities. I call my syncretism of these approaches the procedural rhetoric of diachrony in synchrony, recognizing that multiple explanatory layers operating in their individual temporal and physical orders of magnitude simultaneously undergird post-postmodern network phenomena. Its touchstone is that the human-machine situation is best contemplated by doing, which as a methodology for digital humanities research I call critical programming. Philosophers of computing explore working code places by designing, coding, and executing complex software projects as an integral part of their intellectual activity, reflecting on how developing theoretical understanding necessitates iterative development of code as it does other texts, and how resolving coding dilemmas may clarify or modify provisional theories as our minds struggle to intuit the alien temporalities of machine processes

    Beyond Narrative

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    This book calls for an investigation of the ›borderlands of narrativity‹ — the complex and culturally productive area where the symbolic form of narrative meets other symbolic logics, such as data(base), play, spectacle, or ritual. It opens up a conversation about the ›beyond‹ of narrative, about the myriad constellations in which narrativity interlaces with, rubs against, or morphs into the principles of other forms. To conceptualize these borderlands, the book introduces the notion of »narrative liminality,« which the 16 articles utilize to engage literature, popular culture, digital technology, historical artifacts, and other kinds of texts from a time span of close to 200 years
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