9,627 research outputs found

    Abstract State Machines 1988-1998: Commented ASM Bibliography

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    An annotated bibliography of papers which deal with or use Abstract State Machines (ASMs), as of January 1998.Comment: Also maintained as a BibTeX file at http://www.eecs.umich.edu/gasm

    Automated Game Design Learning

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    While general game playing is an active field of research, the learning of game design has tended to be either a secondary goal of such research or it has been solely the domain of humans. We propose a field of research, Automated Game Design Learning (AGDL), with the direct purpose of learning game designs directly through interaction with games in the mode that most people experience games: via play. We detail existing work that touches the edges of this field, describe current successful projects in AGDL and the theoretical foundations that enable them, point to promising applications enabled by AGDL, and discuss next steps for this exciting area of study. The key moves of AGDL are to use game programs as the ultimate source of truth about their own design, and to make these design properties available to other systems and avenues of inquiry.Comment: 8 pages, 2 figures. Accepted for CIG 201

    Refinement by interpretation in {\pi}-institutions

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    The paper discusses the role of interpretations, understood as multifunctions that preserve and reflect logical consequence, as refinement witnesses in the general setting of pi-institutions. This leads to a smooth generalization of the refinement-by-interpretation approach, recently introduced by the authors in more specific contexts. As a second, yet related contribution a basis is provided to build up a refinement calculus of structured specifications in and across arbitrary pi-institutions.Comment: In Proceedings Refine 2011, arXiv:1106.348

    Bounded Refinement Types

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    We present a notion of bounded quantification for refinement types and show how it expands the expressiveness of refinement typing by using it to develop typed combinators for: (1) relational algebra and safe database access, (2) Floyd-Hoare logic within a state transformer monad equipped with combinators for branching and looping, and (3) using the above to implement a refined IO monad that tracks capabilities and resource usage. This leap in expressiveness comes via a translation to "ghost" functions, which lets us retain the automated and decidable SMT based checking and inference that makes refinement typing effective in practice.Comment: 14 pages, International Conference on Functional Programming, ICFP 201

    Actor Network Procedures as Psi-calculi for Security Ceremonies

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    The actor network procedures of Pavlovic and Meadows are a recent graphical formalism developed for describing security ceremonies and for reasoning about their security properties. The present work studies the relations of the actor network procedures (ANP) to the recent psi-calculi framework. Psi-calculi is a parametric formalism where calculi like spi- or applied-pi are found as instances. Psi-calculi are operational and largely non-graphical, but have strong foundation based on the theory of nominal sets and process algebras. One purpose of the present work is to give a semantics to ANP through psi-calculi. Another aim was to give a graphical language for a psi-calculus instance for security ceremonies. At the same time, this work provides more insight into the details of the ANPs formalization and the graphical representation.Comment: In Proceedings GraMSec 2014, arXiv:1404.163
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