2,882 research outputs found
Temporalized logics and automata for time granularity
Suitable extensions of the monadic second-order theory of k successors have
been proposed in the literature to capture the notion of time granularity. In
this paper, we provide the monadic second-order theories of downward unbounded
layered structures, which are infinitely refinable structures consisting of a
coarsest domain and an infinite number of finer and finer domains, and of
upward unbounded layered structures, which consist of a finest domain and an
infinite number of coarser and coarser domains, with expressively complete and
elementarily decidable temporal logic counterparts.
We obtain such a result in two steps. First, we define a new class of
combined automata, called temporalized automata, which can be proved to be the
automata-theoretic counterpart of temporalized logics, and show that relevant
properties, such as closure under Boolean operations, decidability, and
expressive equivalence with respect to temporal logics, transfer from component
automata to temporalized ones. Then, we exploit the correspondence between
temporalized logics and automata to reduce the task of finding the temporal
logic counterparts of the given theories of time granularity to the easier one
of finding temporalized automata counterparts of them.Comment: Journal: Theory and Practice of Logic Programming Journal Acronym:
TPLP Category: Paper for Special Issue (Verification and Computational Logic)
Submitted: 18 March 2002, revised: 14 Januari 2003, accepted: 5 September
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The earlier the better: a theory of timed actor interfaces
Programming embedded and cyber-physical systems requires attention not only to functional behavior and correctness, but also to non-functional aspects and specifically timing and performance constraints. A structured, compositional, model-based approach based on stepwise refinement and abstraction techniques can support the development process, increase its quality and reduce development time through automation of synthesis, analysis or verification. For this purpose, we introduce in this paper a general theory of timed actor interfaces. Our theory supports a notion of refinement that is based on the principle of worst-case design that permeates the world of performance-critical systems. This is in contrast with the classical behavioral and functional refinements based on restricting or enlarging sets of behaviors. An important feature of our refinement is that it allows time-deterministic abstractions to be made of time-non-deterministic systems, improving efficiency and reducing complexity of formal analysis. We also show how our theory relates to, and can be used to reconcile a number of existing time and performance models and how their established theories can be exploited to represent and analyze interface specifications and refinement steps.\u
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