2,882 research outputs found

    Temporalized logics and automata for time granularity

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    Suitable extensions of the monadic second-order theory of k successors have been proposed in the literature to capture the notion of time granularity. In this paper, we provide the monadic second-order theories of downward unbounded layered structures, which are infinitely refinable structures consisting of a coarsest domain and an infinite number of finer and finer domains, and of upward unbounded layered structures, which consist of a finest domain and an infinite number of coarser and coarser domains, with expressively complete and elementarily decidable temporal logic counterparts. We obtain such a result in two steps. First, we define a new class of combined automata, called temporalized automata, which can be proved to be the automata-theoretic counterpart of temporalized logics, and show that relevant properties, such as closure under Boolean operations, decidability, and expressive equivalence with respect to temporal logics, transfer from component automata to temporalized ones. Then, we exploit the correspondence between temporalized logics and automata to reduce the task of finding the temporal logic counterparts of the given theories of time granularity to the easier one of finding temporalized automata counterparts of them.Comment: Journal: Theory and Practice of Logic Programming Journal Acronym: TPLP Category: Paper for Special Issue (Verification and Computational Logic) Submitted: 18 March 2002, revised: 14 Januari 2003, accepted: 5 September 200

    The earlier the better: a theory of timed actor interfaces

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    Programming embedded and cyber-physical systems requires attention not only to functional behavior and correctness, but also to non-functional aspects and specifically timing and performance constraints. A structured, compositional, model-based approach based on stepwise refinement and abstraction techniques can support the development process, increase its quality and reduce development time through automation of synthesis, analysis or verification. For this purpose, we introduce in this paper a general theory of timed actor interfaces. Our theory supports a notion of refinement that is based on the principle of worst-case design that permeates the world of performance-critical systems. This is in contrast with the classical behavioral and functional refinements based on restricting or enlarging sets of behaviors. An important feature of our refinement is that it allows time-deterministic abstractions to be made of time-non-deterministic systems, improving efficiency and reducing complexity of formal analysis. We also show how our theory relates to, and can be used to reconcile a number of existing time and performance models and how their established theories can be exploited to represent and analyze interface specifications and refinement steps.\u
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