7,446 research outputs found
V2V-PoseNet: Voxel-to-Voxel Prediction Network for Accurate 3D Hand and Human Pose Estimation from a Single Depth Map
Most of the existing deep learning-based methods for 3D hand and human pose
estimation from a single depth map are based on a common framework that takes a
2D depth map and directly regresses the 3D coordinates of keypoints, such as
hand or human body joints, via 2D convolutional neural networks (CNNs). The
first weakness of this approach is the presence of perspective distortion in
the 2D depth map. While the depth map is intrinsically 3D data, many previous
methods treat depth maps as 2D images that can distort the shape of the actual
object through projection from 3D to 2D space. This compels the network to
perform perspective distortion-invariant estimation. The second weakness of the
conventional approach is that directly regressing 3D coordinates from a 2D
image is a highly non-linear mapping, which causes difficulty in the learning
procedure. To overcome these weaknesses, we firstly cast the 3D hand and human
pose estimation problem from a single depth map into a voxel-to-voxel
prediction that uses a 3D voxelized grid and estimates the per-voxel likelihood
for each keypoint. We design our model as a 3D CNN that provides accurate
estimates while running in real-time. Our system outperforms previous methods
in almost all publicly available 3D hand and human pose estimation datasets and
placed first in the HANDS 2017 frame-based 3D hand pose estimation challenge.
The code is available in https://github.com/mks0601/V2V-PoseNet_RELEASE.Comment: HANDS 2017 Challenge Frame-based 3D Hand Pose Estimation Winner (ICCV
2017), Published at CVPR 201
PoseCNN: A Convolutional Neural Network for 6D Object Pose Estimation in Cluttered Scenes
Estimating the 6D pose of known objects is important for robots to interact
with the real world. The problem is challenging due to the variety of objects
as well as the complexity of a scene caused by clutter and occlusions between
objects. In this work, we introduce PoseCNN, a new Convolutional Neural Network
for 6D object pose estimation. PoseCNN estimates the 3D translation of an
object by localizing its center in the image and predicting its distance from
the camera. The 3D rotation of the object is estimated by regressing to a
quaternion representation. We also introduce a novel loss function that enables
PoseCNN to handle symmetric objects. In addition, we contribute a large scale
video dataset for 6D object pose estimation named the YCB-Video dataset. Our
dataset provides accurate 6D poses of 21 objects from the YCB dataset observed
in 92 videos with 133,827 frames. We conduct extensive experiments on our
YCB-Video dataset and the OccludedLINEMOD dataset to show that PoseCNN is
highly robust to occlusions, can handle symmetric objects, and provide accurate
pose estimation using only color images as input. When using depth data to
further refine the poses, our approach achieves state-of-the-art results on the
challenging OccludedLINEMOD dataset. Our code and dataset are available at
https://rse-lab.cs.washington.edu/projects/posecnn/.Comment: Accepted to RSS 201
Recurrent Scene Parsing with Perspective Understanding in the Loop
Objects may appear at arbitrary scales in perspective images of a scene,
posing a challenge for recognition systems that process images at a fixed
resolution. We propose a depth-aware gating module that adaptively selects the
pooling field size in a convolutional network architecture according to the
object scale (inversely proportional to the depth) so that small details are
preserved for distant objects while larger receptive fields are used for those
nearby. The depth gating signal is provided by stereo disparity or estimated
directly from monocular input. We integrate this depth-aware gating into a
recurrent convolutional neural network to perform semantic segmentation. Our
recurrent module iteratively refines the segmentation results, leveraging the
depth and semantic predictions from the previous iterations.
Through extensive experiments on four popular large-scale RGB-D datasets, we
demonstrate this approach achieves competitive semantic segmentation
performance with a model which is substantially more compact. We carry out
extensive analysis of this architecture including variants that operate on
monocular RGB but use depth as side-information during training, unsupervised
gating as a generic attentional mechanism, and multi-resolution gating. We find
that gated pooling for joint semantic segmentation and depth yields
state-of-the-art results for quantitative monocular depth estimation
Anytime Stereo Image Depth Estimation on Mobile Devices
Many applications of stereo depth estimation in robotics require the
generation of accurate disparity maps in real time under significant
computational constraints. Current state-of-the-art algorithms force a choice
between either generating accurate mappings at a slow pace, or quickly
generating inaccurate ones, and additionally these methods typically require
far too many parameters to be usable on power- or memory-constrained devices.
Motivated by these shortcomings, we propose a novel approach for disparity
prediction in the anytime setting. In contrast to prior work, our end-to-end
learned approach can trade off computation and accuracy at inference time.
Depth estimation is performed in stages, during which the model can be queried
at any time to output its current best estimate. Our final model can process
1242375 resolution images within a range of 10-35 FPS on an NVIDIA
Jetson TX2 module with only marginal increases in error -- using two orders of
magnitude fewer parameters than the most competitive baseline. The source code
is available at https://github.com/mileyan/AnyNet .Comment: Accepted by ICRA201
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