7,845 research outputs found
Refined activation strategy for the marking game
AbstractThis paper introduces a new strategy for playing the marking game on graphs. Using this strategy, we prove that if G is a planar graph, then the game colouring number of G, and hence the game chromatic number of G, is at most 17
Asymmetric coloring games on incomparability graphs
Consider the following game on a graph : Alice and Bob take turns coloring
the vertices of properly from a fixed set of colors; Alice wins when the
entire graph has been colored, while Bob wins when some uncolored vertices have
been left. The game chromatic number of is the minimum number of colors
that allows Alice to win the game. The game Grundy number of is defined
similarly except that the players color the vertices according to the first-fit
rule and they only decide on the order in which it is applied. The -game
chromatic and Grundy numbers are defined likewise except that Alice colors
vertices and Bob colors vertices in each round. We study the behavior of
these parameters for incomparability graphs of posets with bounded width. We
conjecture a complete characterization of the pairs for which the
-game chromatic and Grundy numbers are bounded in terms of the width of
the poset; we prove that it gives a necessary condition and provide some
evidence for its sufficiency. We also show that the game chromatic number is
not bounded in terms of the Grundy number, which answers a question of Havet
and Zhu
A Systematic Approach to Constructing Incremental Topology Control Algorithms Using Graph Transformation
Communication networks form the backbone of our society. Topology control
algorithms optimize the topology of such communication networks. Due to the
importance of communication networks, a topology control algorithm should
guarantee certain required consistency properties (e.g., connectivity of the
topology), while achieving desired optimization properties (e.g., a bounded
number of neighbors). Real-world topologies are dynamic (e.g., because nodes
join, leave, or move within the network), which requires topology control
algorithms to operate in an incremental way, i.e., based on the recently
introduced modifications of a topology. Visual programming and specification
languages are a proven means for specifying the structure as well as
consistency and optimization properties of topologies. In this paper, we
present a novel methodology, based on a visual graph transformation and graph
constraint language, for developing incremental topology control algorithms
that are guaranteed to fulfill a set of specified consistency and optimization
constraints. More specifically, we model the possible modifications of a
topology control algorithm and the environment using graph transformation
rules, and we describe consistency and optimization properties using graph
constraints. On this basis, we apply and extend a well-known constructive
approach to derive refined graph transformation rules that preserve these graph
constraints. We apply our methodology to re-engineer an established topology
control algorithm, kTC, and evaluate it in a network simulation study to show
the practical applicability of our approachComment: This document corresponds to the accepted manuscript of the
referenced journal articl
A new upper bound on the game chromatic index of graphs
We study the two-player game where Maker and Breaker alternately color the
edges of a given graph with colors such that adjacent edges never get
the same color. Maker's goal is to play such that at the end of the game, all
edges are colored. Vice-versa, Breaker wins as soon as there is an uncolored
edge where every color is blocked. The game chromatic index
denotes the smallest for which Maker has a winning strategy.
The trivial bounds hold for every
graph , where is the maximum degree of . In 2008, Beveridge,
Bohman, Frieze, and Pikhurko proved that for every there exists a
constant such that holds for any graph
with , and conjectured that the same
holds for every graph . In this paper, we show that is true for all graphs with . In
addition, we consider a biased version of the game where Breaker is allowed to
color edges per turn and give bounds on the number of colors needed for
Maker to win this biased game.Comment: 17 page
Digraph Coloring Games and Game-Perfectness
In this thesis the game chromatic number of a digraph is introduced as a game-theoretic variant of the dichromatic number. This notion generalizes the well-known game chromatic number of a graph. An extended model also takes into account relaxed colorings and asymmetric move sequences. Game-perfectness is defined as a game-theoretic variant of perfectness of a graph, and is generalized to digraphs. We examine upper and lower bounds for the game chromatic number of several classes of digraphs. In the last part of the thesis, we characterize game-perfect digraphs with small clique number, and prove general results concerning game-perfectness. Some results are verified with the help of a computer program that is discussed in the appendix
A Connected Version of the Graph Coloring Game
The graph coloring game is a two-player game in which, given a graph G and a set of k colors, the two players, Alice and Bob, take turns coloring properly an uncolored vertex of G, Alice having the first move. Alice wins the game if and only if all the vertices of G are eventually colored. The game chromatic number of a graph G is then defined as the smallest integer k for which Alice has a winning strategy when playing the graph coloring game on G with k colors. In this paper, we introduce and study a new version of the graph coloring game by requiring that, after each player's turn, the subgraph induced by the set of colored vertices is connected. The connected game chromatic number of a graph G is then the smallest integer k for which Alice has a winning strategy when playing the connected graph coloring game on G with k colors. We prove that the connected game chromatic number of every outerplanar graph is at most 5 and that there exist outerplanar graphs with connected game chromatic number 4. Moreover, we prove that for every integer k ≥ 3, there exist bipartite graphs on which Bob wins the connected coloring game with k colors, while Alice wins the connected coloring game with two colors on every bipartite graph
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