166 research outputs found

    Wavelet packet based digital watermarking

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    International audienceWe present a method for digital image watermarking based on the modification of certain subsets of the wavelet packet decomposition. These subsets are determined both from a secret key and an image dependent procedure that chooses a best basis from an energy criterion. The mark is set by imposing a parity constraint at each level of the decomposition. We elaborate on the choice of some of the parameters of the model, showing how they can be tuned so as to obtain good resistance to attacks. Examples are displayed to assess the validity of our approach

    WAVELET BASED DATA HIDING OF DEM IN THE CONTEXT OF REALTIME 3D VISUALIZATION (Visualisation 3D Temps-Réel à Distance de MNT par Insertion de Données Cachées Basée Ondelettes)

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    The use of aerial photographs, satellite images, scanned maps and digital elevation models necessitates the setting up of strategies for the storage and visualization of these data. In order to obtain a three dimensional visualization it is necessary to drape the images, called textures, onto the terrain geometry, called Digital Elevation Model (DEM). Practically, all these information are stored in three different files: DEM, texture and position/projection of the data in a geo-referential system. In this paper we propose to stock all these information in a single file for the purpose of synchronization. For this we have developed a wavelet-based embedding method for hiding the data in a colored image. The texture images containing hidden DEM data can then be sent from the server to a client in order to effect 3D visualization of terrains. The embedding method is integrable with the JPEG2000 coder to accommodate compression and multi-resolution visualization. Résumé L'utilisation de photographies aériennes, d'images satellites, de cartes scannées et de modèles numériques de terrains amène à mettre en place des stratégies de stockage et de visualisation de ces données. Afin d'obtenir une visualisation en trois dimensions, il est nécessaire de lier ces images appelées textures avec la géométrie du terrain nommée Modèle Numérique de Terrain (MNT). Ces informations sont en pratiques stockées dans trois fichiers différents : MNT, texture, position et projection des données dans un système géo-référencé. Dans cet article, nous proposons de stocker toutes ces informations dans un seul fichier afin de les synchroniser. Nous avons développé pour cela une méthode d'insertion de données cachées basée ondelettes dans une image couleur. Les images de texture contenant les données MNT cachées peuvent ensuite être envoyées du serveur au client afin d'effectuer une visualisation 3D de terrains. Afin de combiner une visualisation en multirésolution et une compression, l'insertion des données cachées est intégrable dans le codeur JPEG 2000

    Analysis of Digital Watermarking Techniques Using Transform-Based Function

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    Security and protection of digital data is always a challenging job over the internet. For the protection and copyright of digital multimedia data used digital watermarking techniques. The digital watermarking techniques protect the copyright protection of digital multimedia data. Digital watermarking techniques used to transform based function for the processing of watermark embedding. The transform-based function is a texture feature dominated property. The texture feature is the most important part of the digital image. In this paper study and analysis of transform-based digital image watermarking. The transform-based digital image watermarking using the function of DCT, DWT, IWT and SHIFT. In the family of transform, the function used the layered transform function is wavelet transform function, and other is the shift key point transform function. For simulation used MATLAB software and used standard image dataset and symbol for the process of embedding. For the validation of transform function estimate, four well know parameter such as encoding time, decoding time, PSNR, and the value of NC

    Scalable Wavelet-Based Active Network Stepping Stone Detection

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    Network intrusions leverage vulnerable hosts as stepping stones to penetrate deeper into a network and mask malicious actions from detection. This research focuses on a novel active watermark technique using Discrete Wavelet Transformations to mark and detect interactive network sessions. This technique is scalable, nearly invisible and resilient to multi-flow attacks. The watermark is simulated using extracted timestamps from the CAIDA 2009 dataset and replicated in a live environment. The simulation results demonstrate that the technique accurately detects the presence of a watermark at a 5% False Positive and False Negative rate for both the extracted timestamps as well as the empirical tcplib distribution. The watermark extraction accuracy is approximately 92%. The live experiment is implemented using the Amazon Elastic Compute Cloud. The client system sends marked and unmarked packets from California to Virginia using stepping stones in Tokyo, Ireland and Oregon. Five trials are conducted using simultaneous watermarked and unmarked samples. The live results are similar to the simulation and provide evidence demonstrating the effectiveness in a live environment to identify stepping stones

    Fractal-based models for internet traffic and their application to secure data transmission

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    This thesis studies the application of fractal geometry to the application of covert communications systems. This involves the process of hiding information in background noise; the information being encrypted or otherwise. Models and methods are considered with regard to two communications systems: (i) wireless communications; (ii) internet communications. In practice, of course, communication through the Internet cannot be disassociated from wireless communications as Internet traffic is 'piped' through a network that can include wireless communications (e.g. satellite telecommunications). However, in terms of developing models and methods for covert communications in general, points (i) and (ii) above require different approaches and access to different technologies. With regard to (i) above, we develop two methods based on fractal modulation and multi-fractal modulation. With regard to (ii), we implement a practical method and associated software for covert transmission of file attachments based on an analysis of Internet traffic noise. In both cases, however, two fractal models are considered; the first is the standard Random Scaling Fractal model and the second is a generalisation of this model that incorporates a greater range of spectral properties than the first—a Generalised Random Scaling Fractal Model. [Continues.

    Texture representation using wavelet filterbanks

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    Texture analysis is a fundamental issue in image analysis and computer vision. While considerable research has been carried out in the texture analysis domain, problems relating to texture representation have been addressed only partially and active research is continuing. The vast majority of algorithms for texture analysis make either an explicit or implicit assumption that all images are captured under the same measurement conditions, such as orientation and illumination. These assumptions are often unrealistic in many practical applications;This dissertation addresses the viewpoint-invariance problem in texture classification by introducing a rotated wavelet filterbank. The proposed filterbank, in conjunction with a standard wavelet filterbank, provides better freedom of orientation tuning for texture analysis. This allows one to obtain texture features that are invariant with respect to texture rotation and linear grayscale transformation. In this study, energy estimates of channel outputs that are commonly used as texture features in texture classification are transformed into a set of viewpoint-invariant features. Texture properties that have a physical connection with human perception are taken into account in the transformation of the energy estimates;Experiments using natural texture image sets that have been used for evaluating other successful approaches were conducted in order to facilitate comparison. We observe that the proposed feature set outperformed methods proposed by others in the past. A channel selection method is also proposed to minimize the computational complexity and improve performance in a texture segmentation algorithm. Results demonstrating the validity of the approach are presented using experimental ultrasound tendon images

    Hyperspectral image compression : adapting SPIHT and EZW to Anisotropic 3-D Wavelet Coding

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    Hyperspectral images present some specific characteristics that should be used by an efficient compression system. In compression, wavelets have shown a good adaptability to a wide range of data, while being of reasonable complexity. Some wavelet-based compression algorithms have been successfully used for some hyperspectral space missions. This paper focuses on the optimization of a full wavelet compression system for hyperspectral images. Each step of the compression algorithm is studied and optimized. First, an algorithm to find the optimal 3-D wavelet decomposition in a rate-distortion sense is defined. Then, it is shown that a specific fixed decomposition has almost the same performance, while being more useful in terms of complexity issues. It is shown that this decomposition significantly improves the classical isotropic decomposition. One of the most useful properties of this fixed decomposition is that it allows the use of zero tree algorithms. Various tree structures, creating a relationship between coefficients, are compared. Two efficient compression methods based on zerotree coding (EZW and SPIHT) are adapted on this near-optimal decomposition with the best tree structure found. Performances are compared with the adaptation of JPEG 2000 for hyperspectral images on six different areas presenting different statistical properties

    The Wavelet Transform for Image Processing Applications

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