419 research outputs found

    Decoupled Multicamera Sensing for Flexible View Generation

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    10.1155/2016/8137859Journal of Sensors2016813785

    Remote Visual Observation of Real Places Through Virtual Reality Headsets

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    Virtual Reality has always represented a fascinating yet powerful opportunity that has attracted studies and technology developments, especially since the latest release on the market of powerful high-resolution and wide field-of-view VR headsets. While the great potential of such VR systems is common and accepted knowledge, issues remain related to how to design systems and setups capable of fully exploiting the latest hardware advances. The aim of the proposed research is to study and understand how to increase the perceived level of realism and sense of presence when remotely observing real places through VR headset displays. Hence, to produce a set of guidelines that give directions to system designers about how to optimize the display-camera setup to enhance performance, focusing on remote visual observation of real places. The outcome of this investigation represents unique knowledge that is believed to be very beneficial for better VR headset designs towards improved remote observation systems. To achieve the proposed goal, this thesis presents a thorough investigation of existing literature and previous researches, which is carried out systematically to identify the most important factors ruling realism, depth perception, comfort, and sense of presence in VR headset observation. Once identified, these factors are further discussed and assessed through a series of experiments and usability studies, based on a predefined set of research questions. More specifically, the role of familiarity with the observed place, the role of the environment characteristics shown to the viewer, and the role of the display used for the remote observation of the virtual environment are further investigated. To gain more insights, two usability studies are proposed with the aim of defining guidelines and best practices. The main outcomes from the two studies demonstrate that test users can experience an enhanced realistic observation when natural features, higher resolution displays, natural illumination, and high image contrast are used in Mobile VR. In terms of comfort, simple scene layouts and relaxing environments are considered ideal to reduce visual fatigue and eye strain. Furthermore, sense of presence increases when observed environments induce strong emotions, and depth perception improves in VR when several monocular cues such as lights and shadows are combined with binocular depth cues. Based on these results, this investigation then presents a focused evaluation on the outcomes and introduces an innovative eye-adapted High Dynamic Range (HDR) approach, which the author believes to be of great improvement in the context of remote observation when combined with eye-tracked VR headsets. Within this purpose, a third user study is proposed to compare static HDR and eye-adapted HDR observation in VR, to assess that the latter can improve realism, depth perception, sense of presence, and in certain cases even comfort. Results from this last study confirmed the author expectations, proving that eye-adapted HDR and eye tracking should be used to achieve best visual performances for remote observation in modern VR systems

    Comparing of radial and tangencial geometric for cylindric panorama

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    Cameras generally have a field of view only large enough to capture a portion of their surroundings. The goal of immersion is to replace many of your senses with virtual ones, so that the virtual environment will feel as real as possible. Panoramic cameras are used to capture the entire 360°view, also known as panoramic images.Virtual reality makes use of these panoramic images to provide a more immersive experience compared to seeing images on a 2D screen. This thesis, which is in the field of Computer vision, focuses on establishing a multi-camera geometry to generate a cylindrical panorama image and successfully implementing it with the cheapest cameras possible. The specific goal of this project is to propose the cameras geometry which will decrease artifact problems related to parallax in the panorama image. We present a new approach of cylindrical panoramic images from multiple cameras which its setup has cameras placed evenly around a circle. Instead of looking outward, which is the traditional ”radial” configuration, we propose to make the optical axes tangent to the camera circle, a ”tangential” configuration. Beside an analysis and comparison of radial and tangential geometries, we provide an experimental setup with real panoramas obtained in realistic conditionsLes caméras ont généralement un champ de vision à peine assez grand pour capturer partie de leur environnement. L’objectif de l’immersion est de remplacer virtuellement un grand nombre de sens, de sorte que l’environnement virtuel soit perçu comme le plus réel possible. Une caméra panoramique est utilisée pour capturer l’ensemble d’une vue 360°, également connue sous le nom d’image panoramique. La réalité virtuelle fait usage de ces images panoramiques pour fournir une expérience plus immersive par rapport aux images sur un écran 2D. Cette thèse, qui est dans le domaine de la vision par ordinateur, s’intéresse à la création d’une géométrie multi-caméras pour générer une image cylindrique panoramique et vise une mise en œuvre avec les caméras moins chères possibles. L’objectif spécifique de ce projet est de proposer une géométrie de caméra qui va diminuer au maximum les problèmes d’artefacts liés au parallaxe présent dans l’image panoramique. Nous présentons une nouvelle approche de capture des images panoramiques cylindriques à partir de plusieurs caméras disposées uniformément autour d’un cercle. Au lieu de regarder vers l’extérieur, ce qui est la configuration traditionnelle ”radiale”, nous proposons de rendre les axes optiques tangents au cercle des caméras, une configuration ”tangentielle”. Outre une analyse et la comparaison des géométries radiales et tangentielles, nous fournissons un montage expérimental avec de vrais panoramas obtenus dans des conditions réaliste

    Image-Based Rendering Of Real Environments For Virtual Reality

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    Panoramic 360◦ videos in virtual reality using two lenses and a mobile phone

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    Cameras generally have a 60◦ field of view of and can capture only a portion of their surroundings. Panoramic cameras are used to capture the entire 360◦ view known as panoramic images. Virtual reality makes use of these panoramic images to provide a more immersive experience compared to seeing images on a 2D screen. Most of the panoramic cameras are expensive. It is important for the camera to be affordable in order for virtual reality to become a part of daily life. This is a comprehensive document about the successful implementation of the cheapest 360◦ video camera, using multiple lenses on a mobile phone. With the advent of technology nearly everyone has a mobile phone. Equipping these mobile phones with the technology to capture panoramic images using multiple lenses will convert them into the most economical panoramic camera

    Improved visual inspection of advanced gas-cooled reactor fuel channels

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    Visual inspection of fuel channels is important for assessing the health of the UK’s fleet of Advanced Gas-Cooled Reactor (AGR) power plants. For each fuel channel inspected, any defects found must be classified and assessed by a panel of experts and documented before the plant can return to service. Part of the current inspection process involves extracting relevant frames from visual inspection videos and manually assembling them to form a “crack montage” image. As the plants age, there is increasing pressure to inspect more fuel channels. Dealing with this increase in inspection demand requires new techniques to support the analysis of an increased volume of gathered video data so that crack montages can be made within the tight timescales of the outages. Recent work by the authors has created a technique for automatically processing inspection videos to extract the relevant frames and produce so called chanoramas from which any required defect montages can be cropped. Chanoramas are 360° panoramic images, which show the entire inside surface of the fuel channel inspected, and this provides completely a new way for plant operators to view their visual inspection data and analyse the condition of AGR fuel channels. In this paper we present an industrial case study which first introduces the concept of a chanorama and summarises some initial findings of testing the techniques used to create them. Then, based on the initial testing results, new and advanced image processing techniques which have been designed to improve the quality of the final chanoramas are presented. The paper then expands upon the use of the raw data and describes techniques for rendering it to allow 3D visualisations of the fuel channels which allow inspection engineers to view features of interest from a range of different angles
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