1,109 research outputs found

    Transcoding of MPEG Bitstreams

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    This paper discusses the problem of transcoding as it may occur in, for instance, the following situation. Suppose a satellite transmits an MPEG-compressed video signal at say 9 Mbit/s. This signal must be relayed at a cable head end. However, since the cable capacity is only limited, the cable head end will want to relay this incoming signal at a lower bit-rate of, say, 5 Mbit/s. The problem is how to convert a compressed video signal of a given bit-rate into a compressed video signal of a lower bit-rate. The specific transcoding problem discussed in this paper is referred to as bit-rate conversion. Basically, a transcoder used for such a purpose will consist of a cascaded decoder and encoder. It is shown in the paper that the complexity of this combination can be significantly reduced. The paper also investigates the loss of picture quality that may be expected when a transcoder is in the transmission chain. The loss of quality as compared to that resulting in the case of transmission without a transcoder is studied by means of computations using simplified models of the transmission chains and by means of using computer simulations of the complete transmission chain. It will be shown that the presence of two quantizers, i.e. cascaded quantization, in the transmission chain is the main cause of extra losses, and it will be shown that the losses in terms of SNR will be some 0.5 ¿ 1.0 dB greater than in the case of a transmission chain without a transcoder

    A survey of digital television broadcast transmission techniques

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    This paper is a survey of the transmission techniques used in digital television (TV) standards worldwide. With the increase in the demand for High-Definition (HD) TV, video-on-demand and mobile TV services, there was a real need for more bandwidth-efficient, flawless and crisp video quality, which motivated the migration from analogue to digital broadcasting. In this paper we present a brief history of the development of TV and then we survey the transmission technology used in different digital terrestrial, satellite, cable and mobile TV standards in different parts of the world. First, we present the Digital Video Broadcasting standards developed in Europe for terrestrial (DVB-T/T2), for satellite (DVB-S/S2), for cable (DVB-C) and for hand-held transmission (DVB-H). We then describe the Advanced Television System Committee standards developed in the USA both for terrestrial (ATSC) and for hand-held transmission (ATSC-M/H). We continue by describing the Integrated Services Digital Broadcasting standards developed in Japan for Terrestrial (ISDB-T) and Satellite (ISDB-S) transmission and then present the International System for Digital Television (ISDTV), which was developed in Brazil by adopteding the ISDB-T physical layer architecture. Following the ISDTV, we describe the Digital Terrestrial television Multimedia Broadcast (DTMB) standard developed in China. Finally, as a design example, we highlight the physical layer implementation of the DVB-T2 standar

    Performance analysis of H.264 encoder for high-definition video transmission over ultra-wideband communication link.

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    With the technological advancement, entertainment has become revolutionized and the High-definition (HD) video has become a common feature of our modern amusement devices. Moreover, the demand for wireless transmission of HD video is rising increasingly for its ubiquitous nature, easy installation and relocation. The high bandwidth requirement is the main concern for wireless transmission of high quality video streams. Research has been going on by the consumer electronics industry to provide different solutions of this issue, for the last few years. In this research work, HD video transmission feasibility using the Ultra-wideband (UWB) communication channel is analyzed. The UWB channel is selected for its short-range, high-speed data transmission capability at low-cost, and low-power consumption. The maximum transmitting range of this technology is about 10 m at 100 Mbps data rate. Simulation is conducted by controlling key parameters, such as, in-loop deblocking filter, group of pictures, and quantization parameter of an H.264/AVC encoder. Here, standard HD video streams with different motion characteristics are used, and the impact of these parameters change on the reconstructed video quality and the broadcasting data rate are analyzed. Finally, a generalized parameters settings, and a video content dependent settings for an H.264/AVC encoder are proposed for different bandwidth requirements, as well as acceptable video quality. Performance evaluation of these parameters settings is performed, and the results are quite satisfactory as long as the symbol energy to noise power density ratio, Es/No, is above 15. With the proposed parameters settings, maximum 20 Mbps data rate is achieved with 33.5 dB Y-PSNR

    REGION-BASED ADAPTIVE DISTRIBUTED VIDEO CODING CODEC

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    The recently developed Distributed Video Coding (DVC) is typically suitable for the applications where the conventional video coding is not feasible because of its inherent high-complexity encoding. Examples include video surveillance usmg wireless/wired video sensor network and applications using mobile cameras etc. With DVC, the complexity is shifted from the encoder to the decoder. The practical application of DVC is referred to as Wyner-Ziv video coding (WZ) where an estimate of the original frame called "side information" is generated using motion compensation at the decoder. The compression is achieved by sending only that extra information that is needed to correct this estimation. An error-correcting code is used with the assumption that the estimate is a noisy version of the original frame and the rate needed is certain amount of the parity bits. The side information is assumed to have become available at the decoder through a virtual channel. Due to the limitation of compensation method, the predicted frame, or the side information, is expected to have varying degrees of success. These limitations stem from locationspecific non-stationary estimation noise. In order to avoid these, the conventional video coders, like MPEG, make use of frame partitioning to allocate optimum coder for each partition and hence achieve better rate-distortion performance. The same, however, has not been used in DVC as it increases the encoder complexity. This work proposes partitioning the considered frame into many coding units (region) where each unit is encoded differently. This partitioning is, however, done at the decoder while generating the side-information and the region map is sent over to encoder at very little rate penalty. The partitioning allows allocation of appropriate DVC coding parameters (virtual channel, rate, and quantizer) to each region. The resulting regions map is compressed by employing quadtree algorithm and communicated to the encoder via the feedback channel. The rate control in DVC is performed by channel coding techniques (turbo codes, LDPC, etc.). The performance of the channel code depends heavily on the accuracy of virtual channel model that models estimation error for each region. In this work, a turbo code has been used and an adaptive WZ DVC is designed both in transform domain and in pixel domain. The transform domain WZ video coding (TDWZ) has distinct superior performance as compared to the normal Pixel Domain Wyner-Ziv (PDWZ), since it exploits the ' spatial redundancy during the encoding. The performance evaluations show that the proposed system is superior to the existing distributed video coding solutions. Although the, proposed system requires extra bits representing the "regions map" to be transmitted, fuut still the rate gain is noticeable and it outperforms the state-of-the-art frame based DVC by 0.6-1.9 dB. The feedback channel (FC) has the role to adapt the bit rate to the changing ' statistics between the side infonmation and the frame to be encoded. In the unidirectional scenario, the encoder must perform the rate control. To correctly estimate the rate, the encoder must calculate typical side information. However, the rate cannot be exactly calculated at the encoder, instead it can only be estimated. This work also prbposes a feedback-free region-based adaptive DVC solution in pixel domain based on machine learning approach to estimate the side information. Although the performance evaluations show rate-penalty but it is acceptable considering the simplicity of the proposed algorithm. vii

    Complexity management of H.264/AVC video compression.

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    The H. 264/AVC video coding standard offers significantly improved compression efficiency and flexibility compared to previous standards. However, the high computational complexity of H. 264/AVC is a problem for codecs running on low-power hand held devices and general purpose computers. This thesis presents new techniques to reduce, control and manage the computational complexity of an H. 264/AVC codec. A new complexity reduction algorithm for H. 264/AVC is developed. This algorithm predicts "skipped" macroblocks prior to motion estimation by estimating a Lagrange ratedistortion cost function. Complexity savings are achieved by not processing the macroblocks that are predicted as "skipped". The Lagrange multiplier is adaptively modelled as a function of the quantisation parameter and video sequence statistics. Simulation results show that this algorithm achieves significant complexity savings with a negligible loss in rate-distortion performance. The complexity reduction algorithm is further developed to achieve complexity-scalable control of the encoding process. The Lagrangian cost estimation is extended to incorporate computational complexity. A target level of complexity is maintained by using a feedback algorithm to update the Lagrange multiplier associated with complexity. Results indicate that scalable complexity control of the encoding process can be achieved whilst maintaining near optimal complexity-rate-distortion performance. A complexity management framework is proposed for maximising the perceptual quality of coded video in a real-time processing-power constrained environment. A real-time frame-level control algorithm and a per-frame complexity control algorithm are combined in order to manage the encoding process such that a high frame rate is maintained without significantly losing frame quality. Subjective evaluations show that the managed complexity approach results in higher perceptual quality compared to a reference encoder that drops frames in computationally constrained situations. These novel algorithms are likely to be useful in implementing real-time H. 264/AVC standard encoders in computationally constrained environments such as low-power mobile devices and general purpose computers

    Scalable Video Coding in Fading Hybrid Satellite-Terrestrial Networks

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