9,340 research outputs found

    Resource provisioning in Science Clouds: Requirements and challenges

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    Cloud computing has permeated into the information technology industry in the last few years, and it is emerging nowadays in scientific environments. Science user communities are demanding a broad range of computing power to satisfy the needs of high-performance applications, such as local clusters, high-performance computing systems, and computing grids. Different workloads are needed from different computational models, and the cloud is already considered as a promising paradigm. The scheduling and allocation of resources is always a challenging matter in any form of computation and clouds are not an exception. Science applications have unique features that differentiate their workloads, hence, their requirements have to be taken into consideration to be fulfilled when building a Science Cloud. This paper will discuss what are the main scheduling and resource allocation challenges for any Infrastructure as a Service provider supporting scientific applications

    Programmability and Performance of Parallel ECS-based Simulation of Multi-Agent Exploration Models

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    While the traditional objective of parallel/distributed simulation techniques has been mainly in improving performance and making very large models tractable, more recent research trends targeted complementary aspects, such as the “ease of programming”. Along this line, a recent proposal called Event and Cross State (ECS) synchronization, stands as a solution allowing to break the traditional programming rules proper of Parallel Discrete Event Simulation (PDES) systems, where the application code processing a specific event is only allowed to access the state (namely the memory image) of the target simulation object. In fact with ECS, the programmer is allowed to write ANSI-C event-handlers capable of accessing (in either read or write mode) the state of whichever simulation object included in the simulation model. Correct concurrent execution of events, e.g., on top of multi-core machines, is guaranteed by ECS with no intervention by the programmer, who is in practice exposed to a sequential-style programming model where events are processed one at a time, and have the ability to access the current memory image of the whole simulation model, namely the collection of the states of any involved object. This can strongly simplify the development of specific models, e.g., by avoiding the need for passing state information across concurrent objects in the form of events. In this article we investigate on both programmability and performance aspects related to developing/supporting a multi-agent exploration model on top of the ROOT-Sim PDES platform, which supports ECS

    No Provisioned Concurrency: Fast RDMA-codesigned Remote Fork for Serverless Computing

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    Serverless platforms essentially face a tradeoff between container startup time and provisioned concurrency (i.e., cached instances), which is further exaggerated by the frequent need for remote container initialization. This paper presents MITOSIS, an operating system primitive that provides fast remote fork, which exploits a deep codesign of the OS kernel with RDMA. By leveraging the fast remote read capability of RDMA and partial state transfer across serverless containers, MITOSIS bridges the performance gap between local and remote container initialization. MITOSIS is the first to fork over 10,000 new containers from one instance across multiple machines within a second, while allowing the new containers to efficiently transfer the pre-materialized states of the forked one. We have implemented MITOSIS on Linux and integrated it with FN, a popular serverless platform. Under load spikes in real-world serverless workloads, MITOSIS reduces the function tail latency by 89% with orders of magnitude lower memory usage. For serverless workflow that requires state transfer, MITOSIS improves its execution time by 86%.Comment: To appear in OSDI'2
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