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Distributed video coding in wireless multimedia sensor network for multimedia broadcasting
Recently the development of Distributed Video Coding (DVC) has provided the promising theory
support to realize the infrastructure of Wireless Multimedia Sensor Network (WMSN), which composed of autonomous hardware for capturing and transmission of quality audio-visual content. The implementation of DVC in WMSN can better solve the problem of energy constraint of the sensor nodes due to the benefit of lower computational encoder in DVC. In this paper, a practical DVC scheme, pixel-domain Wyner-Ziv(PDWZ) video
coding, with slice structure and adaptive rate selection(ARS) is proposed to solve the certain problems when applying DVC into WMSN. Firstly, the proposed slice structure in PDWZ has extended the feasibility of PDWZ to work with any interleaver size used in Slepian-wolf turbo codec for heterogeneous applications. Meanwhile,
based on the slice structure, an adaptive code rate selection has been proposed aiming at reduce the system delay occurred in feedback request. The simulation results clearly showed the enhancement in R-D performance and perceptual quality. It also can be observed that system delay caused by frequent feedback is greatly reduced, which gives a promising support for WMSN with low latency and facilitates the QoS management
Coordinated Multicasting with Opportunistic User Selection in Multicell Wireless Systems
Physical layer multicasting with opportunistic user selection (OUS) is
examined for multicell multi-antenna wireless systems. By adopting a two-layer
encoding scheme, a rate-adaptive channel code is applied in each fading block
to enable successful decoding by a chosen subset of users (which varies over
different blocks) and an application layer erasure code is employed across
multiple blocks to ensure that every user is able to recover the message after
decoding successfully in a sufficient number of blocks. The transmit signal and
code-rate in each block determine opportunistically the subset of users that
are able to successfully decode and can be chosen to maximize the long-term
multicast efficiency. The employment of OUS not only helps avoid
rate-limitations caused by the user with the worst channel, but also helps
coordinate interference among different cells and multicast groups. In this
work, efficient algorithms are proposed for the design of the transmit
covariance matrices, the physical layer code-rates, and the target user subsets
in each block. In the single group scenario, the system parameters are
determined by maximizing the group-rate, defined as the physical layer
code-rate times the fraction of users that can successfully decode in each
block. In the multi-group scenario, the system parameters are determined by
considering a group-rate balancing optimization problem, which is solved by a
successive convex approximation (SCA) approach. To further reduce the feedback
overhead, we also consider the case where only part of the users feed back
their channel vectors in each block and propose a design based on the balancing
of the expected group-rates. In addition to SCA, a sample average approximation
technique is also introduced to handle the probabilistic terms arising in this
problem. The effectiveness of the proposed schemes is demonstrated by computer
simulations.Comment: Accepted by IEEE Transactions on Signal Processin
Adaptive Network Coding for Scheduling Real-time Traffic with Hard Deadlines
We study adaptive network coding (NC) for scheduling real-time traffic over a
single-hop wireless network. To meet the hard deadlines of real-time traffic,
it is critical to strike a balance between maximizing the throughput and
minimizing the risk that the entire block of coded packets may not be decodable
by the deadline. Thus motivated, we explore adaptive NC, where the block size
is adapted based on the remaining time to the deadline, by casting this
sequential block size adaptation problem as a finite-horizon Markov decision
process. One interesting finding is that the optimal block size and its
corresponding action space monotonically decrease as the deadline approaches,
and the optimal block size is bounded by the "greedy" block size. These unique
structures make it possible to narrow down the search space of dynamic
programming, building on which we develop a monotonicity-based backward
induction algorithm (MBIA) that can solve for the optimal block size in
polynomial time. Since channel erasure probabilities would be time-varying in a
mobile network, we further develop a joint real-time scheduling and channel
learning scheme with adaptive NC that can adapt to channel dynamics. We also
generalize the analysis to multiple flows with hard deadlines and long-term
delivery ratio constraints, devise a low-complexity online scheduling algorithm
integrated with the MBIA, and then establish its asymptotical
throughput-optimality. In addition to analysis and simulation results, we
perform high fidelity wireless emulation tests with real radio transmissions to
demonstrate the feasibility of the MBIA in finding the optimal block size in
real time.Comment: 11 pages, 13 figure
Power-Constrained Fuzzy Logic Control of Video Streaming over a Wireless Interconnect
Wireless communication of video, with Bluetooth as an example, represents a compromise between channel conditions, display and decode deadlines, and energy constraints. This paper proposes fuzzy logic control (FLC) of automatic repeat request (ARQ) as a way of reconciling these factors, with a 40% saving in power in the worst channel conditions from economizing on transmissions when channel errors occur. Whatever the channel conditions are, FLC is shown to outperform the default Bluetooth scheme and an alternative Bluetooth-adaptive ARQ scheme in terms of reduced packet loss and delay, as well as improved video quality
Multicast broadcast services support in OFDMA-based WiMAX systems [Advances in mobile multimedia]
Multimedia stream service provided by broadband wireless networks has emerged as an important technology and has attracted much attention. An all-IP network architecture with reliable high-throughput air interface makes orthogonal frequency division multiplexing access (OFDMA)-based mobile worldwide interoperability for microwave access (mobile WiMAX) a viable technology for wireless multimedia services, such as voice over IP (VoIP), mobile TV, and so on. One of the main features in a WiMAX MAC layer is that it can provide'differentiated services among different traffic categories with individual QoS requirements. In this article, we first give an overview of the key aspects of WiMAX and describe multimedia broadcast multicast service (MBMS) architecture of the 3GPP. Then, we propose a multicast and broadcast service (MBS) architecture for WiMAX that is based on MBMS. Moreover, we enhance the MBS architecture for mobile WiMAX to overcome the shortcoming of limited video broadcast performance over the baseline MBS model. We also give examples to demonstrate that the proposed architecture can support better mobility and offer higher power efficiency
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