1,350 research outputs found
Roaming Real-Time Applications - Mobility Services in IPv6 Networks
Emerging mobility standards within the next generation Internet Protocol,
IPv6, promise to continuously operate devices roaming between IP networks.
Associated with the paradigm of ubiquitous computing and communication, network
technology is on the spot to deliver voice and videoconferencing as a standard
internet solution. However, current roaming procedures are too slow, to remain
seamless for real-time applications. Multicast mobility still waits for a
convincing design. This paper investigates the temporal behaviour of mobile
IPv6 with dedicated focus on topological impacts. Extending the hierarchical
mobile IPv6 approach we suggest protocol improvements for a continuous
handover, which may serve bidirectional multicast communication, as well. Along
this line a multicast mobility concept is introduced as a service for clients
and sources, as they are of dedicated importance in multipoint conferencing
applications. The mechanisms introduced do not rely on assumptions of any
specific multicast routing protocol in use.Comment: 15 pages, 5 figure
Using the Java Media Framework to build Adaptive Groupware Applications
Realtime audio and video conferencing has not yet been satisfactorily integrated into web-based groupware environments. Conferencing tools are at best only loosely linked to other parts of a shared working environment, and this is in part due to their implications for resource allocation and management. The Java Media Framework offers a promising means of redressing this situation. This paper describes an architecture for integrating the management of video and audio conferences into the resource allocation mechanism of an existing web-based groupware framework. The issue of adaptation is discussed and a means of initialising multimedia session parameters based on predicted QoS is described
Analysis domain model for shared virtual environments
The field of shared virtual environments, which also
encompasses online games and social 3D environments, has a
system landscape consisting of multiple solutions that share great functional overlap. However, there is little system interoperability between the different solutions. A shared virtual environment has an associated problem domain that is highly complex raising difficult challenges to the development process, starting with the architectural design of the underlying system. This paper has two main contributions. The first contribution is a broad domain analysis of shared virtual environments, which enables developers to have a better understanding of the whole rather than the part(s). The second contribution is a reference domain model for discussing and describing solutions - the Analysis Domain Model
Monitoring multicast traffic in heterogeneous networks
Estågio realizado no INESC - Porto e orientado pelo Prof. Doutor Ricardo MorlaTese de mestrado integrado. Engenharia Electrotécnica e de Computadores - Major TelecomunicaçÔes. Faculdade de Engenharia. Universidade do Porto. 200
Proposed Fuzzy Real-Time HaPticS Protocol Carrying Haptic Data and Multisensory Streams
Sensory and haptic data transfers to critical real-time applications over the Internet require better than best effort transport, strict timely and reliable ordered deliveries. Multi-sensory applications usually include video and audio streams with real-time control and sensory data, which aggravate and compress within real-time flows. Such real-time are vulnerable to synchronization to synchronization problems, if combined with poor Internet links. Apart from the use of differentiated QoS and MPLS services, several haptic transport protocols have been proposed to confront such issues, focusing on minimizing flows rate disruption while maintaining a steady transmission rate at the sender. Nevertheless, these protocols fail to cope with network variations and queuing delays posed by the Internet routers.
This paper proposes a new haptic protocol that tries to alleviate such inadequacies using three different metrics: mean frame delay, jitter and frame loss calculated at the receiver end and propagated to the sender. In order to dynamically adjust flow rate in a fuzzy controlled manners, the proposed protocol includes a fuzzy controller to its protocol structure. The proposed FRTPS protocol (Fuzzy Real-Time haPticS protocol), utilizes crisp inputs into a fuzzification process followed by fuzzy control rules in order to calculate a crisp level output service class, denoted as Service Rate Level (SRL). The experimental results of FRTPS over RTP show that FRTPS outperforms RTP in cases of congestion incidents, out of order deliveries and goodput
Xcast Based Routing Protocol For Push To Talk Application In Mobile Ad Hoc Networks
Mobile ad-hoc networks comprise a type of wireless network that can be easily
created without the need for network infrastructure or administration. These
networks are organized and administered into temporary and dynamic network
topologies. Unfortunately, mobile ad-hoc networks suffer from some limitations
related to insufficient bandwidth. The proliferation of new IP Multimedia subsystem
services (IMs), such as Push-to-talk (PTT) applications consume large amounts of
bandwidth, resulting in degraded QoS performance of mobile ad-hoc networks. In
this thesis, a Priority XCAST based routing protocol (P-XCAST) is proposed for
mobile ad-hoc networks to minimize bandwidth consumption. P-XCAST is based on
demand route requests and route reply mechanisms for every destination in the PXCAST
layer. To build the network topology and fill up the route table for nodes,
the information in the route table is used to classify the XCAST list of destinations
according to similarities on their next hop. Furthermore, P-XCAST is merged with a
proposed Group Management algorithm to handle node mobility by classifying nodes
into two types: group head and member. The proposed protocol was tested using the
GloMoSim network simulator under different network scenarios to investigate
Quality of Service (QoS) performance network metrics. P-XCAST performance was
better by about 20% than those of other tested routing protocols by supporting of
group size up to twenty receivers with an acceptable QoS. Therefore, it can be
applied under different network scenarios (static or dynamic). In addition Link
throughput and average delay was calculated using queuing network model; as this
model is suitable for evaluating the IEEE 802.11 MAC that is used for push to talk applications. The analytical results for link throughput and average delay were used
to validate the simulated results
Recent Trends in Communication Networks
In recent years there has been many developments in communication technology. This has greatly enhanced the computing power of small handheld resource-constrained mobile devices. Different generations of communication technology have evolved. This had led to new research for communication of large volumes of data in different transmission media and the design of different communication protocols. Another direction of research concerns the secure and error-free communication between the sender and receiver despite the risk of the presence of an eavesdropper. For the communication requirement of a huge amount of multimedia streaming data, a lot of research has been carried out in the design of proper overlay networks. The book addresses new research techniques that have evolved to handle these challenges
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