1,847 research outputs found
Reducing artifacts in surface meshes extracted from binary volumes
We present a mesh filtering method for surfaces extracted from binary volume data which guarantees a smooth
and correct representation of the original binary sampled surface, even if the original volume data is inaccessible
or unknown. This method reduces the typical block and staircase artifacts but adheres to the underlying binary
volume data yielding an accurate and smooth representation. The proposed method is closest to the technique of
Constrained Elastic Surface Nets (CESN). CESN is a specialized surface extraction method with a subsequent
iterative smoothing process, which uses the binary input data as a set of constraints. In contrast to CESN, our
method processes surface meshes extracted by means of Marching Cubes and does not require the binary volume.
It acts directly and solely on the surface mesh and is thus feasible even for surface meshes of inaccessible
or unknown volume data. This is possible by reconstructing information concerning the binary volume from
artifacts in the extracted mesh and applying a relaxation method constrained to the reconstructed information
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Particle-Based Sampling and Meshing of Surfaces in Multimaterial Volumes
Methods that faithfully and robustly capture the geometry of complex material interfaces in labeled volume data are important for generating realistic and accurate visualizations and simulations of real-world objects. The generation of such multimaterial models from measured data poses two unique challenges: first, the surfaces must be well-sampled with regular, efficient tessellations that are consistent across material boundaries; and second, the resulting meshes must respect the nonmanifold geometry of the multimaterial interfaces. This paper proposes a strategy for sampling and meshing multimaterial volumes using dynamic particle systems, including a novel, differentiable representation of the material junctions that allows the particle system to explicitly sample corners, edges, and surfaces of material intersections. The distributions of particles are controlled by fundamental sampling constraints, allowing Delaunay-based meshing algorithms to reliably extract watertight meshes of consistently high-quality.Engineering and Applied Science
Noninvasive optical estimation of CSF thickness for brain-atrophy monitoring
Dementia disorders are increasingly becoming sources of a broad range of
problems, strongly interfering with normal daily tasks of a growing number of
individuals. Such neurodegenerative diseases are often accompanied with
progressive brain atrophy that, at late stages, leads to drastically reduced
brain dimensions. At the moment, this structural involution can be followed
with XCT or MRI measurements that share numerous disadvantages in terms of
usability, invasiveness and costs. In this work, we aim to retrieve information
concerning the brain atrophy stage and its evolution, proposing a novel
approach based on non-invasive time-resolved Near Infra-Red (tr-NIR)
measurements. For this purpose, we created a set of human-head atlases, in
which we eroded the brain as it would happen in a clinical brain-atrophy
progression. With these realistic meshes, we reproduced a longitudinal tr-NIR
study exploiting a Monte-Carlo photon propagation algorithm to model the
varying cerebral spinal fluid (CSF). The study of the time-resolved reflectance
curve at late photon arrival times exhibited peculiar slope-changes upon CSF
layer increase that were confirmed under several measurement conditions. The
performance of the technique suggests good sensitivity to CSF variation, useful
for a fast and non-invasive observation of the dementia progression.Comment: 32 pages, double spaced, 11 figure
Solid modelling for manufacturing: from Voelcker's boundary evaluation to discrete paradigms
Herb Voelcker and his research team laid the foundations of Solid Modelling, on which Computer-Aided Design is based. He founded the ambitious Production Automation Project, that included Constructive Solid Geometry (CSG) as the basic 3D geometric representation. CSG trees were compact and robust, saving a memory space that was scarce in those times. But the main computational problem was Boundary Evaluation: the process of converting CSG trees to Boundary Representations (BReps) with explicit faces, edges and vertices for manufacturing and visualization purposes. This paper presents some glimpses of the history and evolution of some ideas that started with Herb Voelcker. We briefly describe the path from “localization and boundary evaluation” to “localization and printing”, with many intermediate steps driven by hardware, software and new mathematical tools: voxel and volume representations, triangle meshes, and many others, observing also that in some applications, voxel models no longer require Boundary Evaluation. In this last case, we consider the current research challenges and discuss several avenues for further research.Project TIN2017-88515-C2-1-R funded by MCIN/AEI/10.13039/501100011033/FEDER‘‘A way to make Europe’’Peer ReviewedPostprint (published version
Single-picture reconstruction and rendering of trees for plausible vegetation synthesis
State-of-the-art approaches for tree reconstruction either put limiting constraints on the input side (requiring multiple photographs, a scanned point cloud or intensive user input) or provide a representation only suitable for front views of the tree. In this paper we present a complete pipeline for synthesizing and rendering detailed trees from a single photograph with minimal user effort. Since the overall shape and appearance of each tree is recovered from a single photograph of the tree crown, artists can benefit from georeferenced images to populate landscapes with native tree species. A key element of our approach is a compact representation of dense tree crowns through a radial distance map. Our first contribution is an automatic algorithm for generating such representations from a single exemplar image of a tree. We create a rough estimate of the crown shape by solving a thin-plate energy minimization problem, and then add detail through a simplified shape-from-shading approach. The use of seamless texture synthesis results in an image-based representation that can be rendered from arbitrary view directions at different levels of detail. Distant trees benefit from an output-sensitive algorithm inspired on relief mapping. For close-up trees we use a billboard cloud where leaflets are distributed inside the crown shape through a space colonization algorithm. In both cases our representation ensures efficient preservation of the crown shape. Major benefits of our approach include: it recovers the overall shape from a single tree image, involves no tree modeling knowledge and minimal authoring effort, and the associated image-based representation is easy to compress and thus suitable for network streaming.Peer ReviewedPostprint (author's final draft
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