1,871 research outputs found

    Doctor of Philosophy

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    dissertationThe embedded system space is characterized by a rapid evolution in the complexity and functionality of applications. In addition, the short time-to-market nature of the business motivates the use of programmable devices capable of meeting the conflicting constraints of low-energy, high-performance, and short design times. The keys to achieving these conflicting constraints are specialization and maximally extracting available application parallelism. General purpose processors are flexible but are either too power hungry or lack the necessary performance. Application-specific integrated circuits (ASICS) efficiently meet the performance and power needs but are inflexible. Programmable domain-specific architectures (DSAs) are an attractive middle ground, but their design requires significant time, resources, and expertise in a variety of specialties, which range from application algorithms to architecture and ultimately, circuit design. This dissertation presents CoGenE, a design framework that automates the design of energy-performance-optimal DSAs for embedded systems. For a given application domain and a user-chosen initial architectural specification, CoGenE consists of a a Compiler to generate execution binary, a simulator Generator to collect performance/energy statistics, and an Explorer that modifies the current architecture to improve energy-performance-area characteristics. The above process repeats automatically until the user-specified constraints are achieved. This removes or alleviates the time needed to understand the application, manually design the DSA, and generate object code for the DSA. Thus, CoGenE is a new design methodology that represents a significant improvement in performance, energy dissipation, design time, and resources. This dissertation employs the face recognition domain to showcase a flexible architectural design methodology that creates "ASIC-like" DSAs. The DSAs are instruction set architecture (ISA)-independent and achieve good energy-performance characteristics by coscheduling the often conflicting constraints of data access, data movement, and computation through a flexible interconnect. This represents a significant increase in programming complexity and code generation time. To address this problem, the CoGenE compiler employs integer linear programming (ILP)-based 'interconnect-aware' scheduling techniques for automatic code generation. The CoGenE explorer employs an iterative technique to search the complete design space and select a set of energy-performance-optimal candidates. When compared to manual designs, results demonstrate that CoGenE produces superior designs for three application domains: face recognition, speech recognition and wireless telephony. While CoGenE is well suited to applications that exhibit a streaming behavior, multithreaded applications like ray tracing present a different but important challenge. To demonstrate its generality, CoGenE is evaluated in designing a novel multicore N-wide SIMD architecture, known as StreamRay, for the ray tracing domain. CoGenE is used to synthesize the SIMD execution cores, the compiler that generates the application binary, and the interconnection subsystem. Further, separating address and data computations in space reduces data movement and contention for resources, thereby significantly improving performance compared to existing ray tracing approaches

    Compiler and Architecture Design for Coarse-Grained Programmable Accelerators

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    abstract: The holy grail of computer hardware across all market segments has been to sustain performance improvement at the same pace as silicon technology scales. As the technology scales and the size of transistors shrinks, the power consumption and energy usage per transistor decrease. On the other hand, the transistor density increases significantly by technology scaling. Due to technology factors, the reduction in power consumption per transistor is not sufficient to offset the increase in power consumption per unit area. Therefore, to improve performance, increasing energy-efficiency must be addressed at all design levels from circuit level to application and algorithm levels. At architectural level, one promising approach is to populate the system with hardware accelerators each optimized for a specific task. One drawback of hardware accelerators is that they are not programmable. Therefore, their utilization can be low as they perform one specific function. Using software programmable accelerators is an alternative approach to achieve high energy-efficiency and programmability. Due to intrinsic characteristics of software accelerators, they can exploit both instruction level parallelism and data level parallelism. Coarse-Grained Reconfigurable Architecture (CGRA) is a software programmable accelerator consists of a number of word-level functional units. Motivated by promising characteristics of software programmable accelerators, the potentials of CGRAs in future computing platforms is studied and an end-to-end CGRA research framework is developed. This framework consists of three different aspects: CGRA architectural design, integration in a computing system, and CGRA compiler. First, the design and implementation of a CGRA and its instruction set is presented. This design is then modeled in a cycle accurate system simulator. The simulation platform enables us to investigate several problems associated with a CGRA when it is deployed as an accelerator in a computing system. Next, the problem of mapping a compute intensive region of a program to CGRAs is formulated. From this formulation, several efficient algorithms are developed which effectively utilize CGRA scarce resources very well to minimize the running time of input applications. Finally, these mapping algorithms are integrated in a compiler framework to construct a compiler for CGRADissertation/ThesisDoctoral Dissertation Computer Science 201

    AirSync: Enabling Distributed Multiuser MIMO with Full Spatial Multiplexing

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    The enormous success of advanced wireless devices is pushing the demand for higher wireless data rates. Denser spectrum reuse through the deployment of more access points per square mile has the potential to successfully meet the increasing demand for more bandwidth. In theory, the best approach to density increase is via distributed multiuser MIMO, where several access points are connected to a central server and operate as a large distributed multi-antenna access point, ensuring that all transmitted signal power serves the purpose of data transmission, rather than creating "interference." In practice, while enterprise networks offer a natural setup in which distributed MIMO might be possible, there are serious implementation difficulties, the primary one being the need to eliminate phase and timing offsets between the jointly coordinated access points. In this paper we propose AirSync, a novel scheme which provides not only time but also phase synchronization, thus enabling distributed MIMO with full spatial multiplexing gains. AirSync locks the phase of all access points using a common reference broadcasted over the air in conjunction with a Kalman filter which closely tracks the phase drift. We have implemented AirSync as a digital circuit in the FPGA of the WARP radio platform. Our experimental testbed, comprised of two access points and two clients, shows that AirSync is able to achieve phase synchronization within a few degrees, and allows the system to nearly achieve the theoretical optimal multiplexing gain. We also discuss MAC and higher layer aspects of a practical deployment. To the best of our knowledge, AirSync offers the first ever realization of the full multiuser MIMO gain, namely the ability to increase the number of wireless clients linearly with the number of jointly coordinated access points, without reducing the per client rate.Comment: Submitted to Transactions on Networkin

    Towards an Adaptive Skeleton Framework for Performance Portability

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    The proliferation of widely available, but very different, parallel architectures makes the ability to deliver good parallel performance on a range of architectures, or performance portability, highly desirable. Irregularly-parallel problems, where the number and size of tasks is unpredictable, are particularly challenging and require dynamic coordination. The paper outlines a novel approach to delivering portable parallel performance for irregularly parallel programs. The approach combines declarative parallelism with JIT technology, dynamic scheduling, and dynamic transformation. We present the design of an adaptive skeleton library, with a task graph implementation, JIT trace costing, and adaptive transformations. We outline the architecture of the protoype adaptive skeleton execution framework in Pycket, describing tasks, serialisation, and the current scheduler.We report a preliminary evaluation of the prototype framework using 4 micro-benchmarks and a small case study on two NUMA servers (24 and 96 cores) and a small cluster (17 hosts, 272 cores). Key results include Pycket delivering good sequential performance e.g. almost as fast as C for some benchmarks; good absolute speedups on all architectures (up to 120 on 128 cores for sumEuler); and that the adaptive transformations do improve performance

    Selective Vectorization for Short-Vector Instructions

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    Multimedia extensions are nearly ubiquitous in today's general-purpose processors. These extensions consist primarily of a set of short-vector instructions that apply the same opcode to a vector of operands. Vector instructions introduce a data-parallel component to processors that exploit instruction-level parallelism, and present an opportunity for increased performance. In fact, ignoring a processor's vector opcodes can leave a significant portion of the available resources unused. In order for software developers to find short-vector instructions generally useful, however, the compiler must target these extensions with complete transparency and consistent performance. This paper describes selective vectorization, a technique for balancing computation across a processor's scalar and vector units. Current approaches for targeting short-vector instructions directly adopt vectorizing technology first developed for supercomputers. Traditional vectorization, however, can lead to a performance degradation since it fails to account for a processor's scalar resources. We formulate selective vectorization in the context of software pipelining. Our approach creates software pipelines with shorter initiation intervals, and therefore, higher performance. A key aspect of selective vectorization is its ability to manage transfer of operands between vector and scalar instructions. Even when operand transfer is expensive, our technique is sufficiently sophisticated to achieve significant performance gains. We evaluate selective vectorization on a set of SPEC FP benchmarks. On a realistic VLIW processor model, the approach achieves whole-program speedups of up to 1.35x over existing approaches. For individual loops, it provides speedups of up to 1.75x

    Accelerating Halide on an FPGA by using CIRCT and Calyx as an intermediate step to go from a high-level and software-centric IRs down to RTL

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    Image processing and, more generally, array processing play an essential role in modern life: from applying filters to the images that we upload to social media to running object detection algorithms on self-driving cars. Optimizing these algorithms can be complex and often results in non-portable code. The Halide language provides a simple way to write image and array processing algorithms by separating the algorithm definition (what needs to be executed) from its execution schedule (how it is executed), delivering state-of-the-art performance that exceeds hand-tuned parallel and vectorized code. Due to the inherent parallel nature of these algorithms, FPGAs present an attractive acceleration platform. While previous work has added an RTL code generator to Halide, and utilized other heterogeneous computing languages as an intermediate step, these projects are no longer maintained. MLIR is an attractive solution, allowing the generation of code that can target multiple devices, such as parallelized and vectorized CPU code, OpenMP, and CUDA. CIRCT builds on top of MLIR to convert generic MLIR code to register transfer level (RTL) languages by using Calyx, a new intermediate language (IL) for compiling high-level programs into hardware designs. This thesis presents a novel flow that implements an MLIR code generator for Halide that generates RTL code, adding the necessary wrappers to execute that code on Xilinx FPGA devices. Additionally, it implements a Halide runtime using the Xilinx Runtime (XRT), enabling seamless execution of the generated Halide RTL kernels. While this thesis provides initial support for running Halide kernels and not all features and optimizations are supported, it also details the future work needed to improve the performance of the generated RTL kernels. The proposed flow serves as a foundation for further research and development in the field of hardware acceleration for image and array processing applications using Halide

    An automated OpenCL FPGA compilation framework targeting a configurable, VLIW chip multiprocessor

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    Modern system-on-chips augment their baseline CPU with coprocessors and accelerators to increase overall computational capacity and power efficiency, and thus have evolved into heterogeneous systems. Several languages have been developed to enable this paradigm shift, including CUDA and OpenCL. This thesis discusses a unified compilation environment to enable heterogeneous system design through the use of OpenCL and a customised VLIW chip multiprocessor (CMP) architecture, known as the LE1. An LLVM compilation framework was researched and a prototype developed to enable the execution of OpenCL applications on the LE1 CPU. The framework fully automates the compilation flow and supports work-item coalescing to better utilise the CPU cores and alleviate the effects of thread divergence. This thesis discusses in detail both the software stack and target hardware architecture and evaluates the scalability of the proposed framework on a highly precise cycle-accurate simulator. This is achieved through the execution of 12 benchmarks across 240 different machine configurations, as well as further results utilising an incomplete development branch of the compiler. It is shown that the problems generally scale well with the LE1 architecture, up to eight cores, when the memory system becomes a serious bottleneck. Results demonstrate superlinear performance on certain benchmarks (x9 for the bitonic sort benchmark with 8 dual-issue cores) with further improvements from compiler optimisations (x14 for bitonic with the same configuration
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