818 research outputs found

    ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments

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    We present a novel redirected walking controller based on alignment that allows the user to explore large and complex virtual environments, while minimizing the number of collisions with obstacles in the physical environment. Our alignment-based redirection controller, ARC, steers the user such that their proximity to obstacles in the physical environment matches the proximity to obstacles in the virtual environment as closely as possible. To quantify a controller's performance in complex environments, we introduce a new metric, Complexity Ratio (CR), to measure the relative environment complexity and characterize the difference in navigational complexity between the physical and virtual environments. Through extensive simulation-based experiments, we show that ARC significantly outperforms current state-of-the-art controllers in its ability to steer the user on a collision-free path. We also show through quantitative and qualitative measures of performance that our controller is robust in complex environments with many obstacles. Our method is applicable to arbitrary environments and operates without any user input or parameter tweaking, aside from the layout of the environments. We have implemented our algorithm on the Oculus Quest head-mounted display and evaluated its performance in environments with varying complexity. Our project website is available at https://gamma.umd.edu/arc/

    Data–Driven Wake Steering Control for a Simulated Wind Farm Model

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    Upstream wind turbines yaw to divert their wakes away from downstream turbines, increasing the power produced. Nevertheless, the majority of wake steering techniques rely on offline lookup tables that translate a set of parameters, including wind speed and direction, to yaw angles for each turbine in a farm. These charts assume that every turbine is working well, however they may not be very accurate if one or more turbines are not producing their rated power due to low wind speed, malfunctions, scheduled maintenance, or emergency maintenance. This study provides an intelligent wake steering technique that, when calculating yaw angles, responds to the actual operating conditions of the turbine. A neural network is trained live to determine yaw angles from operating conditions, including turbine status, using a hybrid model and a learning-based method, i.e. an active control. The proposed control solution does not need to solve optimization problems for each combination of the turbines’ non-optimal working conditions in a farm; instead, the integration of learning strategy in the control design enables the creation of an active control scheme, in contrast to purely model-based approaches that use lookup tables provided by the wind turbine manufacturer or generated offline. The suggested methodology does not necessitate a substantial amount of training samples, unlike purely learning-based approaches like model-free reinforcement learning. In actuality, by taking use of the model during back propagation, the suggested approach learns more from each sample. Based on the flow redirection and induction in the steady state code, results are reported for both normal (nominal) wake steering with all turbines operating as well as defective conditions. It is a free tool for optimizing wind farms that The National Renewable Energy Laboratory (USA) offers. These yaw angles are contrasted and checked with those discovered through the resolution of an optimization issue. Active wake steering is made possible by the suggested solution, which employs a hybrid model and learning-based methodology, through sample efficient training and quick online evaluation. Finally, a hardware-in-the-loop test-bed is taken into consideration for assessing and confirming the performance of the suggested solutions in a more practical setting

    Intelligent Threat-Aware Response System in Software-Defined Networks

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    Software-defined networks decouple the control plane from the data plane, enabling researchers to evaluate protocols and network configurations through the centralized point of control, the controller. They provide easy management and automation, scalability, and flexibility in the traditional computer network. In spite of these advantages, software-defined networks fall prey to various denial-of-service attacks specific to network protocols and applications despite their simplicity. There is a need to implement intelligence in the controller as a countermeasure for not only the various types of denial-of-service attacks but also the increasing sophistication involved in them. In this paper, an intelligent threat-aware response system is proposed for defending against any attack by using reinforcement learning. Reinforcement learning can acquire intelligence for detection and reactive actions through experience with various attacks. This experience is obtained from interactions with the computer network through the controller. With the combination of reinforcement learning and the software-defined networking controller, the goal of the autonomous threat response system can be achieved

    LoCoMoTe – a framework for classification of natural locomotion in VR by task, technique and modality

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    Virtual reality (VR) research has provided overviews of locomotion techniques, how they work, their strengths and overall user experience. Considerable research has investigated new methodologies, particularly machine learning to develop redirection algorithms. To best support the development of redirection algorithms through machine learning, we must understand how best to replicate human navigation and behaviour in VR, which can be supported by the accumulation of results produced through live-user experiments. However, it can be difficult to identify, select and compare relevant research without a pre-existing framework in an ever-growing research field. Therefore, this work aimed to facilitate the ongoing structuring and comparison of the VR-based natural walking literature by providing a standardised framework for researchers to utilise. We applied thematic analysis to study methodology descriptions from 140 VR-based papers that contained live-user experiments. From this analysis, we developed the LoCoMoTe framework with three themes: navigational decisions, technique implementation, and modalities. The LoCoMoTe framework provides a standardised approach to structuring and comparing experimental conditions. The framework should be continually updated to categorise and systematise knowledge and aid in identifying research gaps and discussions

    Integrated environmental control and monitoring in the intelligent workplace. Final report

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    Models of Emergency Departments for Reducing Patient Waiting Times

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    In this paper, we apply both agent-based models and queuing models to investigate patient access and patient flow through emergency departments. The objective of this work is to gain insights into the comparative contributions and limitations of these complementary techniques, in their ability to contribute empirical input into healthcare policy and practice guidelines. The models were developed independently, with a view to compare their suitability to emergency department simulation. The current models implement relatively simple general scenarios, and rely on a combination of simulated and real data to simulate patient flow in a single emergency department or in multiple interacting emergency departments. In addition, several concepts from telecommunications engineering are translated into this modeling context. The framework of multiple-priority queue systems and the genetic programming paradigm of evolutionary machine learning are applied as a means of forecasting patient wait times and as a means of evolving healthcare policy, respectively. The models' utility lies in their ability to provide qualitative insights into the relative sensitivities and impacts of model input parameters, to illuminate scenarios worthy of more complex investigation, and to iteratively validate the models as they continue to be refined and extended. The paper discusses future efforts to refine, extend, and validate the models with more data and real data relative to physical (spatial–topographical) and social inputs (staffing, patient care models, etc.). Real data obtained through proximity location and tracking system technologies is one example discussed

    Design and Development of Intelligent Navigation Control Systems for Autonomous Robots that Uses Neural Networks and Fuzzy Logic Techniques and Fpga For Its Implementation

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    This research compares the behavior of three robot navigation controllers namely: PID, Artificial Neural Networks (ANN), and Fuzzy Logic (FL), that are used to control the same autonomous mobile robot platform navigating a real unknown indoor environment that contains simple geometric-shaped static objects to reach a goal in an unspecified location. In particular, the study presents and compares the design, simulation, hardware implementation, and testing of these controllers. The first controller is a traditional linear PID controller, and the other two are intelligent non-linear controllers, one using Artificial Neural Networks and the other using Fuzzy Logic Techniques. Each controller is simulated first in MATLAB® using the Simulink Toolbox. Later the controllers are implemented using Quartus ll® software and finally the hardware design of each controller is implemented and downloaded to a Field-Programmable Gate Array (FPGA) card which is mounted onto the mobile robot platform. The response of each controller was tested in the same physical testing environment using a maze that the robot should navigate avoiding obstacles and reaching the desired goal. To evaluate the controllers\u27 behavior each trial run is graded with a standardized rubric based on the controllers\u27 ability to react to situations presented within the trial run. The results of both the MATLAB® simulation and FPGA implementation show the two intelligent controllers, ANN and FL, outperformed the PID controller. The ANN controller was marginally superior to the FL controller in overall navigation and intelligence

    Perceptual abstraction and attention

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    This is a report on the preliminary achievements of WP4 of the IM-CleVeR project on abstraction for cumulative learning, in particular directed to: (1) producing algorithms to develop abstraction features under top-down action influence; (2) algorithms for supporting detection of change in motion pictures; (3) developing attention and vergence control on the basis of locally computed rewards; (4) searching abstract representations suitable for the LCAS framework; (5) developing predictors based on information theory to support novelty detection. The report is organized around these 5 tasks that are part of WP4. We provide a synthetic description of the work done for each task by the partners
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