23,005 research outputs found

    An Expressive Language and Efficient Execution System for Software Agents

    Full text link
    Software agents can be used to automate many of the tedious, time-consuming information processing tasks that humans currently have to complete manually. However, to do so, agent plans must be capable of representing the myriad of actions and control flows required to perform those tasks. In addition, since these tasks can require integrating multiple sources of remote information ? typically, a slow, I/O-bound process ? it is desirable to make execution as efficient as possible. To address both of these needs, we present a flexible software agent plan language and a highly parallel execution system that enable the efficient execution of expressive agent plans. The plan language allows complex tasks to be more easily expressed by providing a variety of operators for flexibly processing the data as well as supporting subplans (for modularity) and recursion (for indeterminate looping). The executor is based on a streaming dataflow model of execution to maximize the amount of operator and data parallelism possible at runtime. We have implemented both the language and executor in a system called THESEUS. Our results from testing THESEUS show that streaming dataflow execution can yield significant speedups over both traditional serial (von Neumann) as well as non-streaming dataflow-style execution that existing software and robot agent execution systems currently support. In addition, we show how plans written in the language we present can represent certain types of subtasks that cannot be accomplished using the languages supported by network query engines. Finally, we demonstrate that the increased expressivity of our plan language does not hamper performance; specifically, we show how data can be integrated from multiple remote sources just as efficiently using our architecture as is possible with a state-of-the-art streaming-dataflow network query engine

    Serendipitous research process

    Get PDF
    This article presents the results of an exploratory study asking faculty in the first-year writing program and instruction librarians about their research process focusing on results specifically related to serendipity. Steps to prepare for serendipity are highlighted as well as a model for incorporating serendipity into a first-year writing course

    Improving reading: a handbook for improving reading in key stages 3 and 4 (National Strategies: secondary)

    Get PDF
    "This handbook explores what it means to be a reader and some core challenges and skills that need to be addressed in the teaching of reading. The handbook outlines a route to improvement that can be followed to ensure that all pupils make expected levels of progress so that they can become skilled and independent readers. Detailed guidance is provided for each stage of the improvement process: gathering and analysing information; writing the improvement plan; evaluating planning, approaches to teaching and learning and the assessment of reading. Subject leaders can decide which stages of the process their department is confident with and which areas need to be developed further. Each section provides relevant resources and tools to guide and support this work." - National Strategies website

    Optimal Timing in Dynamic and Robust Attacker Engagement During Advanced Persistent Threats

    Full text link
    Advanced persistent threats (APTs) are stealthy attacks which make use of social engineering and deception to give adversaries insider access to networked systems. Against APTs, active defense technologies aim to create and exploit information asymmetry for defenders. In this paper, we study a scenario in which a powerful defender uses honeynets for active defense in order to observe an attacker who has penetrated the network. Rather than immediately eject the attacker, the defender may elect to gather information. We introduce an undiscounted, infinite-horizon Markov decision process on a continuous state space in order to model the defender's problem. We find a threshold of information that the defender should gather about the attacker before ejecting him. Then we study the robustness of this policy using a Stackelberg game. Finally, we simulate the policy for a conceptual network. Our results provide a quantitative foundation for studying optimal timing for attacker engagement in network defense.Comment: Submitted to the 2019 Intl. Symp. Modeling and Optimization in Mobile, Ad Hoc, and Wireless Nets. (WiOpt

    Adaptive Information Gathering via Imitation Learning

    Full text link
    In the adaptive information gathering problem, a policy is required to select an informative sensing location using the history of measurements acquired thus far. While there is an extensive amount of prior work investigating effective practical approximations using variants of Shannon's entropy, the efficacy of such policies heavily depends on the geometric distribution of objects in the world. On the other hand, the principled approach of employing online POMDP solvers is rendered impractical by the need to explicitly sample online from a posterior distribution of world maps. We present a novel data-driven imitation learning framework to efficiently train information gathering policies. The policy imitates a clairvoyant oracle - an oracle that at train time has full knowledge about the world map and can compute maximally informative sensing locations. We analyze the learnt policy by showing that offline imitation of a clairvoyant oracle is implicitly equivalent to online oracle execution in conjunction with posterior sampling. This observation allows us to obtain powerful near-optimality guarantees for information gathering problems possessing an adaptive sub-modularity property. As demonstrated on a spectrum of 2D and 3D exploration problems, the trained policies enjoy the best of both worlds - they adapt to different world map distributions while being computationally inexpensive to evaluate.Comment: Robotics Science and Systems, 201
    • …
    corecore