3,761 research outputs found

    Jointly Modeling Embedding and Translation to Bridge Video and Language

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    Automatically describing video content with natural language is a fundamental challenge of multimedia. Recurrent Neural Networks (RNN), which models sequence dynamics, has attracted increasing attention on visual interpretation. However, most existing approaches generate a word locally with given previous words and the visual content, while the relationship between sentence semantics and visual content is not holistically exploited. As a result, the generated sentences may be contextually correct but the semantics (e.g., subjects, verbs or objects) are not true. This paper presents a novel unified framework, named Long Short-Term Memory with visual-semantic Embedding (LSTM-E), which can simultaneously explore the learning of LSTM and visual-semantic embedding. The former aims to locally maximize the probability of generating the next word given previous words and visual content, while the latter is to create a visual-semantic embedding space for enforcing the relationship between the semantics of the entire sentence and visual content. Our proposed LSTM-E consists of three components: a 2-D and/or 3-D deep convolutional neural networks for learning powerful video representation, a deep RNN for generating sentences, and a joint embedding model for exploring the relationships between visual content and sentence semantics. The experiments on YouTube2Text dataset show that our proposed LSTM-E achieves to-date the best reported performance in generating natural sentences: 45.3% and 31.0% in terms of BLEU@4 and METEOR, respectively. We also demonstrate that LSTM-E is superior in predicting Subject-Verb-Object (SVO) triplets to several state-of-the-art techniques

    Skeleton-aided Articulated Motion Generation

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    This work make the first attempt to generate articulated human motion sequence from a single image. On the one hand, we utilize paired inputs including human skeleton information as motion embedding and a single human image as appearance reference, to generate novel motion frames, based on the conditional GAN infrastructure. On the other hand, a triplet loss is employed to pursue appearance-smoothness between consecutive frames. As the proposed framework is capable of jointly exploiting the image appearance space and articulated/kinematic motion space, it generates realistic articulated motion sequence, in contrast to most previous video generation methods which yield blurred motion effects. We test our model on two human action datasets including KTH and Human3.6M, and the proposed framework generates very promising results on both datasets.Comment: ACM MM 201

    Scene Graph Generation by Iterative Message Passing

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    Understanding a visual scene goes beyond recognizing individual objects in isolation. Relationships between objects also constitute rich semantic information about the scene. In this work, we explicitly model the objects and their relationships using scene graphs, a visually-grounded graphical structure of an image. We propose a novel end-to-end model that generates such structured scene representation from an input image. The model solves the scene graph inference problem using standard RNNs and learns to iteratively improves its predictions via message passing. Our joint inference model can take advantage of contextual cues to make better predictions on objects and their relationships. The experiments show that our model significantly outperforms previous methods for generating scene graphs using Visual Genome dataset and inferring support relations with NYU Depth v2 dataset.Comment: CVPR 201

    Attend and Interact: Higher-Order Object Interactions for Video Understanding

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    Human actions often involve complex interactions across several inter-related objects in the scene. However, existing approaches to fine-grained video understanding or visual relationship detection often rely on single object representation or pairwise object relationships. Furthermore, learning interactions across multiple objects in hundreds of frames for video is computationally infeasible and performance may suffer since a large combinatorial space has to be modeled. In this paper, we propose to efficiently learn higher-order interactions between arbitrary subgroups of objects for fine-grained video understanding. We demonstrate that modeling object interactions significantly improves accuracy for both action recognition and video captioning, while saving more than 3-times the computation over traditional pairwise relationships. The proposed method is validated on two large-scale datasets: Kinetics and ActivityNet Captions. Our SINet and SINet-Caption achieve state-of-the-art performances on both datasets even though the videos are sampled at a maximum of 1 FPS. To the best of our knowledge, this is the first work modeling object interactions on open domain large-scale video datasets, and we additionally model higher-order object interactions which improves the performance with low computational costs.Comment: CVPR 201
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