696 research outputs found

    Computational Model for Human 3D Shape Perception From a Single Specular Image

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    In natural conditions the human visual system can estimate the 3D shape of specular objects even from a single image. Although previous studies suggested that the orientation field plays a key role for 3D shape perception from specular reflections, its computational plausibility, and possible mechanisms have not been investigated. In this study, to complement the orientation field information, we first add prior knowledge that objects are illuminated from above and utilize the vertical polarity of the intensity gradient. Then we construct an algorithm that incorporates these two image cues to estimate 3D shapes from a single specular image. We evaluated the algorithm with glossy and mirrored surfaces and found that 3D shapes can be recovered with a high correlation coefficient of around 0.8 with true surface shapes. Moreover, under a specific condition, the algorithm's errors resembled those made by human observers. These findings show that the combination of the orientation field and the vertical polarity of the intensity gradient is computationally sufficient and probably reproduces essential representations used in human shape perception from specular reflections

    Modelling the human perception of shape-from-shading

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    Shading conveys information on 3-D shape and the process of recovering this information is called shape-from-shading (SFS). This thesis divides the process of human SFS into two functional sub-units (luminance disambiguation and shape computation) and studies them individually. Based on results of a series of psychophysical experiments it is proposed that the interaction between first- and second-order channels plays an important role in disambiguating luminance. Based on this idea, two versions of a biologically plausible model are developed to explain the human performances observed here and elsewhere. An algorithm sharing the same idea is also developed as a solution to the problem of intrinsic image decomposition in the field of image processing. With regard to the shape computation unit, a link between luminance variations and estimated surface norms is identified by testing participants on simple gratings with several different luminance profiles. This methodology is unconventional but can be justified in the light of past studies of human SFS. Finally a computational algorithm for SFS containing two distinct operating modes is proposed. This algorithm is broadly consistent with the known psychophysics on human SFS
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