61 research outputs found

    A hierarchical structure for automatic meshing and adaptive FEM analysis

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    A new algorithm for generating automatically, from solid models of mechanical parts, finite element meshes that are organized as spatially addressable quaternary trees (for 2-D work) or octal trees (for 3-D work) is discussed. Because such meshes are inherently hierarchical as well as spatially addressable, they permit efficient substructuring techniques to be used for both global analysis and incremental remeshing and reanalysis. The global and incremental techniques are summarized and some results from an experimental closed loop 2-D system in which meshing, analysis, error evaluation, and remeshing and reanalysis are done automatically and adaptively are presented. The implementation of 3-D work is briefly discussed

    Unstructured mesh generation and adaptivity

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    An overview of current unstructured mesh generation and adaptivity techniques is given. Basic building blocks taken from the field of computational geometry are first described. Various practical mesh generation techniques based on these algorithms are then constructed and illustrated with examples. Issues of adaptive meshing and stretched mesh generation for anisotropic problems are treated in subsequent sections. The presentation is organized in an education manner, for readers familiar with computational fluid dynamics, wishing to learn more about current unstructured mesh techniques

    Workshop on the Integration of Finite Element Modeling with Geometric Modeling

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    The workshop on the Integration of Finite Element Modeling with Geometric Modeling was held on 12 May 1987. It was held to discuss the geometric modeling requirements of the finite element modeling process and to better understand the technical aspects of the integration of these two areas. The 11 papers are presented except for one for which only the abstract is given

    Automatic parallel octree grid generation software with an extensible solver framework and a focus on urban simulation

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    The development of an automatic, dynamic, parallel, Cartesian, linear forest-of-octree grid generator and partial differential equation (PDE) solver framework is presented. This research is bundled into an application programmed with C++ which uses MPI for distributed parallelism. The application is named paros which stands for PARallel Octree Solver. In its current implementation, the application provides a \u27zeroth\u27 order representation of the target geometry, and as such, no cut-cell algorithm, projection method, or immersed boundary condition are implemented. In this case, \u27zeroth\u27 order means that no geometry is ever exactly represented in the final computational mesh: an octree element is either completely in the domain or entirely outside of it. Any element that contains or is intersected by a geometry facet is removed from the final mesh which results in a \u27blocky\u27 or \u27stepped\u27 geometry representation and simplifies boundary computations. The computational octree mesh creation is completely parallel and automated. The algorithm is dynamic in the sense that it is repartitioned dynamically throughout the grid generation process to maintain optimal load balancing during all phases of the mesh genesis. A linear octree data structure is used to store the octree mesh elements and is leveraged for optimal load balancing. An additional hierarchical octree is used to significantly improve algorithms that suffer from this linear storage paradigm. This work focuses on, but is not limited to, applications related to urban simulations and may be applied to plume/contaminant propagation. Within the PDE solution framework a cell-centered, incompressible, unsteady, Navier Stokes solver with an energy term to account for thermal buoyancy is implemented and validated using canonical test cases. Turbulence closure is implemented in the form of the Smagorinski large eddy simulation (LES) model. The parallel grid generation and solution process is tested on a large scale cityscape geometry and shown to be robust and efficient. Additionally, an implementation of the compressible Navier-Stokes equations is coded within the framework. The framework is extensible such that adding other types of numerical PDE solvers should not be difficult. Other features including adaptive mesh refinement (AMR) and contaminant transport functionality are included

    View generated database

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    This document represents the final report for the View Generated Database (VGD) project, NAS7-1066. It documents the work done on the project up to the point at which all project work was terminated due to lack of project funds. The VGD was to provide the capability to accurately represent any real-world object or scene as a computer model. Such models include both an accurate spatial/geometric representation of surfaces of the object or scene, as well as any surface detail present on the object. Applications of such models are numerous, including acquisition and maintenance of work models for tele-autonomous systems, generation of accurate 3-D geometric/photometric models for various 3-D vision systems, and graphical models for realistic rendering of 3-D scenes via computer graphics

    Efficient Liquid Animation: New Discretizations for Spatially Adaptive Liquid Viscosity and Reduced-Model Two-Phase Bubbles and Inviscid Liquids

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    The work presented in this thesis focuses on improving the computational efficiency when simulating viscous liquids and air bubbles immersed in liquids by designing new discretizations to focus computational effort in regions that meaningfully contribute to creating realistic motion. For example, when simulating air bubbles rising through a liquid, the entire bubble volume is traditionally simulated despite the bubble’s interior being visually unimportant. We propose our constraint bubbles model to avoid simulating the interior of the bubble volume by reformulating the usual incompressibility constraint throughout a bubble volume as a constraint over only the bubble’s surface. Our constraint method achieves qualitatively similar results compared to a two-phase simulation ground-truth for bubbles with low densities (e.g., air bubbles in water). For bubbles with higher densities, we propose our novel affine regions to model the bubble’s entire velocity field with a single affine vector field. We demonstrate that affine regions can correctly achieve hydrostatic equilibrium for bubble densities that match the surrounding liquid and correctly sink for higher densities. Finally, we introduce a tiled approach to subdivide large-scale affine regions into smaller subregions. Using this strategy, we are able to accelerate single-phase free surface flow simulations, offering a novel approach to adaptively enforce incompressibility in free surface liquids without complex data structures. While pressure forces are often the bottleneck for inviscid fluid simulations, viscosity can impose orders of magnitude greater computational costs. We observed that viscous liquids require high simulation resolution at the surface to capture detailed viscous buckling and rotational motion but, because viscosity dampens relative motion, do not require the same resolution in the liquid’s interior. We therefore propose a novel adaptive method to solve free surface viscosity equations by discretizing the variational finite difference approach of Batty and Bridson (2008) on an octree grid. Our key insight is that the variational method guarantees a symmetric positive definite linear system by construction, allowing the use of fast numerical solvers like the Conjugate Gradients method. By coarsening simulation grid cells inside the liquid volume, we rapidly reduce the degrees-of-freedom in the viscosity linear system up to a factor of 7.7x and achieve performance improvements for the linear solve between 3.8x and 9.4x compared to a regular grid equivalent. The results of our adaptive method closely match an equivalent regular grid for common scenarios such as: rotation and bending, buckling and folding, and solid-liquid interactions

    New Techniques in Scene Understanding and Parallel Image Processing.

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    There has been tremendous research interest in the areas of computer and robotic vision. Scene understanding and parallel image processing are important paradigms in computer vision. New techniques are presented to solve some of the problems in these paradigms. Automatic interpretation of features in a natural scene is the focus of the first part of the dissertation. The proposed interpretation technique consists of a context dependent feature labeling algorithm using non linear probabilistic relaxation, and an expert system. Traditionally, the output of the labeling is analyzed, and then recognized by a high level interpreter. In this new approach, the knowledge about the scene is utilized to resolve the inconsistencies introduced by the labeling algorithm. A feature labeling system based on this hybrid technique is designed and developed. The labeling system plays a vital role in the development of an automatic image interpretation system for oceanographic satellite images. An extensive study on the existing interpretation techniques has been made in the related areas such as remote sensing, medical diagnosis, astronomy, and oceanography and has shown that our hybrid approach is unique and powerful. The second part of the dissertation presents the results in the area of parallel image processing. A new approach for parallelizing vision tasks in the low and intermediate levels is introduced. The technique utilizes schemes to embed the inherent data or computational structure, used to solve the problem, into parallel architectures such as hypercubes. The important characteristic of the technique is that the adjacent pixels in the image are mapped to nodes that are at a constant distance in the hypercube. Using the technique, parallel algorithms for neighbor-finding and digital distances are developed. A parallel hypercube sorting algorithm is obtained as an illustration of the technique. The research in developing these embedding algorithms has paved the way for efficient reconfiguration algorithms for hypercube architectures

    3D face recognition under varying expressions using an integrated morphable model

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    Master'sMASTER OF ENGINEERIN

    Geometry–aware finite element framework for multi–physics simulations: an algorithmic and software-centric perspective

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    In finite element simulations, the handling of geometrical objects and their discrete representation is a critical aspect in both serial and parallel scientific software environments. The development of codes targeting such envinronments is subject to great development effort and man-hours invested. In this thesis we approach these issues from three fronts. First, stable and efficient techniques for the transfer of discrete fields between non matching volume or surface meshes are an essential ingredient for the discretization and numerical solution of coupled multi-physics and multi-scale problems. In particular L2-projections allows for the transfer of discrete fields between unstructured meshes, both in the volume and on the surface. We present an algorithm for parallelizing the assembly of the L2-transfer operator for unstructured meshes which are arbitrarily distributed among different processes. The algorithm requires no a priori information on the geometrical relationship between the different meshes. Second, the geometric representation is often a limiting factor which imposes a trade-off between how accurately the shape is described, and what methods can be employed for solving a system of differential equations. Parametric finite-elements and bijective mappings between polygons or polyhedra allow us to flexibly construct finite element discretizations with arbitrary resolutions without sacrificing the accuracy of the shape description. Such flexibility allows employing state-of-the-art techniques, such as geometric multigrid methods, on meshes with almost any shape.t, the way numerical techniques are represented in software libraries and approached from a development perspective, affect both usability and maintainability of such libraries. Completely separating the intent of high-level routines from the actual implementation and technologies allows for portable and maintainable performance. We provide an overview on current trends in the development of scientific software and showcase our open-source library utopia
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