123 research outputs found

    Part Description and Segmentation Using Contour, Surface and Volumetric Primitives

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    The problem of part definition, description, and decomposition is central to the shape recognition systems. The Ultimate goal of segmenting range images into meaningful parts and objects has proved to be very difficult to realize, mainly due to the isolation of the segmentation problem from the issue of representation. We propose a paradigm for part description and segmentation by integration of contour, surface, and volumetric primitives. Unlike previous approaches, we have used geometric properties derived from both boundary-based (surface contours and occluding contours), and primitive-based (quadric patches and superquadric models) representations to define and recover part-whole relationships, without a priori knowledge about the objects or object domain. The object shape is described at three levels of complexity, each contributing to the overall shape. Our approach can be summarized as answering the following question : Given that we have all three different modules for extracting volume, surface and boundary properties, how should they be invoked, evaluated and integrated? Volume and boundary fitting, and surface description are performed in parallel to incorporate the best of the coarse to fine and fine to coarse segmentation strategy. The process involves feedback between the segmentor (the Control Module) and individual shape description modules. The control module evaluates the intermediate descriptions and formulates hypotheses about parts. Hypotheses are further tested by the segmentor and the descriptors. The descriptions thus obtained are independent of position, orientation, scale, domain and domain properties, and are based purely on geometric considerations. They are extremely useful for the high level domain dependent symbolic reasoning processes, which need not deal with tremendous amount of data, but only with a rich description of data in terms of primitives recovered at various levels of complexity

    Surface and Volumetric Segmentation of Complex 3-D Objects Using Parametric Shape Models

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    The problem of part definition, description, and decomposition is central to the shape recognition systems. In this dissertation, we develop an integrated framework for segmenting dense range data of complex 3-D scenes into their constituent parts in terms of surface and volumetric primitives. Unlike previous approaches, we use geometric properties derived from surface, as well as volumetric models, to recover structured descriptions of complex objects without a priori domain knowledge or stored models. To recover shape descriptions, we use bi-quadric models for surface representation and superquadric models for object-centered volumetric representation. The surface segmentation uses a novel approach of searching for the best piecewise description of the image in terms of bi-quadric (z = f(x,y)) models. It is used to generate the region adjacency graphs, to localize surface discontinuities, and to derive global shape properties of the surfaces. A superquadric model is recovered for the entire data set and residuals are computed to evaluate the fit. The goodness-of-fit value based on the inside-outside function, and the mean-squared distance of data from the model provide quantitative evaluation of the model. The qualitative evaluation criteria check the local consistency of the model in the form of residual maps of overestimated and underestimated data regions. The control structure invokes the models in a systematic manner, evaluates the intermediate descriptions, and integrates them to achieve final segmentation. Superquadric and bi-quadric models are recovered in parallel to incorporate the best of the coarse-to-fine and fine-to-coarse segmentation strategies. The model evaluation criteria determine the dimensionality of the scene, and decide whether to terminate the procedure, or selectively refine the segmentation by following a global-to-local part segmentation approach. The control module generates hypotheses about superquadric models at clusters of underestimated data and performs controlled extrapolation of the part-model by shrinking the global model. As the global model shrinks and the local models grow, they are evaluated and tested for termination or further segmentation. We present results on real range images of scenes of varying complexity, including objects with occluding parts, and scenes where surface segmentation is not sufficient to guide the volumetric segmentation. We analyze the issue of segmentation of complex scenes thoroughly by studying the effect of missing data on volumetric model recovery, generating object-centered descriptions, and presenting a complete set of criteria for the evaluation of the superquadric models. We conclude by discussing the applications of our approach in data reduction, 3-D object recognition, geometric modeling, automatic model generation. object manipulation, and active vision

    Algorithms for the reconstruction, analysis, repairing and enhancement of 3D urban models from multiple data sources

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    Over the last few years, there has been a notorious growth in the field of digitization of 3D buildings and urban environments. The substantial improvement of both scanning hardware and reconstruction algorithms has led to the development of representations of buildings and cities that can be remotely transmitted and inspected in real-time. Among the applications that implement these technologies are several GPS navigators and virtual globes such as Google Earth or the tools provided by the Institut Cartogràfic i Geològic de Catalunya. In particular, in this thesis, we conceptualize cities as a collection of individual buildings. Hence, we focus on the individual processing of one structure at a time, rather than on the larger-scale processing of urban environments. Nowadays, there is a wide diversity of digitization technologies, and the choice of the appropriate one is key for each particular application. Roughly, these techniques can be grouped around three main families: - Time-of-flight (terrestrial and aerial LiDAR). - Photogrammetry (street-level, satellite, and aerial imagery). - Human-edited vector data (cadastre and other map sources). Each of these has its advantages in terms of covered area, data quality, economic cost, and processing effort. Plane and car-mounted LiDAR devices are optimal for sweeping huge areas, but acquiring and calibrating such devices is not a trivial task. Moreover, the capturing process is done by scan lines, which need to be registered using GPS and inertial data. As an alternative, terrestrial LiDAR devices are more accessible but cover smaller areas, and their sampling strategy usually produces massive point clouds with over-represented plain regions. A more inexpensive option is street-level imagery. A dense set of images captured with a commodity camera can be fed to state-of-the-art multi-view stereo algorithms to produce realistic-enough reconstructions. One other advantage of this approach is capturing high-quality color data, whereas the geometric information is usually lacking. In this thesis, we analyze in-depth some of the shortcomings of these data-acquisition methods and propose new ways to overcome them. Mainly, we focus on the technologies that allow high-quality digitization of individual buildings. These are terrestrial LiDAR for geometric information and street-level imagery for color information. Our main goal is the processing and completion of detailed 3D urban representations. For this, we will work with multiple data sources and combine them when possible to produce models that can be inspected in real-time. Our research has focused on the following contributions: - Effective and feature-preserving simplification of massive point clouds. - Developing normal estimation algorithms explicitly designed for LiDAR data. - Low-stretch panoramic representation for point clouds. - Semantic analysis of street-level imagery for improved multi-view stereo reconstruction. - Color improvement through heuristic techniques and the registration of LiDAR and imagery data. - Efficient and faithful visualization of massive point clouds using image-based techniques.Durant els darrers anys, hi ha hagut un creixement notori en el camp de la digitalització d'edificis en 3D i entorns urbans. La millora substancial tant del maquinari d'escaneig com dels algorismes de reconstrucció ha portat al desenvolupament de representacions d'edificis i ciutats que es poden transmetre i inspeccionar remotament en temps real. Entre les aplicacions que implementen aquestes tecnologies hi ha diversos navegadors GPS i globus virtuals com Google Earth o les eines proporcionades per l'Institut Cartogràfic i Geològic de Catalunya. En particular, en aquesta tesi, conceptualitzem les ciutats com una col·lecció d'edificis individuals. Per tant, ens centrem en el processament individual d'una estructura a la vegada, en lloc del processament a gran escala d'entorns urbans. Avui en dia, hi ha una àmplia diversitat de tecnologies de digitalització i la selecció de l'adequada és clau per a cada aplicació particular. Aproximadament, aquestes tècniques es poden agrupar en tres famílies principals: - Temps de vol (LiDAR terrestre i aeri). - Fotogrametria (imatges a escala de carrer, de satèl·lit i aèries). - Dades vectorials editades per humans (cadastre i altres fonts de mapes). Cadascun d'ells presenta els seus avantatges en termes d'àrea coberta, qualitat de les dades, cost econòmic i esforç de processament. Els dispositius LiDAR muntats en avió i en cotxe són òptims per escombrar àrees enormes, però adquirir i calibrar aquests dispositius no és una tasca trivial. A més, el procés de captura es realitza mitjançant línies d'escaneig, que cal registrar mitjançant GPS i dades inercials. Com a alternativa, els dispositius terrestres de LiDAR són més accessibles, però cobreixen àrees més petites, i la seva estratègia de mostreig sol produir núvols de punts massius amb regions planes sobrerepresentades. Una opció més barata són les imatges a escala de carrer. Es pot fer servir un conjunt dens d'imatges capturades amb una càmera de qualitat mitjana per obtenir reconstruccions prou realistes mitjançant algorismes estèreo d'última generació per produir. Un altre avantatge d'aquest mètode és la captura de dades de color d'alta qualitat. Tanmateix, la informació geomètrica resultant sol ser de baixa qualitat. En aquesta tesi, analitzem en profunditat algunes de les mancances d'aquests mètodes d'adquisició de dades i proposem noves maneres de superar-les. Principalment, ens centrem en les tecnologies que permeten una digitalització d'alta qualitat d'edificis individuals. Es tracta de LiDAR terrestre per obtenir informació geomètrica i imatges a escala de carrer per obtenir informació sobre colors. El nostre objectiu principal és el processament i la millora de representacions urbanes 3D amb molt detall. Per a això, treballarem amb diverses fonts de dades i les combinarem quan sigui possible per produir models que es puguin inspeccionar en temps real. La nostra investigació s'ha centrat en les següents contribucions: - Simplificació eficaç de núvols de punts massius, preservant detalls d'alta resolució. - Desenvolupament d'algoritmes d'estimació normal dissenyats explícitament per a dades LiDAR. - Representació panoràmica de baixa distorsió per a núvols de punts. - Anàlisi semàntica d'imatges a escala de carrer per millorar la reconstrucció estèreo de façanes. - Millora del color mitjançant tècniques heurístiques i el registre de dades LiDAR i imatge. - Visualització eficient i fidel de núvols de punts massius mitjançant tècniques basades en imatges

    Book Review: Visual Motion of Curves and Surfaces

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    This is Dr. Ludu\u27s review of the book Visual Motion of Curves and Surfaces by Roberto Cipolla and Peter Giblin. Published by Cambridge University Press in 2009. ISBN: 978-0-521-63251-5

    An algorithm and system for finding the next best view in a 3-D object modeling task

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    Sensor placement for 3-D modeling is a growing area of computer vision and robotics. The objective of a sensor placement system is to make task-directed decisions for optimal pose selection.This thesis proposes a Next Best View (NBV) solution to the sensor placement problem. Our algorithm computes the next best view by optimizing an objective function that measures the quantity of unknown information in each of a group of potential viewpoints. The potential views are either placed uniformly around the object or are calculated from the surface normals of the occupancy grid model. Foreach iteration, the optimal pose from the objective function calculation is selected to initiate the collection of new data. The model is incrementally updated from the information acquired in each new view. This process terminates when the number of recovered voxels ceases to increase, yielding the final model.We tested two different algorithms on 8 objects of various complexity, including objects with simple concave, simple hole, and complex hole self-occlusions. The First algorithm chooses new views optimally but is slow to compute. The second algorithm is fast but not as effective as the first algorithm. The two NBV algorithm successfully model all 8 of the tested objects. The models compare well visually with the original objects within the constraints of occupancy grid resolution.Objects of complexity greater than mentioned above were not tested due to the time required for modeling. A mathematical comparison was not made between the objects and their corresponding models since we are concerned only with the acquisition of complete models, not the accuracy of the models

    A graph-spectral approach to shape-from-shading

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    In this paper, we explore how graph-spectral methods can be used to develop a new shape-from-shading algorithm. We characterize the field of surface normals using a weight matrix whose elements are computed from the sectional curvature between different image locations and penalize large changes in surface normal direction. Modeling the blocks of the weight matrix as distinct surface patches, we use a graph seriation method to find a surface integration path that maximizes the sum of curvature-dependent weights and that can be used for the purposes of height reconstruction. To smooth the reconstructed surface, we fit quadrics to the height data for each patch. The smoothed surface normal directions are updated ensuring compliance with Lambert's law. The processes of height recovery and surface normal adjustment are interleaved and iterated until a stable surface is obtained. We provide results on synthetic and real-world imagery

    Image Understanding at the GRASP Laboratory

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    Research in the GRASP Laboratory has two main themes, parameterized multi-dimensional segmentation and robust decision making under uncertainty. The multi-dimensional approach interweaves segmentation with representation. The data is explained as a best fit in view of parametric primitives. These primitives are based on physical and geometric properties of objects and are limited in number. We use primitives at the volumetric level, the surface level, and the occluding contour level, and combine the results. The robust decision making allows us to combine data from multiple sensors. Sensor measurements have bounds based on the physical limitations of the sensors. We use this information without making a priori assumptions of distributions within the intervals or a priori assumptions of the probability of a given result

    Reconstruction of intricate surfaces from scanning electron microscopy

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    This PhD thesis is concerned with the reconstruction of intricate shapes from scanning electron microscope (SEM) imagery. Since SEM images bear a certain resemblance to optical images, approaches developed in the wider field of computer vision can to a certain degree be applied to SEM images as well. I focus on two such approaches, namely Multiview Stereo (MVS) and Shape from Shading (SfS) and extend them to the SEM domain. The reconstruction of intricate shapes featuring thin protrusions and sparsely textured curved areas poses a significant challenge for current MVS techniques. The MVS methods I propose are designed to deal with such surfaces in particular, while also being robust to the specific problems inherent in the SEM modality: the absence of a static illumination and the unusually high noise level. I describe two different novel MVS methods aimed at narrow-baseline and medium-baseline imaging setups respectively. Both of them build on the assumption of pixelwise photoconsistency. In the SfS context, I propose a novel empirical reflectance model for SEM images that allows for an efficient inference of surface orientation from multiple observations. My reflectance model is able to model both secondary and backscattered electron emission under an arbitrary detector setup. I describe two additional methods of inferring shape using combinations of MVS and SfS approaches: the first builds on my medium-baseline MVS method, which assumes photoconsistency, and improves on it by estimating the surface orientation using my reflectance model. The second goes beyond photoconsistency and estimates the depths themselves using the reflectance model
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