542 research outputs found

    Reconstruction of surfaces of revolution from single uncalibrated views

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    This paper addresses the problem of recovering the 3D shape of a surface of revolution from a single uncalibrated perspective view. The algorithm introduced here makes use of the invariant properties of a surface of revolution and its silhouette to locate the image of the revolution axis, and to calibrate the focal length of the camera. The image is then normalized and rectified such that the resulting silhouette exhibits bilateral symmetry. Such a rectification leads to a simpler differential analysis of the silhouette, and yields a simple equation for depth recovery. It is shown that under a general camera configuration, there will be a 2-parameter family of solutions for the reconstruction. The first parameter corresponds to an unknown scale, whereas the second one corresponds to an unknown attitude of the object. By identifying the image of a latitude circle, the ambiguity due to the unknown attitude can be resolved. Experimental results on real images are presented, which demonstrate the quality of the reconstruction. © 2004 Elsevier B.V. All rights reserved.postprin

    Reconstruction of surface of revolution from multiple uncalibrated views: a bundle-adjustment approach

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    This paper addresses the problem of recovering the 3D shape of a surface of revolution from multiple uncalibrated perspective views. In previous work, we have exploited the invariant properties of the surface of revolution and its silhouette to recover the contour generator and hence the meridian of the surface of revolution from a single uncalibrated view. However, there exists one degree of freedom in the reconstruction which corresponds to the unknown orientation of the revolution axis of the surface of revolution. In this paper, such an ambiguity is removed by estimating the horizon, again, using the image invariants associated with the surface of revolution. A bundle-adjustment approach is then proposed to provide an optimal estimate of the meridian when multiple uncalibrated views of the same surface of revolution are available. Experimental results on real images are presented, which demonstrate the feasibility of the approach.postprintThe 6th Asian Conference on Computer Vision (ACCV 2004), Jeju, Korea, 27-30 January 2004. In Proceedings of the 6th Asian Conference on Computer Vision, 2004, v. 1, p. 378-38

    Reconstruction of Outdoor Sculptures from Silhouettes under Approximate Circular Motion of an Uncalibrated Hand-Held Camera

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    This paper presents a novel technique for reconstructing an outdoor sculpture from an uncalibrated image sequence acquired around it using a hand-held camera. The technique introduced here uses only the silhouettes of the sculpture for both motion estimation and model reconstruction, and no corner detection nor matching is necessary. This is very important as most sculptures are composed of smooth textureless surfaces, and hence their silhouettes are very often the only information available from their images. Besides, as opposed to previous works, the proposed technique does not require the camera motion to be perfectly circular (e.g., turntable sequence). It employs an image rectification step before the motion estimation step to obtain a rough estimate of the camera motion which is only approximately circular. A refinement process is then applied to obtain the true general motion of the camera. This allows the technique to handle large outdoor sculptures which cannot be rotated on a turntable, making it much more practical and flexible.postprin

    Structure and motion estimation from apparent contours under circular motion

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    In this paper, we address the problem of recovering structure and motion from the apparent contours of a smooth surface. Fixed image features under circular motion and their relationships with the intrinsic parameters of the camera are exploited to provide a simple parameterization of the fundamental matrix relating any pair of views in the sequence. Such a parameterization allows a trivial initialization of the motion parameters, which all bear physical meaning. It also greatly reduces the dimension of the search space for the optimization problem, which can now be solved using only two epipolar tangents. In contrast to previous methods, the motion estimation algorithm introduced here can cope with incomplete circular motion and more widely spaced images. Existing techniques for model reconstruction from apparent contours are then reviewed and compared. Experiment on real data has been carried out and the 3D model reconstructed from the estimated motion is presented. © 2002 Elsevier Science B.V. All rights reserved.postprin

    Self-calibration of turntable sequences from silhouettes

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    This paper addresses the problem of recovering both the intrinsic and extrinsic parameters of a camera from the silhouettes of an object in a turntable sequence. Previous silhouette-based approaches have exploited correspondences induced by epipolar tangents to estimate the image invariants under turntable motion and achieved a weak calibration of the cameras. It is known that the fundamental matrix relating any two views in a turntable sequence can be expressed explicitly in terms of the image invariants, the rotation angle, and a fixed scalar. It will be shown that the imaged circular points for the turntable plane can also be formulated in terms of the same image invariants and fixed scalar. This allows the imaged circular points to be recovered directly from the estimated image invariants, and provide constraints for the estimation of the imaged absolute conic. The camera calibration matrix can thus be recovered. A robust method for estimating the fixed scalar from image triplets is introduced, and a method for recovering the rotation angles using the estimated imaged circular points and epipoles is presented. Using the estimated camera intrinsics and extrinsics, a Euclidean reconstruction can be obtained. Experimental results on real data sequences are presented, which demonstrate the high precision achieved by the proposed method. © 2009 IEEE.published_or_final_versio

    Do-It-Yourself Single Camera 3D Pointer Input Device

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    We present a new algorithm for single camera 3D reconstruction, or 3D input for human-computer interfaces, based on precise tracking of an elongated object, such as a pen, having a pattern of colored bands. To configure the system, the user provides no more than one labelled image of a handmade pointer, measurements of its colored bands, and the camera's pinhole projection matrix. Other systems are of much higher cost and complexity, requiring combinations of multiple cameras, stereocameras, and pointers with sensors and lights. Instead of relying on information from multiple devices, we examine our single view more closely, integrating geometric and appearance constraints to robustly track the pointer in the presence of occlusion and distractor objects. By probing objects of known geometry with the pointer, we demonstrate acceptable accuracy of 3D localization.Comment: 8 pages, 6 figures, 2018 15th Conference on Computer and Robot Visio

    Micro Fourier Transform Profilometry (μ\muFTP): 3D shape measurement at 10,000 frames per second

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    Recent advances in imaging sensors and digital light projection technology have facilitated a rapid progress in 3D optical sensing, enabling 3D surfaces of complex-shaped objects to be captured with improved resolution and accuracy. However, due to the large number of projection patterns required for phase recovery and disambiguation, the maximum fame rates of current 3D shape measurement techniques are still limited to the range of hundreds of frames per second (fps). Here, we demonstrate a new 3D dynamic imaging technique, Micro Fourier Transform Profilometry (μ\muFTP), which can capture 3D surfaces of transient events at up to 10,000 fps based on our newly developed high-speed fringe projection system. Compared with existing techniques, μ\muFTP has the prominent advantage of recovering an accurate, unambiguous, and dense 3D point cloud with only two projected patterns. Furthermore, the phase information is encoded within a single high-frequency fringe image, thereby allowing motion-artifact-free reconstruction of transient events with temporal resolution of 50 microseconds. To show μ\muFTP's broad utility, we use it to reconstruct 3D videos of 4 transient scenes: vibrating cantilevers, rotating fan blades, bullet fired from a toy gun, and balloon's explosion triggered by a flying dart, which were previously difficult or even unable to be captured with conventional approaches.Comment: This manuscript was originally submitted on 30th January 1

    Specular surface recovery from reflections of a planar pattern undergoing an unknown pure translation

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    LNCS v. 6493 entitled: Computer Vision – ACCV 2010: 10th Asian Conference on Computer Vision, Queenstown, New Zealand, November 8-12, 2010, Revised Selected Papers, Part 2This paper addresses the problem of specular surface recovery, and proposes a novel solution based on observing the reflections of a translating planar pattern. Previous works have demonstrated that a specular surface can be recovered from the reflections of two calibrated planar patterns. In this paper, however, only one reference planar pattern is assumed to have been calibrated against a fixed camera observing the specular surface. Instead of introducing and calibrating a second pattern, the reference pattern is allowed to undergo an unknown pure translation, and a closed form solution is derived for recovering such a motion. Unlike previous methods which estimate the shape by directly triangulating the visual rays and reflection rays, a novel method based on computing the projections of the visual rays on the translating pattern is introduced. This produces a depth range for each pixel which also provides a measure of the accuracy of the estimation. The proposed approach enables a simple auto-calibration of the translating pattern, and data redundancy resulting from the translating pattern can improve both the robustness and accuracy of the shape estimation. Experimental results on both synthetic and real data are presented to demonstrate the effectiveness of the proposed approach. © 2011 Springer-Verlag Berlin Heidelberg.postprintThe 10th Asian Conference on Computer Vision, Queenstown, New Zealand, 8-12 November 2010. In Lecture Notes in Computer Science, 2010, v. 6493, p. 137-14

    Head model acquisition from silhouettes

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    This paper describes a practical system developed for generating 3D models of human heads from silhouettes alone. The input to the system is an image sequence acquired from circular motion. Both the camera motion and the 3D structure of the head are estimated using silhouettes which are tracked throughout the sequence. Special properties of the camera motion and their relationships with the intrinsic parameters of the camera are exploited to provide a simple parameterization of the fundamental matrix relating any pair of views in the sequence. Such a parameterization greatly reduces the dimension of the search space for the optimization problem. In contrast to previous methods, this work can cope with incomplete circular motion and more widely spaced images. Experiments on real image sequences are carried out, showing accurate recovery of 3D shapes.postprintThe 4th International Workshop on Visual Form (IWVF-4), Capri, Italy, 28-30 May 2001. In Proceedings of the 4th International Workshop on Visual Form, 2001, p. 787-79
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