64 research outputs found

    Final Report to NSF of the Standards for Facial Animation Workshop

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    The human face is an important and complex communication channel. It is a very familiar and sensitive object of human perception. The facial animation field has increased greatly in the past few years as fast computer graphics workstations have made the modeling and real-time animation of hundreds of thousands of polygons affordable and almost commonplace. Many applications have been developed such as teleconferencing, surgery, information assistance systems, games, and entertainment. To solve these different problems, different approaches for both animation control and modeling have been developed

    A Coded Structured Light Projection Method for High-Frame-Rate 3D Image Acquisition

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    Photometric stereo and appearance capture

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    Ph.DDOCTOR OF PHILOSOPH

    Principali tecniche e strumenti per il rilievo tridimensionale in ambito archeologico

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    The increase of 3D acquisition and modeling techniques applied to archeology is due principally to (i) their capacity to survey archeological artifacts with high precision and a non-contact approach and (ii) the possibility to create 3D digital models useful for data analysis, simulation and preservation. These benefits in terms of knowledge oblige the contemporary archaeologist to acquire a better understanding of 3D acquisition and modeling principles and practice. This evidence arises from the necessity of adopting a common language for experts in 3D data management and archaeologists with the principal aim being the understanding of each other’s requirements and sharing of the purposes of the project. In this article the authors propose a concise but exhaustive explanation of the working principles of active and passive 3D acquisition techniques. For each one a description of instruments and methodologies is developed, pointing out pros and cons of every technique. In conclusion, a sensor fusion approach is presented as an interesting solution to increase the instrument performances while obtaining at the same time a quality improvement of 3D acquisition and modeling results. A final multi-resolution application about Pompeii Forum 3D modeling follows and closes the article

    Principali tecniche e strumenti per il rilievo tridimensionale in ambito archeologico

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    The increase of 3D acquisition and modeling techniques applied to archeology is due principally to (i) their capacity to survey archeological artifacts with high precision and a non-contact approach and (ii) the possibility to create 3D digital models useful for data analysis, simulation and preservation. These benefits in terms of knowledge oblige the contemporary archaeologist to acquire a better understanding of 3D acquisition and modeling principles and practice. This evidence arises from the necessity of adopting a common language for experts in 3D data management and archaeologists with the principal aim being the understanding of each other’s requirements and sharing of the purposes of the project. In this article the authors propose a concise but exhaustive explanation of the working principles of active and passive 3D acquisition techniques. For each one a description of instruments and methodologies is developed, pointing out pros and cons of every technique. In conclusion, a sensor fusion approach is presented as an interesting solution to increase the instrument performances while obtaining at the same time a quality improvement of 3D acquisition and modeling results. A final multi-resolution application about Pompeii Forum 3D modeling follows and closes the article

    Single View 3D Reconstruction using Deep Learning

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    One of the major challenges in the field of Computer Vision has been the reconstruction of a 3D object or scene from a single 2D image. While there are many notable examples, traditional methods for single view reconstruction often fail to generalise due to the presence of many brittle hand-crafted engineering solutions, limiting their applicability to real world problems. Recently, deep learning has taken over the field of Computer Vision and ”learning to reconstruct” has become the dominant technique for addressing the limitations of traditional methods when performing single view 3D reconstruction. Deep learning allows our reconstruction methods to learn generalisable image features and monocular cues that would otherwise be difficult to engineer through ad-hoc hand-crafted approaches. However, it can often be difficult to efficiently integrate the various 3D shape representations within the deep learning framework. In particular, 3D volumetric representations can be adapted to work with Convolutional Neural Networks, but they are computationally expensive and memory inefficient when using local convolutional layers. Also, the successful learning of generalisable feature representations for 3D reconstruction requires large amounts of diverse training data. In practice, this is challenging for 3D training data, as it entails a costly and time consuming manual data collection and annotation process. Researchers have attempted to address these issues by utilising self-supervised learning and generative modelling techniques, however these approaches often produce suboptimal results when compared with models trained on larger datasets. This thesis addresses several key challenges incurred when using deep learning for ”learning to reconstruct” 3D shapes from single view images. We observe that it is possible to learn a compressed representation for multiple categories of the 3D ShapeNet dataset, improving the computational and memory efficiency when working with 3D volumetric representations. To address the challenge of data acquisition, we leverage deep generative models to ”hallucinate” hidden or latent novel viewpoints for a given input image. Combining these images with depths estimated by a self-supervised depth estimator and the known camera properties, allowed us to reconstruct textured 3D point clouds without any ground truth 3D training data. Furthermore, we show that is is possible to improve upon the previous self-supervised monocular depth estimator by adding a self-attention and a discrete volumetric representation, significantly improving accuracy on the KITTI 2015 dataset and enabling the estimation of uncertainty depth predictions.Thesis (Ph.D.) -- University of Adelaide, School of Computer Science, 202

    Range Finding with a Plenoptic Camera

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    The plenoptic camera enables simultaneous collection of imagery and depth information by sampling the 4D light field. The light field is distinguished from data sets collected by stereoscopic systems because it contains images obtained by an N by N grid of apertures, rather than just the two apertures of the stereoscopic system. By adjusting parameters of the camera construction, it is possible to alter the number of these `subaperture images,\u27 often at the cost of spatial resolution within each. This research examines a variety of methods of estimating depth by determining correspondences between subaperture images. A major finding is that the additional \u27apertures\u27 provided by the plenoptic camera do not greatly improve the accuracy of depth estimation. Thus, the best overall performance will be achieved by a design which maximizes spatial resolution at the cost of angular samples. For this reason, it is not surprising that the performance of the plenoptic camera should be comparable to that of a stereoscopic system of similar scale and specifications. As with stereoscopic systems, the plenoptic camera has its most immediate, realistic applications in the domains of robotic navigation and 3D video collection

    Smart cmos image sensor for 3d measurement

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    3D measurements are concerned with extracting visual information from the geometry of visible surfaces and interpreting the 3D coordinate data thus obtained, to detect or track the position or reconstruct the profile of an object, often in real time. These systems necessitate image sensors with high accuracy of position estimation and high frame rate of data processing for handling large volumes of data. A standard imager cannot address the requirements of fast image acquisition and processing, which are the two figures of merit for 3D measurements. Hence, dedicated VLSI imager architectures are indispensable for designing these high performance sensors. CMOS imaging technology provides potential to integrate image processing algorithms on the focal plane of the device, resulting in smart image sensors, capable of achieving better processing features in handling massive image data. The objective of this thesis is to present a new architecture of smart CMOS image sensor for real time 3D measurement using the sheet-beam projection methods based on active triangulation. Proposing the vision sensor as an ensemble of linear sensor arrays, all working in parallel and processing the entire image in slices, the complexity of the image-processing task shifts from O (N 2 ) to O (N). Inherent also in the design is the high level of parallelism to achieve massive parallel processing at high frame rate, required in 3D computation problems. This work demonstrates a prototype of the smart linear sensor incorporating full testability features to test and debug both at device and system levels. The salient features of this work are the asynchronous position to pulse stream conversion, multiple images binarization, high parallelism and modular architecture resulting in frame rate and sub-pixel resolution suitable for real time 3D measurements

    A Voxel-Based Approach for Imaging Voids in Three-Dimensional Point Clouds

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    Geographically accurate scene models have enormous potential beyond that of just simple visualizations in regard to automated scene generation. In recent years, thanks to ever increasing computational efficiencies, there has been significant growth in both the computer vision and photogrammetry communities pertaining to automatic scene reconstruction from multiple-view imagery. The result of these algorithms is a three-dimensional (3D) point cloud which can be used to derive a final model using surface reconstruction techniques. However, the fidelity of these point clouds has not been well studied, and voids often exist within the point cloud. Voids exist in texturally difficult areas, as well as areas where multiple views were not obtained during collection, constant occlusion existed due to collection angles or overlapping scene geometry, or in regions that failed to triangulate accurately. It may be possible to fill in small voids in the scene using surface reconstruction or hole-filling techniques, but this is not the case with larger more complex voids, and attempting to reconstruct them using only the knowledge of the incomplete point cloud is neither accurate nor aesthetically pleasing. A method is presented for identifying voids in point clouds by using a voxel-based approach to partition the 3D space. By using collection geometry and information derived from the point cloud, it is possible to detect unsampled voxels such that voids can be identified. This analysis takes into account the location of the camera and the 3D points themselves to capitalize on the idea of free space, such that voxels that lie on the ray between the camera and point are devoid of obstruction, as a clear line of sight is a necessary requirement for reconstruction. Using this approach, voxels are classified into three categories: occupied (contains points from the point cloud), free (rays from the camera to the point passed through the voxel), and unsampled (does not contain points and no rays passed through the area). Voids in the voxel space are manifested as unsampled voxels. A similar line-of-sight analysis can then be used to pinpoint locations at aircraft altitude at which the voids in the point clouds could theoretically be imaged. This work is based on the assumption that inclusion of more images of the void areas in the 3D reconstruction process will reduce the number of voids in the point cloud that were a result of lack of coverage. Voids resulting from texturally difficult areas will not benefit from more imagery in the reconstruction process, and thus are identified and removed prior to the determination of future potential imaging locations

    Design and implementation of a high-speed solid-state acousto-optic interference pattern projector for three-dimensional imaging

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    Thesis (M.Eng.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 1999.Includes bibliographical references (leaves 86-88).by Daniel L. Feldkhum.M.Eng
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