2,616 research outputs found

    SurfelMeshing: Online Surfel-Based Mesh Reconstruction

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    We address the problem of mesh reconstruction from live RGB-D video, assuming a calibrated camera and poses provided externally (e.g., by a SLAM system). In contrast to most existing approaches, we do not fuse depth measurements in a volume but in a dense surfel cloud. We asynchronously (re)triangulate the smoothed surfels to reconstruct a surface mesh. This novel approach enables to maintain a dense surface representation of the scene during SLAM which can quickly adapt to loop closures. This is possible by deforming the surfel cloud and asynchronously remeshing the surface where necessary. The surfel-based representation also naturally supports strongly varying scan resolution. In particular, it reconstructs colors at the input camera's resolution. Moreover, in contrast to many volumetric approaches, ours can reconstruct thin objects since objects do not need to enclose a volume. We demonstrate our approach in a number of experiments, showing that it produces reconstructions that are competitive with the state-of-the-art, and we discuss its advantages and limitations. The algorithm (excluding loop closure functionality) is available as open source at https://github.com/puzzlepaint/surfelmeshing .Comment: Version accepted to IEEE Transactions on Pattern Analysis and Machine Intelligenc

    Detail-preserving and Content-aware Variational Multi-view Stereo Reconstruction

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    Accurate recovery of 3D geometrical surfaces from calibrated 2D multi-view images is a fundamental yet active research area in computer vision. Despite the steady progress in multi-view stereo reconstruction, most existing methods are still limited in recovering fine-scale details and sharp features while suppressing noises, and may fail in reconstructing regions with few textures. To address these limitations, this paper presents a Detail-preserving and Content-aware Variational (DCV) multi-view stereo method, which reconstructs the 3D surface by alternating between reprojection error minimization and mesh denoising. In reprojection error minimization, we propose a novel inter-image similarity measure, which is effective to preserve fine-scale details of the reconstructed surface and builds a connection between guided image filtering and image registration. In mesh denoising, we propose a content-aware p\ell_{p}-minimization algorithm by adaptively estimating the pp value and regularization parameters based on the current input. It is much more promising in suppressing noise while preserving sharp features than conventional isotropic mesh smoothing. Experimental results on benchmark datasets demonstrate that our DCV method is capable of recovering more surface details, and obtains cleaner and more accurate reconstructions than state-of-the-art methods. In particular, our method achieves the best results among all published methods on the Middlebury dino ring and dino sparse ring datasets in terms of both completeness and accuracy.Comment: 14 pages,16 figures. Submitted to IEEE Transaction on image processin

    Optimum Slice Reduction Algorithm For Fast Surface Reconstruction From Contour Slices

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    Tesis ini memfokus kepada pembinaan semula permukaan daripada siri hirisan kontur, dengan tujuan mempercepatkan proses pembinaan semula di samping mengekalkan kualiti output pada tahap yang boleh diterima. This thesis is concerned with the reconstruction of surface from a series of contour slices, with the aim to speed up the reconstruction process while preserving the output quality at an acceptable level

    A distortion measure to validate and generate curved high-order meshes on CAD surfaces with independence of parameterization

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    This is the accepted version of the following article: [Gargallo-Peiró, A., Roca, X., Peraire, J., and Sarrate, J. (2016) A distortion measure to validate and generate curved high-order meshes on CAD surfaces with independence of parameterization. Int. J. Numer. Meth. Engng, 106: 1100–1130. doi: 10.1002/nme.5162], which has been published in final form at http://onlinelibrary.wiley.com/doi/10.1002/nme.5162/abstractA framework to validate and generate curved nodal high-order meshes on Computer-Aided Design (CAD) surfaces is presented. The proposed framework is of major interest to generate meshes suitable for thin-shell and 3D finite element analysis with unstructured high-order methods. First, we define a distortion (quality) measure for high-order meshes on parameterized surfaces that we prove to be independent of the surface parameterization. Second, we derive a smoothing and untangling procedure based on the minimization of a regularization of the proposed distortion measure. The minimization is performed in terms of the parametric coordinates of the nodes to enforce that the nodes slide on the surfaces. Moreover, the proposed algorithm repairs invalid curved meshes (untangling), deals with arbitrary polynomial degrees (high-order), and handles with low-quality CAD parameterizations (independence of parameterization). Third, we use the optimization procedure to generate curved nodal high-order surface meshes by means of an a posteriori approach. Given a linear mesh, we increase the polynomial degree of the elements, curve them to match the geometry, and optimize the location of the nodes to ensure mesh validity. Finally, we present several examples to demonstrate the features of the optimization procedure, and to illustrate the surface mesh generation process.Peer ReviewedPostprint (author's final draft

    Optimum Slice Reduction Algorithm For Fast Surface Reconstruction From Contour slices [QA571. T164 2007 f rb].

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    Tesis ini memfokus kepada pembinaan semula permukaan daripada siri hirisan kontur, dengan tujuan mempercepatkan proses pembinaan semula di samping mengekalkan kualiti output pada tahap yang boleh diterima. Teknik yang dicadangkan dalam tesis ini memproses hirisan-hirisan kontur sebelum pembinaan semula permukaan. This thesis is concerned with the reconstruction of surface from a series of contour slices, with the aim to speed up the reconstruction process while preserving the output quality at an acceptable level. The proposed technique in this thesis, preprocesses the slices of contour prior to surface reconstruction

    Conversion of Component-Based Point Definition to VSP Model and Higher Order Meshing

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    Vehicle Sketch Pad (VSP) has become a powerful conceptual and parametric geometry tool with numerous export capabilities for third-party analysis codes as well as robust surface meshing capabilities for computational fluid dynamics (CFD) analysis. However, a capability gap currently exists for reconstructing a fully parametric VSP model of a geometry generated by third-party software. A computer code called GEO2VSP has been developed to close this gap and to allow the integration of VSP into a closed-loop geometry design process with other third-party design tools. Furthermore, the automated CFD surface meshing capability of VSP are demonstrated for component-based point definition geometries in a conceptual analysis and design framework
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