823 research outputs found

    Automatic reconstruction of parametric building models from indoor point clouds

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    AbstractWe present an automatic approach for the reconstruction of parametric 3D building models from indoor point clouds. While recently developed methods in this domain focus on mere local surface reconstructions which enable e.g. efficient visualization, our approach aims for a volumetric, parametric building model that additionally incorporates contextual information such as global wall connectivity. In contrast to pure surface reconstructions, our representation thereby allows more comprehensive use: first, it enables efficient high-level editing operations in terms of e.g. wall removal or room reshaping which always result in a topologically consistent representation. Second, it enables easy taking of measurements like e.g. determining wall thickness or room areas. These properties render our reconstruction method especially beneficial to architects or engineers for planning renovation or retrofitting. Following the idea of previous approaches, the reconstruction task is cast as a labeling problem which is solved by an energy minimization. This global optimization approach allows for the reconstruction of wall elements shared between rooms while simultaneously maintaining plausible connectivity between all wall elements. An automatic prior segmentation of the point clouds into rooms and outside area filters large-scale outliers and yields priors for the definition of labeling costs for the energy minimization. The reconstructed model is further enriched by detected doors and windows. We demonstrate the applicability and reconstruction power of our new approach on a variety of complex real-world datasets requiring little or no parameter adjustment

    Pose Normalization of Indoor Mapping Datasets Partially Compliant with the Manhattan World Assumption

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    In this paper, we present a novel pose normalization method for indoor mapping point clouds and triangle meshes that is robust against large fractions of the indoor mapping geometries deviating from an ideal Manhattan World structure. In the case of building structures that contain multiple Manhattan World systems, the dominant Manhattan World structure supported by the largest fraction of geometries is determined and used for alignment. In a first step, a vertical alignment orienting a chosen axis to be orthogonal to horizontal floor and ceiling surfaces is conducted. Subsequently, a rotation around the resulting vertical axis is determined that aligns the dataset horizontally with the coordinate axes. The proposed method is evaluated quantitatively against several publicly available indoor mapping datasets. Our implementation of the proposed procedure along with code for reproducing the evaluation will be made available to the public upon acceptance for publication

    Human Being Detection from UWB NLOS Signals: Accuracy and Generality of Advanced Machine Learning Models

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    This paper studies the problem of detecting human beings in non-line-of-sight (NLOS) conditions using an ultra-wideband radar. We perform an extensive measurement campaign in realistic environments, considering different body orientations, the obstacles’ materials, and radar– obstacle distances. We examine two main scenarios according to the radar position: (i) placed on top of a mobile cart; (ii) handheld at different heights. We empirically analyze and compare several input representations and machine learning (ML) methods—supervised and unsupervised, symbolic and non-symbolic—according to both their accuracy in detecting NLOS human beings and their adaptability to unseen cases. Our study proves the effectiveness and flexibility of modern ML techniques, avoiding environment-specific configurations and benefiting from knowledge transference. Unlike traditional TLC approaches, ML allows for generalization, overcoming limits due to unknown or only partially known observation models and insufficient labeled data, which usually occur in emergencies or in the presence of time/cost constraints

    Automatic Reconstruction of Textured 3D Models

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    Three dimensional modeling and visualization of environments is an increasingly important problem. This work addresses the problem of automatic 3D reconstruction and we present a system for unsupervised reconstruction of textured 3D models in the context of modeling indoor environments. We present solutions to all aspects of the modeling process and an integrated system for the automatic creation of large scale 3D models
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