133 research outputs found
ハードウェアリソースの高稼働率化に基づく細粒度多値リコンフィギャラブルVLSIアーキテクチャ
Tohoku University亀山充隆課
3D-SoftChip: A novel 3D vertically integrated adaptive computing system [thesis]
At present, as we enter the nano and giga-scaled integrated-circuit era, there are many system design challenges which must be overcome to resolve problems in current systems. The incredibly increased nonrecurring engineering (NRE) cost, abruptly shortened Time-to- Market (ITA) period and ever widening design productive gaps are good examples illustrating the problems in current systems. To cope with these problems, the concept of an Adaptive Computing System is becoming a critical technology for next generation computing systems. The other big problem is an explosion in the interconnection wire requirements in standard planar technology resulting from the very high data-bandwidth requirements demanded for real-time communications and multimedia signal processing. The concept of 3D-vertical integration of 2D planar chips becomes an attractive solution to combat the ever increasing interconnect wire requirements. As a result, this research proposes the concept of a novel 3D integrated adaptive computing system, which we term 3D-ACSoC. The architecture and advanced system design methodology of the proposed 3D-SoftChip as a forthcoming giga-scaled integrated circuit computing system has been introduced, along with high-level system modeling and functional verification in the early design stage using SystemC
Video Processing Acceleration using Reconfigurable Logic and Graphics Processors
A vexing question is `which architecture will prevail as the core feature of the next state of
the art video processing system?' This thesis examines the substitutive and collaborative
use of the two alternatives of the reconfigurable logic and graphics processor architectures.
A structured approach to executing architecture comparison is presented - this includes a
proposed `Three Axes of Algorithm Characterisation' scheme and a formulation of perfor-
mance drivers. The approach is an appealing platform for clearly defining the problem,
assumptions and results of a comparison. In this work it is used to resolve the advanta-
geous factors of the graphics processor and reconfigurable logic for video processing, and
the conditions determining which one is superior. The comparison results prompt the
exploration of the customisable options for the graphics processor architecture. To clearly
define the architectural design space, the graphics processor is first identifed as part of
a wider scope of homogeneous multi-processing element (HoMPE) architectures. A novel
exploration tool is described which is suited to the investigation of the customisable op-
tions of HoMPE architectures. The tool adopts a systematic exploration approach and a
high-level parameterisable system model, and is used to explore pre- and post-fabrication
customisable options for the graphics processor. A positive result of the exploration is the
proposal of a reconfigurable engine for data access (REDA) to optimise graphics processor
performance for video processing-specific memory access patterns. REDA demonstrates
the viability of the use of reconfigurable logic as collaborative `glue logic' in the graphics
processor architecture
DESIGNING COST-EFFECTIVE COARSE-GRAINED RECONFIGURABLE ARCHITECTURE
Application-specific optimization of embedded systems becomes inevitable to satisfy the
market demand for designers to meet tighter constraints on cost, performance and power.
On the other hand, the flexibility of a system is also important to accommodate the short
time-to-market requirements for embedded systems. To compromise these incompatible
demands, coarse-grained reconfigurable architecture (CGRA) has emerged as a suitable
solution. A typical CGRA requires many processing elements (PEs) and a configuration
cache for reconfiguration of its PE array. However, such a structure consumes significant
area and power. Therefore, designing cost-effective CGRA has been a serious concern
for reliability of CGRA-based embedded systems.
As an effort to provide such cost-effective design, the first half of this work
focuses on reducing power in the configuration cache. For power saving in the configuration
cache, a low power reconfiguration technique is presented based on reusable context
pipelining achieved by merging the concept of context reuse into context pipelining.
In addition, we propose dynamic context compression capable of supporting only required
bits of the context words set to enable and the redundant bits set to disable. Finally, we provide dynamic context management capable of reducing reduce power consumption
in configuration cache by controlling a read/write operation of the redundant
context words
In the second part of this dissertation, we focus on designing a cost-effective PE array
to reduce area and power. For area and power saving in a PE array, we devise a costeffective
array fabric addresses novel rearrangement of processing elements and their
interconnection designs to reduce area and power consumption. In addition, hierarchical
reconfigurable computing arrays are proposed consisting of two reconfigurable computing
blocks with two types of communication structure together. The two computing
blocks have shared critical resources and such a sharing structure provides efficient
communication interface between them with reducing overall area.
Based on the proposed design approaches, a CGRA combining the multiple design
schemes is shown to verify the synergy effect of the integrated approach. Experimental
results show that the integrated approach reduces area by 23.07% and power by up to
72% when compared with the conventional CGRA
High performance HEVC and FVC video compression hardware designs
High Efficiency Video Coding (HEVC) is the current state-of-the-art video compression standard developed by Joint collaborative team on video coding (JCT-VC). HEVC has 50% better compression efficiency than H.264 which is the previous video compression standard. HEVC achieves this video compression efficiency by significantly increasing the computational complexity. Therefore, in this thesis, we proposed a low complexity HEVC sub-pixel motion estimation (SPME) technique for SPME in HEVC encoder. We designed and implemented a high performance HEVC SPME hardware implementing the proposed technique. We also designed and implemented an HEVC fractional interpolation hardware using memory based constant multiplication technique for both HEVC encoder and decoder. Future Video Coding (FVC) is a new international video compression standard which is currently being developed by JCT-VC. FVC offers much better compression efficiency than the state-of-the-art HEVC video compression standard at the expense of much higher computational complexity. In this thesis, we designed and implemented three different high performance FVC 2D transform hardware. The proposed hardware is verified to work correctly on an FPGA board
Reconfigurable Computing For Video Coding
Video coding is widely used in our daily life. Due to its high computational complexity, hardware implementation is usually preferred. In this research, we investigate both ASIC hardware design approach and reconfigurable hardware design approach for video coding applications. First, we present a unified architecture that can perform Discrete Cosine Transform (DCT), Inverse Discrete Cosine Transform (IDCT), DCT domain motion estimation and compensation (DCT-ME/MC). Our proposed architecture is a Wavefront Array-based Processor with a highly modular structure consisting of 8*8 Processing Elements (PEs). By utilizing statistical properties and arithmetic operations, it can be used as a high performance hardware accelerator for video transcoding applications. We show how different core algorithms can be mapped onto the same hardware fabric and can be executed through the pre-defined PEs. In addition to the simplified design process of the proposed architecture and savings of the hardware resources, we also demonstrate that high throughput rate can be achieved for IDCT and DCT-MC by fully utilizing the sparseness property of DCT coefficient matrix. Compared to fixed hardware architecture using ASIC design approach, reconfigurable hardware design approach has higher flexibility, lower cost, and faster time-to-market. We propose a self-reconfigurable platform which can reconfigure the architecture of DCT computations during run-time using dynamic partial reconfiguration. The scalable architecture for DCT computations can compute different number of DCT coefficients in the zig-zag scan order to adapt to different requirements, such as power consumption, hardware resource, and performance. We propose a configuration manager which is implemented in the embedded processor in order to adaptively control the reconfiguration of scalable DCT architecture during run-time. In addition, we use LZSS algorithm for compression of the partial bitstreams and on-chip BlockRAM as a cache to reduce latency overhead for loading the partial bitstreams from the off-chip memory for run-time reconfiguration. A hardware module is designed for parallel reconfiguration of the partial bitstreams. The experimental results show that our approach can reduce the external memory accesses by 69% and can achieve 400 MBytes/s reconfiguration rate. Detailed trade-offs of power, throughput, and quality are investigated, and used as a criterion for self-reconfiguration. Prediction algorithm of zero quantized DCT (ZQDCT) to control the run-time reconfiguration of the proposed scalable architecture has been used, and 12 different modes of DCT computations including zonal coding, multi-block processing, and parallel-sequential stage modes are supported to reduce power consumptions, required hardware resources, and computation time with a small quality degradation. Detailed trade-offs of power, throughput, and quality are investigated, and used as a criterion for self-reconfiguration to meet the requirements set by the users
FGPA implementations of motion estimation algorithms using Vivado high level synthesis
Joint collaborative team on video coding (JCT-VC) recently developed a new international video compression standard called High Efficiency Video Coding (HEVC). HEVC has 50% better compression efficiency than previous H.264 video compression standard. HEVC achieves this video compression efficiency by significantly increasing the computational complexity. Motion estimation is the most computationally complex part of video encoders. Integer motion estimation and fractional motion estimation account for 70% of the computational complexity of an HEVC video encoder. High-level synthesis (HLS) tools are started to be successfully used for FPGA implementations of digital signal processing algorithms. They significantly decrease design and verification time. Therefore, in this thesis, we proposed the first FPGA implementation of HEVC full search motion estimation using Vivado HLS. Then, we proposed the first FPGA implementations of two fast search (diamond search and TZ search) algorithms using Vivado HLS. Finally, we proposed the first FPGA implementations of HEVC fractional interpolation and motion estimation using Vivado HLS. We used several HLS optimization directives to increase performance and decrease area of these FPGA implementations
Just-in-time Hardware generation for abstracted reconfigurable computing
This thesis addresses the use of reconfigurable hardware in computing platforms, in order to harness the performance benefits of dedicated hardware whilst maintaining the flexibility associated with software. Although the reconfigurable computing concept is not new, the low level nature of the supporting tools normally used, together with the consequent limited level of abstraction and resultant lack of backwards compatibility, has prevented the widespread adoption of this technology. In addition, bandwidth and architectural limitations, have seriously constrained the potential improvements in performance. A review of existing approaches and tools flows is conducted to highlight the current problems being faced in this field. The objective of the work presented in this thesis is to introduce a radically new approach to reconfigurable computing tool flows. The runtime based tool flow introduces complete abstraction between the application developer and the underlying hardware. This new technique eliminates the ease of use and backwards compatibility issues that have plagued the reconfigurable computing concept, and could pave the way for viable mainstream reconfigurable computing platforms. An easy to use, cycle accurate behavioural modelling system is also presented, which was used extensively during the early exploration of new concepts and architectures. Some performance improvements produced by the new reconfigurable computing tool flow, when applied to both a MIPS based embedded platform, and the Cray XDl, are also presented. These results are then analyzed and the hardware and software factors affecting the performance increases that were obtained are discussed, together with potential techniques that could be used to further increase the performance of the system. Lastly a heterogenous computing concept is proposed, in which, a computer system, containing multiple types of computational resource is envisaged, each having their own strengths and weaknesses (e.g. DSPs, CPUs, FPGAs). A revolutionary new method of fully exploiting the potential of such a system, whilst maintaining scalability, backwards compatibility, and ease of use is also presented
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