3,605 research outputs found

    Lessons learned from the design of a mobile multimedia system in the Moby Dick project

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    Recent advances in wireless networking technology and the exponential development of semiconductor technology have engendered a new paradigm of computing, called personal mobile computing or ubiquitous computing. This offers a vision of the future with a much richer and more exciting set of architecture research challenges than extrapolations of the current desktop architectures. In particular, these devices will have limited battery resources, will handle diverse data types, and will operate in environments that are insecure, dynamic and which vary significantly in time and location. The research performed in the MOBY DICK project is about designing such a mobile multimedia system. This paper discusses the approach made in the MOBY DICK project to solve some of these problems, discusses its contributions, and accesses what was learned from the project

    The Design of a System Architecture for Mobile Multimedia Computers

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    This chapter discusses the system architecture of a portable computer, called Mobile Digital Companion, which provides support for handling multimedia applications energy efficiently. Because battery life is limited and battery weight is an important factor for the size and the weight of the Mobile Digital Companion, energy management plays a crucial role in the architecture. As the Companion must remain usable in a variety of environments, it has to be flexible and adaptable to various operating conditions. The Mobile Digital Companion has an unconventional architecture that saves energy by using system decomposition at different levels of the architecture and exploits locality of reference with dedicated, optimised modules. The approach is based on dedicated functionality and the extensive use of energy reduction techniques at all levels of system design. The system has an architecture with a general-purpose processor accompanied by a set of heterogeneous autonomous programmable modules, each providing an energy efficient implementation of dedicated tasks. A reconfigurable internal communication network switch exploits locality of reference and eliminates wasteful data copies

    A Comparative Study of Scheduling Techniques for Multimedia Applications on SIMD Pipelines

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    Parallel architectures are essential in order to take advantage of the parallelism inherent in streaming applications. One particular branch of these employ hardware SIMD pipelines. In this paper, we analyse several scheduling techniques, namely ad hoc overlapped execution, modulo scheduling and modulo scheduling with unrolling, all of which aim to efficiently utilize the special architecture design. Our investigation focuses on improving throughput while analysing other metrics that are important for streaming applications, such as register pressure, buffer sizes and code size. Through experiments conducted on several media benchmarks, we present and discuss trade-offs involved when selecting any one of these scheduling techniques.Comment: Presented at DATE Friday Workshop on Heterogeneous Architectures and Design Methods for Embedded Image Systems (HIS 2015) (arXiv:1502.07241

    Architecture Design Space Exploration for Streaming Applications Through Timing Analysis

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    In this paper we compare the maximum achievable throughput of different memory organisations of the processing elements that constitute a multiprocessor system on chip. This is done by modelling the mapping of a task with input and output channels on a processing element as a homogeneous synchronous dataflow graph, and use maximum cycle mean analysis to derive the throughput. In a HiperLAN2 case study we show how these techniques can be used to derive the required clock frequency and communication latencies in order to meet the application's throughput requirement on a multiprocessor system on chip that has one of the investigated memory organisations

    Bringing IPTV to the Market through Differentiated Service Provisioning

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    The world of telecommunications continues to provide radical technologies. Offering the benefits of a superior television experience at reduced long-term costs, IPTV is the newest offering. Deployments, however, are slow to be rolled out; the hardware and software support necessary is not uniformly available. This paper examines the challenges in providing IPTV services and the limitations in developments to overcome these challenges. Subsequently, a proposal is made which attempts to help solve the challenge of fulfilling real-time multimedia transmissions through provisioning for differentiated services. Initial implementations in Opnet are documented, and the paper concludes with an outline of future work

    Interim research assessment 2003-2005 - Computer Science

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    This report primarily serves as a source of information for the 2007 Interim Research Assessment Committee for Computer Science at the three technical universities in the Netherlands. The report also provides information for others interested in our research activities

    The evolution of public safety communications in Europe: the results from the FP7 HELP project

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    This paper describes the results from the FP7 HELP project, which investigated the potential of emerging wireless communication technologies and potential synergies between mobile public safety and commercial networks to enhance the communication capabilities of public safety users. The paper identifies the current trends and challenges for wireless communications in the public safety domain, the potential solution frameworks identified in the HELP project and an economic analysis to show the benefits in terms of cost saving. The paper also describes the related research activities of the European Commission in this area.Peer ReviewedPostprint (published version
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