247 research outputs found

    Parallel Architectures and Parallel Algorithms for Integrated Vision Systems

    Get PDF
    Computer vision is regarded as one of the most complex and computationally intensive problems. An integrated vision system (IVS) is a system that uses vision algorithms from all levels of processing to perform for a high level application (e.g., object recognition). An IVS normally involves algorithms from low level, intermediate level, and high level vision. Designing parallel architectures for vision systems is of tremendous interest to researchers. Several issues are addressed in parallel architectures and parallel algorithms for integrated vision systems

    Parametrized Architecture for Hough Transform Recursive Evaluation

    Get PDF
    Paper submitted to International Workshop on Spectral Methods and Multirate Signal Processing (SMMSP), Barcelona, España, 2003.The Hough Transform (HT) is a useful technique in image segmentation, concretely for geometrical primitive detection. A Convolution-Based Recursive Method (CBRM) is presented for function evaluation. In this generic approach, calculations are carried out by an unique parametric formula which provides all function points by successive iterations. The case of combined trigonometric functions involved in the calculation of the HT is analyzed under this scope. An architecture for reconfigurable FPGA-based hardware, using Distributed Arithmetic (DA) implements the design. The CBRM implementation provides improvements such as memory and hardware resources saving, as well as a good balance between speed and error-dependable precision

    Hough Transform recursive evaluation using Distributed Arithmetic

    Get PDF
    Paper submitted to the IFIP International Conference on Very Large Scale Integration (VLSI-SOC), Darmstadt, Germany, 2003.The Hough Transform (HT) is a useful technique in image segmentation, concretely for geometrical primitive detection. A Convolution-Based Recursive Method (CBRM) is presented for generic function evaluation. In this approach, calculations are carried out by a unique parametric formula which provides all function points by successive iteration. The case of combined trigonometric functions involved in the calculation of the HT is analyzed under this scope. An architecture for reconfigurable FPGA-based hardware, using Distributed Arithmetic (DA) implements the design. It provides memory and hardware resource saving as well as speed improvements according to the experiments carried out with the HT

    Parallelization Research of Circle Detection Based on Hough Transform

    Get PDF
    Abstract There is a problem of too long computation time in Circle detection of Hough transform. In this paper, two paralleled methods are given based on Threading Building Blocks (TBB) and CUDA, by utilizing multi-core and GPU, the most timeconsuming part of circle detection is coped with parallelization. Experimental results show that the circle detection algorithms proposed in this paper has extremely good result of acceleration

    High Performance Issues in Image Processing and Computer Vision

    Get PDF
    Typical image processing and computer vision tasks found in industrial, medical, and military applications require real-time solutions. These requirements have motivated the design of many parallel architectures and algorithms. Recently, a new architecture called the reconfigurable mesh has been proposed. This thesis addresses a number of problems in image processing and computer vision on reconfigurable meshes. We first show that a number of low-level descriptors of a digitized image such as the perimeter, area, histogram and median row can be reduced to computing the sum of all the integers in a matrix, which in turn can be reduced to computing the prefix sums of a binary sequence and the prefix sums of an integer sequence. We then propose a new computational paradigm for reconfigurable meshes, that is, identifying an entity by a bus and performing computations on the bus to obtain properties of the entity. Using the new paradigm, we solve a number of mid-level vision tasks including the Hough transform and component labeling. Finally, a VLSI-optimal constant time algorithm for computing the convex hull of a set of planar points is presented based on a VLSI-optimal constant time sorting algorithm. As by-products, two basic data movement techniques, computing the prefix sums of a binary sequence and computing the prefix maxima of a sequence of real numbers, and a VLSI-optimal constant time sorting algorithm have been developed. These by-products are interesting in their own right. In addition, they can be exploited to obtain efficient algorithms for a number of computational problems

    Simulations and Algorithms on Reconfigurable Meshes With Pipelined Optical Buses.

    Get PDF
    Recently, many models using reconfigurable optically pipelined buses have been proposed in the literature. A system with an optically pipelined bus uses optical waveguides, with unidirectional propagation and predictable delays, instead of electrical buses to transfer information among processors. These two properties enable synchronized concurrent access to an optical bus in a pipelined fashion. Combined with the abilities of the bus structure to broadcast and multicast, this architecture suits many communication-intensive applications. We establish the equivalence of three such one-dimensional optical models, namely the LARPBS, LPB, and POB. This implies an automatic translation of algorithms (without loss of speed or efficiency) among these models. In particular, since the LPB is the same as an LARPBS without the ability to segment its buses, their equivalence establishes reconfigurable delays (rather than segmenting ability) as the key to the power of optically pipelined models. We also present simulations for a number of two-dimensional optical models and establish that they possess the same complexity, so that any of these models can simulate a step of one of the other models in constant time with a polynomial increase in size. Specifically, we determine the complexity of three two-dimensional optical models (the PR-Mesh, APPBS, and AROB) to be the same as the well known LR-Mesh and the cycle-free LR-Mesh. We develop algorithms for the LARPBS and PR-Mesh that are more efficient than existing algorithms in part by exploiting the pipelining, segmenting, and multicasting characteristics of these models. We also consider the implications of certain physical constraints placed on the system by restricting the distance over which two processors are able to communicate. All algorithms developed for these models assume that a healthy system is available. We present some fundamental algorithms that are able to tolerate up to N/2 faults on an N-processor LARPBS. We then extend these results to apply to other algorithms in the areas of image processing and matrix operations

    Recognition of Planar Segments in Point Cloud Based on Wavelet Transform

    Get PDF
    Within industrial automation systems, three-dimensional (3-D) vision provides very useful feedback information in autonomous operation of various manufacturing equipment (e.g., industrial robots, material handling devices, assembly systems, and machine tools). The hardware performance in contemporary 3-D scanning devices is suitable for online utilization. However, the bottleneck is the lack of real-time algorithms for recognition of geometric primitives (e.g., planes and natural quadrics) from a scanned point cloud. One of the most important and the most frequent geometric primitive in various engineering tasks is plane. In this paper, we propose a new fast one-pass algorithm for recognition (segmentation and fitting) of planar segments from a point cloud. To effectively segment planar regions, we exploit the orthonormality of certain wavelets to polynomial function, as well as their sensitivity to abrupt changes. After segmentation of planar regions, we estimate the parameters of corresponding planes using standard fitting procedures. For point cloud structuring, a z-buffer algorithm with mesh triangles representation in barycentric coordinates is employed. The proposed recognition method is tested and experimentally validated in several real-world case studies

    Parallel progressive multiple sequence alignment on reconfigurable meshes

    Get PDF
    <p>Abstract</p> <p>Background</p> <p>One of the most fundamental and challenging tasks in bio-informatics is to identify related sequences and their hidden biological significance. The most popular and proven best practice method to accomplish this task is aligning multiple sequences together. However, multiple sequence alignment is a computing extensive task. In addition, the advancement in DNA/RNA and Protein sequencing techniques has created a vast amount of sequences to be analyzed that exceeding the capability of traditional computing models. Therefore, an effective parallel multiple sequence alignment model capable of resolving these issues is in a great demand.</p> <p>Results</p> <p>We design <it>O</it>(1) run-time solutions for both local and global dynamic programming pair-wise alignment algorithms on reconfigurable mesh computing model. To align <it>m </it>sequences with max length <it>n</it>, we combining the parallel pair-wise dynamic programming solutions with newly designed parallel components. We successfully reduce the progressive multiple sequence alignment algorithm's run-time complexity from <it>O</it>(<it>m </it>× <it>n</it><sup>4</sup>) to <it>O</it>(<it>m</it>) using <it>O</it>(<it>m </it>× <it>n</it><sup>3</sup>) processing units for scoring schemes that use three distinct values for match/mismatch/gap-extension. The general solution to multiple sequence alignment algorithm takes <it>O</it>(<it>m </it>× <it>n</it><sup>4</sup>) processing units and completes in <it>O</it>(<it>m</it>) time.</p> <p>Conclusions</p> <p>To our knowledge, this is the first time the progressive multiple sequence alignment algorithm is completely parallelized with <it>O</it>(<it>m</it>) run-time. We also provide a new parallel algorithm for the Longest Common Subsequence (LCS) with <it>O</it>(1) run-time using <it>O</it>(<it>n</it><sup>3</sup>) processing units. This is a big improvement over the current best constant-time algorithm that uses <it>O</it>(<it>n</it><sup>4</sup>) processing units.</p

    Implementation of a real time Hough transform using FPGA technology

    Get PDF
    This thesis is concerned with the modelling, design and implementation of efficient architectures for performing the Hough Transform (HT) on mega-pixel resolution real-time images using Field Programmable Gate Array (FPGA) technology. Although the HT has been around for many years and a number of algorithms have been developed it still remains a significant bottleneck in many image processing applications. Even though, the basic idea of the HT is to locate curves in an image that can be parameterized: e.g. straight lines, polynomials or circles, in a suitable parameter space, the research presented in this thesis will focus only on location of straight lines on binary images. The HT algorithm uses an accumulator array (accumulator bins) to detect the existence of a straight line on an image. As the image needs to be binarized, a novel generic synchronization circuit for windowing operations was designed to perform edge detection. An edge detection method of special interest, the canny method, is used and the design and implementation of it in hardware is achieved in this thesis. As each image pixel can be implemented independently, parallel processing can be performed. However, the main disadvantage of the HT is the large storage and computational requirements. This thesis presents new and state-of-the-art hardware implementations for the minimization of the computational cost, using the Hybrid-Logarithmic Number System (Hybrid-LNS) for calculating the HT for fixed bit-width architectures. It is shown that using the Hybrid-LNS the computational cost is minimized, while the precision of the HT algorithm is maintained. Advances in FPGA technology now make it possible to implement functions as the HT in reconfigurable fabrics. Methods for storing large arrays on FPGA’s are presented, where data from a 1024 x 1024 pixel camera at a rate of up to 25 frames per second are processed

    Simulating a Pipelined Reconfigurable Mesh on a Linear Array with a Reconfigurable Pipelined Bus System

    Get PDF
    Due to the unidirectional nature of propagation and predictable delays, optically pipelined buses have been gaining more attention. There have been many models proposed over time that use reconfigurable optically pipelined buses. The reconfigurable nature of the models makes them capable of changing their component’s functionalities and structure that connects the components at every step of computation. There are both one dimensional as well as k –dimensional models that have been proposed in the literature. Though equivalence between various one dimensional models and equivalence between different two dimensional models had been established, so far there has not been any attempt to explore the relationship between a one dimensional model and a two dimensional model. In the proposed research work it is shown that a move from one to two or more dimensions does not cause any increase in the volume of communication between the processors as they communicate in a pipelined manner on the same optical bus. When moving from two dimensions to one dimension, the challenge is to map the processors so that those belonging to a two-dimensional bus segment are contiguous and in the same order on the one-dimensional model. This does not increase any increase in communication overhead as the processors instead of communicating on two dimensional buses now communicate on a linear one dimensional bus structure. To explore the relationship between one dimensional and two dimensional models a commonly used model Linear Array with a Reconfigurable Pipelined Bus System (LARPBS) and its two dimensional counterpart Pipelined Reconfigurable Mesh (PR-Mesh) are chosen Here an attempt has been made to present a simulation of a two dimensional PR-Mesh on a one dimensional LARPBS to establish complexity of the models with respect to one another, and to determine the efficiency with which the LARPBS can simulate the PR-Mesh
    corecore