26,098 research outputs found
Outfit Recommender System
The online apparel retail market size in the United States is worth about seventy-two billion US dollars. Recommendation systems on retail websites generate a lot of this revenue. Thus, improving recommendation systems can increase their revenue. Traditional recommendations for clothes consisted of lexical methods. However, visual-based recommendations have gained popularity over the past few years. This involves processing a multitude of images using different image processing techniques. In order to handle such a vast quantity of images, deep neural networks have been used extensively. With the help of fast Graphics Processing Units, these networks provide results which are extremely accurate, within a small amount of time. However, there are still ways in which recommendations for clothes can be improved. We propose an event-based clothing recommendation system which uses object detection. We train a model to identify nine events/scenarios that a user might attend: White Wedding, Indian Wedding, Conference, Funeral, Red Carpet, Pool Party, Birthday, Graduation and Workout. We train another model to detect clothes out of fifty-three categories of clothes worn at the event. Object detection gives a mAP of 84.01. Nearest neighbors of the clothes detected are recommended to the user
Understanding user experience of mobile video: Framework, measurement, and optimization
Since users have become the focus of product/service design in last decade, the term User eXperience (UX) has been frequently used in the field of Human-Computer-Interaction (HCI). Research on UX facilitates a better understanding of the various aspects of the userâs interaction with the product or service. Mobile video, as a new and promising service and research field, has attracted great attention. Due to the significance of UX in the success of mobile video (Jordan, 2002), many researchers have centered on this area, examining usersâ expectations, motivations, requirements, and usage context. As a result, many influencing factors have been explored (Buchinger, Kriglstein, Brandt & Hlavacs, 2011; Buchinger, Kriglstein & Hlavacs, 2009). However, a general framework for specific mobile video service is lacking for structuring such a great number of factors. To measure user experience of multimedia services such as mobile video, quality of experience (QoE) has recently become a prominent concept. In contrast to the traditionally used concept quality of service (QoS), QoE not only involves objectively measuring the delivered service but also takes into account userâs needs and desires when using the service, emphasizing the userâs overall acceptability on the service. Many QoE metrics are able to estimate the user perceived quality or acceptability of mobile video, but may be not enough accurate for the overall UX prediction due to the complexity of UX. Only a few frameworks of QoE have addressed more aspects of UX for mobile multimedia applications but need be transformed into practical measures. The challenge of optimizing UX remains adaptations to the resource constrains (e.g., network conditions, mobile device capabilities, and heterogeneous usage contexts) as well as meeting complicated user requirements (e.g., usage purposes and personal preferences). In this chapter, we investigate the existing important UX frameworks, compare their similarities and discuss some important features that fit in the mobile video service. Based on the previous research, we propose a simple UX framework for mobile video application by mapping a variety of influencing factors of UX upon a typical mobile video delivery system. Each component and its factors are explored with comprehensive literature reviews. The proposed framework may benefit in user-centred design of mobile video through taking a complete consideration of UX influences and in improvement of mobile videoservice quality by adjusting the values of certain factors to produce a positive user experience. It may also facilitate relative research in the way of locating important issues to study, clarifying research scopes, and setting up proper study procedures. We then review a great deal of research on UX measurement, including QoE metrics and QoE frameworks of mobile multimedia. Finally, we discuss how to achieve an optimal quality of user experience by focusing on the issues of various aspects of UX of mobile video. In the conclusion, we suggest some open issues for future study
Processing and Linking Audio Events in Large Multimedia Archives: The EU inEvent Project
In the inEvent EU project [1], we aim at structuring, retrieving, and sharing large archives of networked, and dynamically changing, multimedia recordings, mainly consisting of meetings, videoconferences, and lectures. More specifically, we are developing an integrated system that performs audiovisual processing of multimedia recordings, and labels them in terms of interconnected âhyper-events â (a notion inspired from hyper-texts). Each hyper-event is composed of simpler facets, including audio-video recordings and metadata, which are then easier to search, retrieve and share. In the present paper, we mainly cover the audio processing aspects of the system, including speech recognition, speaker diarization and linking (across recordings), the use of these features for hyper-event indexing and recommendation, and the search portal. We present initial results for feature extraction from lecture recordings using the TED talks. Index Terms: Networked multimedia events; audio processing: speech recognition; speaker diarization and linking; multimedia indexing and searching; hyper-events. 1
Connection Discovery using Shared Images by Gaussian Relational Topic Model
Social graphs, representing online friendships among users, are one of the
fundamental types of data for many applications, such as recommendation,
virality prediction and marketing in social media. However, this data may be
unavailable due to the privacy concerns of users, or kept private by social
network operators, which makes such applications difficult. Inferring user
interests and discovering user connections through their shared multimedia
content has attracted more and more attention in recent years. This paper
proposes a Gaussian relational topic model for connection discovery using user
shared images in social media. The proposed model not only models user
interests as latent variables through their shared images, but also considers
the connections between users as a result of their shared images. It explicitly
relates user shared images to user connections in a hierarchical, systematic
and supervisory way and provides an end-to-end solution for the problem. This
paper also derives efficient variational inference and learning algorithms for
the posterior of the latent variables and model parameters. It is demonstrated
through experiments with over 200k images from Flickr that the proposed method
significantly outperforms the methods in previous works.Comment: IEEE International Conference on Big Data 201
CHORUS Deliverable 2.2: Second report - identification of multi-disciplinary key issues for gap analysis toward EU multimedia search engines roadmap
After addressing the state-of-the-art during the first year of Chorus and establishing the existing landscape in
multimedia search engines, we have identified and analyzed gaps within European research effort during our second year.
In this period we focused on three directions, notably technological issues, user-centred issues and use-cases and socio-
economic and legal aspects. These were assessed by two central studies: firstly, a concerted vision of functional breakdown
of generic multimedia search engine, and secondly, a representative use-cases descriptions with the related discussion on
requirement for technological challenges. Both studies have been carried out in cooperation and consultation with the
community at large through EC concertation meetings (multimedia search engines cluster), several meetings with our
Think-Tank, presentations in international conferences, and surveys addressed to EU projects coordinators as well as
National initiatives coordinators. Based on the obtained feedback we identified two types of gaps, namely core
technological gaps that involve research challenges, and âenablersâ, which are not necessarily technical research
challenges, but have impact on innovation progress. New socio-economic trends are presented as well as emerging legal
challenges
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