232 research outputs found

    A heuristic approach for new-item cold start problem in recommendation of micro open education resources

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    ยฉ Springer International Publishing AG, part of Springer Nature 2018. The recommendation of micro Open Education Resources (OERs) suffers from the new-item cold start problem because little is known about the continuously published micro OERs. This paper provides a heuristic approach to inserting newly published micro OERs into established learning paths, to enhance the possibilities of new items to be discovered and appear in the recommendation lists. It considers the accumulation and attenuation of user interests and conform with the demand of fast response in online computation. Performance of this approach has been proved by empirical studies

    ํ•™์Šต์ž ๋™๊ธฐ ๋ถ€์—ฌ ์ง€์›์„ ์œ„ํ•œ MOOCs ์ธํ„ฐํŽ˜์ด์Šค ๊ฐœ๋ฐœ

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    ํ•™์œ„๋…ผ๋ฌธ(์„์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต๋Œ€ํ•™์› : ์‚ฌ๋ฒ”๋Œ€ํ•™ ๊ต์œกํ•™๊ณผ(๊ต์œก๊ณตํ•™์ „๊ณต), 2022.2. Young Hoan Cho.With the development of information and communication technology (ICT), many people get educated not only in traditional classrooms but also online nowadays. As one way of online education, the market of MOOCs (Massive Open Online Courses) has been growing continuously since the first platform was opened to the public in 2012. Today in 2021, the number of MOOCs learners has reached up to 220 million, and MOOCs are playing an irreplaceable role in higher education, lifelong education, corporate education, etc. Although we can expect that MOOCs will become increasingly important in the field of education, with its rapid growth during the last decade, some issues of it have been exposed. One of the issues is the low completion rate. Compared to traditional education, MOOCs learners are reported more likely to drop out, which leads to the average completion rate at around 10%. According to previous studies, one of the reasons that causes this phenomenon is lacking motivation. As a part that interacts directly with users of an application, interface is crucial because it offers affordance and determines the way users use the application. And the interface becomes even more important when it comes to E-learning because motivators, which can affect learners' motivation, can be designed in the user interface. However, studies have shown that the current interface design of MOOCs lacks motivation factors and fails to facilitate interactive communication among MOOCs learners. Therefore, in this research, a MOOCs interface that focuses on improving learners' motivation was designed. To achieve this goal, the research questions considered were: 1) What are the interface design guidelines and interface functions to motivate MOOCs learners to sustain their learning? 2) What is the interface to motivate MOOCs learners to sustain their learning? and 3) What are the learners' responses to the interface? To answer the research questions, the type 1 design and development methodology proposed by Richey and Klein was followed. First, MOOCs interface design guidelines were derived by literature review and followed by 2 rounds of expert review conducted by 4 experts to ensure the internal validity. Second, a prototype of MOOCs interface was designed based on the guidelines by using prototyping tool Figma. Third, the prototype was given to 5 learners along with a series of tasks for learner response tests to ensure the external validity of the design guidelines, and based on the result, both the prototype and the guidelines were revised. The final version of the MOOCs interface design guidelines consists of 3 motivational design principles ๏ผˆAutonomy, Competence, and Relatedness๏ผ‰, 12 motivational design guidelines (5 autonomy-supported, 4 competence-supported, and 3 relatedness-supported) along with 34 design guidelines developed for MOOCs interface. Based on these design guidelines, the functions of the MOOCs interface in this research were designed. Based on the autonomy-supported guidelines, functions such as learning mode selection (self-paced, scheduled, premiere), learning group, learning activity, goal setting, dashboard, reminder, recommendation, and feedback were designed. And based on the competence-supported guidelines, functions such as account register, course enrollment, learning path, team activity support, dashboard, and goal setting were designed. Meanwhile, based on the relatedness-supported guidelines, functions such as dashboard, feedback, keyword checklist, learning group, chatting window, group/team activity, course evaluation, team assignment, mind map, and note were designed. The participating learners were satisfied with the design. The survey data showed that learnersโ€™ general perceptions of the MOOCs interface reached 4.44, perceived autonomy reached 4.40, perceived competence reached 4.52, and perceived relatedness reached 4.66 (5 points Likert scale). The in-depth interview data was open coded into three categories: 1) Advantages of the MOOCs interface, 2) Problems with the MOOCs interface, and 3) Suggestions for improvement. The advantages include providing choices for autonomy support, providing scaffolding and adaptive learning for competence support, providing interactive learning for relatedness support, and providing novel meanwhile helpful functions that existing platforms donโ€™t have. The problems include lacking tutorials for novel functions, inconsistent icons and choice of words, and improper positioning and interaction. The suggestions for improvement include adding the wiki function, adding the reminder function, and visualizing the timetable. The significance of this research can be summarized as follows: 1) proposed an intrinsic motivation oriented MOOCs interface. 2) introduced three learning modes to the MOOCs learning environment. 3) introduced the learning group and learning team to the MOOCs environment to facilitate learnersโ€™ interaction. 4) provided an example of the dashboard for the context of MOOCs. And 5) provided insight into how to help learners achieve personalized learning in the MOOCs environment.์ •๋ณดํ†ต์‹ ๊ธฐ์ˆ (ICT)์˜ ๋ฐœ๋‹ฌ๋กœ ์˜ค๋Š˜๋‚  ๋งŽ์€ ์‚ฌ๋žŒ์ด ์ „ํ†ต์ ์ธ ๊ต์‹ค์—์„œ๋ฟ๋งŒ ์•„๋‹ˆ๋ผ ์˜จ๋ผ์ธ์œผ๋กœ๋„ ๊ต์œก์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ์˜จ๋ผ์ธ ๊ต์œก์˜ ํ•œ ๋ฐฉ๋ฒ•์œผ๋กœ MOOC(Massive Open Online Courses)์˜ ์‹œ์žฅ์€ 2012๋…„ ์ฒซ ํ”Œ๋žซํผ์ด ๊ณต๊ฐœ๋œ ์ดํ›„ ์ง€์†์ ์œผ๋กœ ์„ฑ์žฅํ•˜๊ณ  ์žˆ์œผ๋ฉฐ, ๊ต์œกํ•™์ž์—๊ฒŒ ๋งŽ์€ ๊ด€์‹ฌ์„ ๋ฐ›๊ณ  ์žˆ๋‹ค. ํŠนํžˆ MOOC๋Š” ๊ณ ๋“ฑ๊ต์œก, ํ‰์ƒ๊ต์œก, ๊ธฐ์—…๊ต์œก ๋“ฑ์—์„œ ๋Œ€์ฒดํ•  ์ˆ˜ ์—†๋Š” ์—ญํ• ์„ ํ•œ๋‹ค๋Š” ์—ฐ๊ตฌ ๊ฒฐ๊ณผ๊ฐ€ ์†์†ํžˆ ๋‚˜์˜ค๊ณ  ์žˆ๋‹ค. ๊ต์œก ๋ถ„์•ผ์—์„œ MOOC๊ฐ€ ์ ์  ๋” ์ค‘์š”ํ•ด์งˆ ๊ฒƒ์ด๋ผ๊ณ  ์˜ˆ์ƒ๋˜์ง€๋งŒ, ์ง€๋‚œ 10๋…„ ๋™์•ˆ MOOC์˜ ๊ธ‰์†ํ•œ ์„ฑ์žฅ๊ณผ ํ•จ๊ป˜ MOOC์˜ ๋ฌธ์ œ์ ๋“ค์ด ์ผ๋ถ€ ๋ฐœ๊ฒฌ๋˜์—ˆ๋‹ค. ๊ทธ์ค‘ ํ•˜๋‚˜๋Š” ๋‚ฎ์€ ์ด์ˆ˜์œจ๋กœ์„œ, ๊ธฐ์กด ๊ต์œก์— ๋น„ํ•ด MOOC ํ•™์Šต์ž๋Š” ํ‰๊ท  ์ด์ˆ˜์œจ์ด ์•ฝ 10%์— ๋จธ๋ฌด๋ฅผ ์ •๋„๋กœ ์ค‘๋„ ํƒˆ๋ฝํ•  ๊ฐ€๋Šฅ์„ฑ์ด ๋†’์€ ๊ฒƒ์œผ๋กœ ๋ณด๊ณ ๋˜์—ˆ๋‹ค. ์„ ํ–‰ ์—ฐ๊ตฌ์— ๋”ฐ๋ฅด๋ฉด ์ด๋Ÿฌํ•œ ํ˜„์ƒ์„ ์ผ์œผํ‚ค๋Š” ์›์ธ ์ค‘ ํ•˜๋‚˜๋Š” ๋ถ€์กฑํ•œ ๋™๊ธฐ๋ถ€์—ฌ ๋•Œ๋ฌธ์ด๋‹ค. ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์—์„œ ์‚ฌ์šฉ์ž์™€ ์ง์ ‘ ์ƒํ˜ธ ์ž‘์šฉํ•˜๋Š” ๋ถ€๋ถ„์œผ๋กœ์„œ ์–ดํฌ๋˜์Šค๋ฅผ ์ œ๊ณตํ•˜๊ณ , ์‚ฌ์šฉ์ž๊ฐ€ ์• ํ”Œ๋ฆฌ์ผ€์ด์…˜์„ ์‚ฌ์šฉํ•˜๋Š” ๋ฐฉ์‹์„ ๊ฒฐ์ •ํ•˜๊ธฐ ๋•Œ๋ฌธ์— ๋งค์šฐ ์ค‘์š”ํ•˜๋‹ค๊ณ  ๋งํ•  ์ˆ˜ ์žˆ๋‹ค. ํŠนํžˆ, E-learning ์ƒํ™ฉ์—์„œ๋Š” ์ธํ„ฐํŽ˜์ด์Šค๊ฐ€ ๋”์šฑ ์ค‘์š”ํ•œ๋ฐ, ์ด๋Š” ๋™๊ธฐ ๋ถ€์—ฌ์— ์˜ํ–ฅ์„ ๋ฏธ์น  ์ˆ˜ ์žˆ๋Š” ๋™๊ธฐ ์š”์†Œ๋“ค์ด ์‚ฌ์šฉ์ž ์ธํ„ฐํŽ˜์ด์Šค์— ์„ค๊ณ„๋  ์ˆ˜ ์žˆ๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ๊ทธ๋Ÿฌ๋‚˜ ์„ ํ–‰ ์—ฐ๊ตฌ์— ๋”ฐ๋ฅด๋ฉด ํ˜„์žฌ์˜ MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ์€ ๋™๊ธฐ ์š”์†Œ๊ฐ€ ๋ถ€์กฑํ•˜๊ณ  MOOC ํ•™์Šต์ž ๊ฐ„์˜ ์ƒํ˜ธ ์ž‘์šฉ์„ ์ด‰์ง„ํ•˜์ง€ ๋ชปํ•˜๊ณ  ์žˆ๋‹ค. ์ด์— ๋”ฐ๋ผ์„œ ๋ณธ ์—ฐ๊ตฌ์—์„œ๋Š” ํ•™์Šต์ž์˜ ๋™๊ธฐ๋ถ€์—ฌ์— ์ดˆ์ ์„ ๋งž์ถ”์–ด MOOC ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์„ค๊ณ„ํ•˜์˜€๊ณ , ์ด๋ฅผ ์œ„ํ•ด ๋‹ค์Œ์˜ ์—ฐ๊ตฌ ๋ฌธ์ œ๋“ค์„ ๊ณ ๋ คํ•˜์˜€๋‹ค. 1) MOOC ํ•™์Šต์ž๊ฐ€ ํ•™์Šต์„ ์ง€์†ํ•˜๋„๋ก ๋™๊ธฐ๋ฅผ ๋ถ€์—ฌํ•˜๋Š” ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์€ ๋ฌด์—‡์ธ๊ฐ€? 2) ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ฅธ ์˜ˆ์‹œ์ ์ธ ์ธํ„ฐํŽ˜์ด์Šค๋Š” ๋ฌด์—‡์ธ๊ฐ€? 3) ์ธํ„ฐํŽ˜์ด์Šค์— ๋Œ€ํ•œ ํ•™์Šต์ž์˜ ๋ฐ˜์‘์€ ๋ฌด์—‡์ธ๊ฐ€? ์—ฐ๊ตฌ ์งˆ๋ฌธ์— ๋‹ตํ•˜๊ธฐ ์œ„ํ•ด Richey์™€ Klein์ด ์ œ์•ˆํ•œ ์„ค๊ณ„ใ†๊ฐœ๋ฐœ ๋ฐฉ๋ฒ•๋ก  ์ค‘ ์œ ํ˜• 1์„ ๋”ฐ๋ž๋‹ค. ๋จผ์ € ๋ฌธํ—Œ๊ฒ€ํ† ๋ฅผ ํ†ตํ•ด MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋„์ถœํ•˜๊ณ , ๋‚ด์  ํƒ€๋‹น์„ฑ์„ ํ™•๋ณดํ•˜๊ธฐ ์œ„ํ•ด 4๋ช…์˜ ์ „๋ฌธ๊ฐ€๊ฐ€ 2์ฐจ๋ก€์— ๊ฑธ์ณ ์ „๋ฌธ๊ฐ€๊ฒ€ํ† ๋ฅผ ์‹ค์‹œํ•˜์˜€๋‹ค. ๋‹ค์Œ์œผ๋กœ, ํ”„๋กœํ† ํƒ€์ดํ•‘ ๋„๊ตฌ์ธ Figma๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ผ MOOC ์ธํ„ฐํŽ˜์ด์Šค์˜ ํ”„๋กœํ† ํƒ€์ž…์„ ๊ฐœ๋ฐœํ–ˆ๋‹ค. ๋งˆ์ง€๋ง‰์œผ๋กœ, ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์™ธ์  ํƒ€๋‹น์„ฑ์„ ํ™•๋ณดํ•˜๊ธฐ ์œ„ํ•ด 2์ฐจ๋ก€์— ๊ฑธ์ณ ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€๋ฅผ ํ•˜๊ณ  ํ•™์Šต์ž์˜ ๋ฐ˜์‘์„ ์ธก์ •ํ–ˆ๋‹ค. ์ผ๋ จ์˜ ๊ณผ์ œ์™€ ํ•จ๊ป˜ ํ”„๋กœํ† ํƒ€์ž…์„ 5๋ช…์˜ ํ•™์Šต์ž์—๊ฒŒ ์ œ๊ณตํ•˜๊ณ , ๊ทธ ๊ฒฐ๊ณผ๋ฅผ ๋ฐ”ํƒ•์œผ๋กœ ํ”„๋กœํ† ํƒ€์ž…๊ณผ ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ชจ๋‘ ์ˆ˜์ •ํ–ˆ๋‹ค. MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์˜ ์ตœ์ข… ๋ฒ„์ „์€ 3๊ฐ€์ง€ ๋™๊ธฐ ๋ถ€์—ฌ ๋””์ž์ธ ์›๋ฆฌ (์ž์œจ์„ฑ, ์œ ๋Šฅ์„ฑ ๋ฐ ๊ด€๊ณ„์„ฑ), 12๊ฐ€์ง€ ๋™๊ธฐ ๋ถ€์—ฌ ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ (5๊ฐœ ์ž์œจ์„ฑ ์ง€์›, 4๊ฐœ ์œ ๋Šฅ์„ฑ ์ง€์›, 3๊ฐœ ๊ด€๊ณ„์„ฑ ์ง€์›)๊ณผ 34๊ฐœ์˜ MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์œผ๋กœ ๊ตฌ์„ฑ๋˜์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์—์„œ ๊ฐœ๋ฐœํ•œ MOOC ์ธํ„ฐํŽ˜์ด์Šค๋Š” ์ด๋Ÿฌํ•œ MOOC ์ธํ„ฐํŽ˜์ด์Šค ๋””์ž์ธ ๊ฐ€์ด๋“œ๋ผ์ธ์— ๋”ฐ๋ฅธ ๊ธฐ๋Šฅ์„ ํฌํ•จํ•˜๊ณ  ์žˆ๋‹ค. ์ž์œจ์„ฑ ์ง€์› ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ธฐ๋Šฅ์œผ๋กœ ํ•™์Šต ๋ชจ๋“œ ์„ ํƒ (self-paced, scheduled, premiere), ํ•™์Šต ๊ทธ๋ฃน, ํ•™์Šตํ™œ๋™ ์„ ํƒ, ํ•™์Šต๋ชฉํ‘œ ์„ค์ •, ๋Œ€์‹œ๋ณด๋“œ, ๋ฆฌ๋งˆ์ธ๋”, ์ถ”์ฒœ, ํ”ผ๋“œ๋ฐฑ ๋“ฑ ๊ธฐ๋Šฅ์ด ์žˆ์—ˆ๊ณ , ์œ ๋Šฅ์„ฑ ์ง€์› ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ธฐ๋Šฅ์œผ๋กœ ๋ ˆ์ง€์Šคํ„ฐ, ์ˆ˜์—… ๋“ฑ๋ก, ํ•™์Šต ๊ฒฝ๋กœ, ํŒ€ ํ™œ๋™ ์ง€์›, ๋Œ€์‹œ๋ณด๋“œ, ํ•™์Šต๋ชฉํ‘œ ์„ค์ • ๋“ฑ ๊ธฐ๋Šฅ์ด ์žˆ์—ˆ์œผ๋ฉฐ, ๊ด€๊ณ„์„ฑ ์ง€์› ๊ฐ€์ด๋“œ๋ผ์ธ์„ ๋ฐ˜์˜ํ•˜๋Š” ๊ธฐ๋Šฅ์œผ๋กœ ๋Œ€์‹œ๋ณด๋“œ, ํ”ผ๋“œ๋ฐฑ, ํ‚ค์›Œ๋“œ ์ฒดํฌ๋ฆฌ์ŠคํŠธ, ํ•™์Šต ๊ทธ๋ฃน, ์ฑ„ํŒ…์ฐฝ, ๊ทธ๋ฃน/ํŒ€ ํ™œ๋™, ์ˆ˜์—… ํ‰๊ฐ€, ํŒ€ ๊ณผ์ œ, ๋งˆ์ธ๋“œ๋งต, ๋…ธํŠธ ๋“ฑ ๊ธฐ๋Šฅ์ด ์žˆ์—ˆ๋‹ค. ์‚ฌ์šฉ์„ฑ ํ‰๊ฐ€์— ์ฐธ์—ฌํ•œ ํ•™์Šต์ž๋“ค์€ ๊ฐœ๋ฐœํ•œ MOOCs ์ธํ„ฐํŽ˜์ด์Šค์— ๋งŒ์กฑํ–ˆ์œผ๋ฉฐ, 5์  ์ฒ™๋„ ๊ตฌ์„ฑํ•œ ์„ค๋ฌธ ๋ฌธํ•ญ์œผ๋กœ ์กฐ์‚ฌํ•œ ๊ฒฐ๊ณผ, ์ธํ„ฐํŽ˜์ด์Šค ์ „๋ฐ˜์— ๋Œ€ํ•œ ์ธ์‹ 4.44์ , ์ž์œจ์„ฑ์— ๋Œ€ํ•œ ์ธ์‹ 4.40์ , ์œ ๋Šฅ์„ฑ์— ๋Œ€ํ•œ ์ธ์‹ 4.52์ , ๊ด€๊ณ„์„ฑ์— ๋Œ€ํ•œ ์ธ์‹ 4.66์ ์ด์—ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  ์‹ฌ์ธต ์ธํ„ฐ๋ทฐ์—์„œ ์ทจ๋“ํ•œ ์งˆ์  ๋ฐ์ดํ„ฐ๋ฅผ ์˜คํ”ˆ ์ฝ”๋”ฉ์„ ํ†ตํ•ด์„œ ์ •๋ฆฌํ•œ ๊ฒฐ๊ณผ, ๊ฐœ๋ฐœํ•œ MOOCs ์ธํ„ฐํŽ˜์ด์Šค์˜ ์žฅ์ , ๋ฌธ์ œ์ , ๊ฐœ์„ ์ ์„ ๋„์ถœํ–ˆ๋‹ค. ์žฅ์ ์œผ๋กœ ์ž์œจ์„ฑ ์ง€์›์„ ์œ„ํ•œ ์„ ํƒ ์ œ๊ณต, ์œ ๋Šฅ์„ฑ ์ง€์›์„ ์œ„ํ•œ ์Šค์บํด๋”ฉ๊ณผ ์ ์‘ํ˜• ํ•™์Šต, ๊ด€๊ณ„์„ฑ ์ง€์›์„ ์œ„ํ•ด์„œ ์ œ๊ณตํ•˜๋Š” ์ƒํ˜ธ์ž‘์šฉ, ๊ทธ๋ฆฌ๊ณ  ๊ธฐ์กด ํ”Œ๋žซํผ๊ณผ์˜ ์˜๋ฏธ์žˆ๋Š” ์ฐจ์ด์  ๋“ฑ์ด ์žˆ์—ˆ๋‹ค. ๋ฌธ์ œ์ ์œผ๋กœ ๊ธฐ์กด ํ”Œ๋žซํผ๋“ค์ด ์ œ๊ณตํ•˜์ง€ ์•Š์€ ์ƒˆ๋กœ์šด ๊ธฐ๋Šฅ์— ๋Œ€ํ•œ ๊ฐ€์ด๋“œ๊ฐ€ ํ•„์š”ํ•˜๋‹ค๋Š” ์ , ๋ถˆ์ผ์น˜ํ•œ ์•„์ด์ฝ˜๊ณผ ์šฉ์–ด, ๋ถ€์ ์ ˆํ•œ ํฌ์ง€์…”๋‹๊ณผ ์ธํ„ฐ๋ž™์…˜ ๋“ฑ์ด ์žˆ์—ˆ๋‹ค. ๊ฐœ์„ ์ ์œผ๋กœ ์œ„ํ‚ค ๊ธฐ๋Šฅ, ์•Œ๋ฆผ ๋ฉ”์‹œ์ง€ ๊ธฐ๋Šฅ์„ ์ถ”๊ฐ€ํ•˜๊ณ  ์‹œ๊ฐ„ํ‘œ๋ฅผ ์‹œ๊ฐํ™” ๋“ฑ์ด ์žˆ์—ˆ๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ์˜์˜๋Š” ๋‹ค์Œ๊ณผ ๊ฐ™์ด ์š”์•ฝ๋  ์ˆ˜ ์žˆ๋‹ค. 1) ๋‚ด์žฌ์  ๋™๊ธฐ๋ถ€์—ฌ ์ง€ํ–ฅํ•œ MOOC ์ธํ„ฐํŽ˜์ด์Šค๋ฅผ ์ œ์•ˆํ•˜์˜€๋‹ค. 2) MOOC ํ•™์Šต ํ™˜๊ฒฝ์— 3๊ฐ€์ง€ ํ•™์Šต ๋ชจ๋“œ๋ฅผ ๋„์ž…ํ–ˆ๋‹ค. 3) ํ•™์Šต์ž์˜ ์ƒํ˜ธ ์ž‘์šฉ์„ ์ด‰์ง„ํ•˜๊ธฐ ์œ„ํ•ด ํ•™์Šต ๊ทธ๋ฃน๊ณผ ํ•™์Šต ํŒ€์„ MOOC ํ•™์Šต ํ™˜๊ฒฝ์— ๋„์ž…ํ–ˆ๋‹ค. 4) MOOC ์ƒํ™ฉ์— ๋Œ€์‹œ๋ณด๋“œ์˜ ์˜ˆ์‹œ๋ฅผ ์ œ๊ณตํ–ˆ๋‹ค. ๊ทธ๋ฆฌ๊ณ  5) ํ•™์Šต์ž๊ฐ€ MOOC ํ™˜๊ฒฝ์—์„œ ๋งž์ถคํ˜• ํ•™์Šต์„ ๋‹ฌ์„ฑํ•˜๋„๋ก ๋•๋Š” ๋ฐฉ๋ฒ•์— ๋Œ€ํ•œ ์ธ์‚ฌ์ดํŠธ๋ฅผ ์ œ๊ณตํ–ˆ๋‹ค.Chapter 1. Introduction 1 1.1. Problem Statement 1 1.2. Purpose of the Research 4 1.3. Research Questions 8 1.4. Definition of Terms 9 1.4.1. MOOCs 9 1.4.2. Motivation 11 1.4.3. User Interface 12 Chapter 2. Literature Review 14 2.1. MOOCs 14 2.1.1. Characteristics and Meaning 14 2.1.2. History of MOOCs 16 2.1.3. MOOCs Platforms and MOOCs Learners 20 2.1.4. The Critiques and Drop Out Phenomenon 26 2.2. Motivation 35 2.2.1. Motivation in Learning 35 2.2.2. Motivation Theories 37 2.3.1. User Interface Design & Interface Design for Education 45 2.3.2 Motivation Supported User Interface Design 48 Chapter 3. Research Method 54 3.1. Design and Development Methodology 54 3.2. Research Participants 58 3.3. Research Tools 60 3.3.1. Internal Validation Tools 60 3.3.2. Prototyping Tool 60 3.3.3. External Validation Tools 62 3.4. Data Collection and Analysis 65 3.4.1. Expert Review 65 3.4.2. Learners' Responses 66 Chapter 4. Findings 68 4.1. The MOOCs Interface Design Guidelines 68 4.1.1. The Final Version of the MOOCs Interface Design Guidelines 69 4.1.2. The Results of the Expert Review 80 4.2. Prototype of the MOOCs Interface 85 4.3. Learners' Responses to the MOOCs Interface 118 4.3.1. Learners' Response to the MOOCs Interface (First Usability Test) 119 4.3.2. Learners' Responses to the Revised Interface (Second Usability Test) 143 Chapter 5. Discussion and Conclusion 145 5.1. Discussion 146 5.2. Conclusion 151 Reference 154 APPENDIX 1 175 APPENDIX 2 189 APPENDIX 3 197 APPENDIX 4 206 APPENDIX 5 213 APPENDIX 6 220 ๊ตญ๋ฌธ์ดˆ๋ก 224์„

    Improving M-Learners\u27 Performance through Deep Learning Techniques by Leveraging Features Weights

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    ยฉ 2013 IEEE. Mobile learning (M-learning) has gained tremendous attention in the educational environment in the past decade. For effective M-learning, it is important to create an efficient M-learning model that can identify the exact requirements of mobile learners (M-learners). M-learning model is composed of features that are generated during M-learners\u27 interaction with mobile devices. For an adaptive M-learning model, not only learning features are required, but it is also important to determine how they differ for various M-learners, their weights, and interrelationship. This study proposes a robust and adaptive M-learning model that is based on machine learning and deep learning (ML/DL) techniques. The proposed M-learning model dynamically explores learning features, their corresponding weights, and association for M-learners. Based on learning features, the M-learning model categorizes M-learners into different performance groups. The M-learning model then provides adaptive content, suggestions, and recommendations to M-learners in order to make learning adaptive and stimulating. For comparative analysis, the prediction accuracy of five baseline ML models was compared with the deep Artificial Neural Network (deep ANN). The results demonstrated that deep ANN and Random Forest (RF) models exhibited better prediction accuracy. Subsequently, both models were selected for developing the M-learning model which included the performance categorization of M-learners under a five-level classification scheme and assigning weights to various features for providing adaptive help and support to M-learners. Our explanatory analysis has shown that behavioral features besides contextual features also influence the learning performance of M-learners. As a direct outcome of this research, more efficient, interactive, and useful mobile learning applications can be developed that accurately predict learning objectives and requirements of diverse M-learners thus helping M-learners in enhancing their study behavior

    Annotation of multimedia learning materials for semantic search

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    Multimedia is the main source for online learning materials, such as videos, slides and textbooks, and its size is growing with the popularity of online programs offered by Universities and Massive Open Online Courses (MOOCs). The increasing amount of multimedia learning resources available online makes it very challenging to browse through the materials or find where a specific concept of interest is covered. To enable semantic search on the lecture materials, their content must be annotated and indexed. Manual annotation of learning materials such as videos is tedious and cannot be envisioned for the growing quantity of online materials. One of the most commonly used methods for learning video annotation is to index the video, based on the transcript obtained from translating the audio track of the video into text. Existing speech to text translators require extensive training especially for non-native English speakers and are known to have low accuracy. This dissertation proposes to index the slides, based on the keywords. The keywords extracted from the textbook index and the presentation slides are the basis of the indexing scheme. Two types of lecture videos are generally used (i.e., classroom recording using a regular camera or slide presentation screen captures using specific software) and their quality varies widely. The screen capture videos, have generally a good quality and sometimes come with metadata. But often, metadata is not reliable and hence image processing techniques are used to segment the videos. Since the learning videos have a static background of slide, it is challenging to detect the shot boundaries. Comparative analysis of the state of the art techniques to determine best feature descriptors suitable for detecting transitions in a learning video is presented in this dissertation. The videos are indexed with keywords obtained from slides and a correspondence is established by segmenting the video temporally using feature descriptors to match and align the video segments with the presentation slides converted into images. The classroom recordings using regular video cameras often have poor illumination with objects partially or totally occluded. For such videos, slide localization techniques based on segmentation and heuristics is presented to improve the accuracy of the transition detection. A region prioritized ranking mechanism is proposed that integrates the keyword location in the presentation into the ranking of the slides when searching for a slide that covers a given keyword. This helps in getting the most relevant results first. With the increasing size of course materials gathered online, a user looking to understand a given concept can get overwhelmed. The standard way of learning and the concept of โ€œone size fits allโ€ is no longer the best way to learn for millennials. Personalized concept recommendation is presented according to the userโ€™s background knowledge. Finally, the contributions of this dissertation have been integrated into the Ultimate Course Search (UCS), a tool for an effective search of course materials. UCS integrates presentation, lecture videos and textbook content into a single platform with topic based search capabilities and easy navigation of lecture materials

    Contributions to affective learning through the use of data analysis, visualizations and recommender sytems

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    Student modeling is an important issue in telematics learning environments, e.g. learning resources can be adapted based on the students' information. An emergent area of student modeling is the inclusion of affective information. The improvement of emotion detectors based on the students' events in different telematics learning environments is an open issue. Moreover, there is a need of proposing and evaluating new visualizations involving affective information, and proposing generic solutions for the recommendation of learning materials based on the affective information. This PhD proposes two different models for the detection of emotions in two different telematics learning environments. The first model uses a Hidden Markov Model to infer the emotions in a programming learning environment in which students should use different tools to learn how to program. The second model uses a set of rules to infer the emotions in a Massive Open Online Course platform in which students should solve exercises and watch videos. An evaluation of the first model for the detection of emotions was performed using a controlled experiment, comparing the results of the model with the students' answers regarding their emotions in different instants of times. The results showed that the model was not able to detect accurately the students' answers regarding their emotions. Other models of the literature applied in other learning environments were tested and they were not able to predict accurately the students' answers regarding their emotions. Therefore, the detection of emotions based on students' events in these types of environments might not be feasible, or the reference data of students' answers to a survey with different questions about emotions should be redefined. Moreover, this PhD proposes a set of affective-related visualizations for learning environments. Some of these visualizations only involve affective information, while others combine this affective information with other related to the students' activities with the learning platforms. Some of these visualizations were evaluated with real students and results showed a good usability, usefulness and effectiveness. Finally, this work proposes a generic framework for enabling the recommendation of learning resources based on affective information. The solution includes an Application Programming Interface for the definition of the different possible events. A specific implementation of this recommender has been developed as a plugin of the ROLE SDK platform.Programa Oficial de Doctorado en Ingenierรญa TelemรกticaPresidente: Carlos Enrique Palau Salvador.- Secretario: Eva Marรญa Mรฉndez Rodrรญguez, Eva Maria.- Vocal: Ruth Cobos Pรฉre

    Improving and Scaling Mobile Learning via Emotion and Cognitive-state Aware Interfaces

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    Massive Open Online Courses (MOOCs) provide high-quality learning materials at low cost to millions of learners. Current MOOC designs, however, have minimal learner-instructor communication channels. This limitation restricts MOOCs from addressing major challenges: low retention rates, frequent distractions, and little personalization in instruction. Previous work enriched learner-instructor communication with physiological signals but was not scalable because of the additional hardware requirement. Large MOOC providers, such as Coursera, have released mobile apps providing more flexibility with โ€œon-the-goโ€ learning environments. This thesis reports an iterative process for the design of mobile intelligent interfaces that can run on unmodified smartphones, implicitly sense multiple modalities from learners, infer learner emotions and cognitive states, and intervene to provide gains in learning. The first part of this research explores the usage of photoplethysmogram (PPG) signals collected implicitly on the back-camera of unmodified smartphones. I explore different deep neural networks, DeepHeart, to improve the accuracy (+2.2%) and robustness of heart rate sensing from noisy PPG signals. The second project, AttentiveLearner, infers mind-wandering events via the collected PPG signals at a performance comparable to systems relying on dedicated physiological sensors (Kappa = 0.22). By leveraging the fine-grained cognitive states, the third project, AttentiveReview, achieves significant (+17.4%) learning gains by providing personalized interventions based on learnersโ€™ perceived difficulty. The latter part of this research adds real-time facial analysis from the front camera in addition to the PPG sensing from the back camera. AttentiveLearner2 achieves more robust emotion inference (average accuracy = 84.4%) in mobile MOOC learning. According to a longitudinal study with 28 subjects for three weeks, AttentiveReview2, with the multimodal sensing component, improves learning gain by 28.0% with high usability ratings (average System Usability Scale = 80.5). Finally, I show that technologies in this dissertation not only benefit MOOC learning, but also other emerging areas such as computational advertising and behavior targeting. AttentiveVideo, building on top of the sensing architecture in AttentiveLearner2, quantifies emotional responses to mobile video advertisements. In a 24-participant study, AttentiveVideo achieved good accuracy on a wide range of emotional measures (best accuracy = 82.6% across 9 measures)

    A Self-Regulated Learning Approach to Educational Recommender Design

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    Recommender systems, or recommenders, are information filtering systems prevalent today in many fields. One type of recommender found in the field of education, the educational recommender, is a key component of adaptive learning solutions as these systems avoid โ€œone-size-fits-allโ€ approaches by tailoring the learning process to the needs of individual learners. To function, these systems utilize learning analytics in a student-facing manner. While existing research has shown promise and explores a variety of types of educational recommenders, there is currently a lack of research that ties educational theory to the design and implementation of these systems. The theory considered here, self-regulated learning, is underexplored in educational recommender research. Self-regulated learning advocates a cyclical feedback loop that focuses on putting students in control of their learning with consideration for activities such as goal setting, selection of learning strategies, and monitoring of oneโ€™s performance. The goal of this research is to explore how best to build a self-regulated learning guided educational recommender and discover its influence on academic success. This research applies a design science methodology in the creation of a novel educational recommender framework with a theoretical base in self-regulated learning. Guided by existing research, it advocates for a hybrid recommender approach consisting of knowledge-based and collaborative filtering, made possible by supporting ontologies that represent the learner, learning objects, and learner actions. This research also incorporates existing Information Systems (IS) theory in the evaluation, drawing further connections between these systems and the field of IS. The self-regulated learning-based recommender framework is evaluated in a higher education environment via a web-based demonstration in several case study instances using mixed-method analysis to determine this approachโ€™s fit and perceived impact on academic success. Results indicate that the self-regulated learning-based approach demonstrated a technology fit that was positively related to student academic performance while student comments illuminated many advantages to this approach, such as its ability to focus and support various studying efforts. In addition to contributing to the field of IS research by delivering an innovative framework and demonstration, this research also results in self-regulated learning-based educational recommender design principles that serve to guide both future researchers and practitioners in IS and education

    Automatically learning topics and difficulty levels of problems in online judge systems

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    Online Judge (OJ) systems have been widely used in many areas, including programming, mathematical problems solving, and job interviews. Unlike other online learning systems, such as Massive Open Online Course, most OJ systems are designed for self-directed learning without the intervention of teachers. Also, in most OJ systems, problems are simply listed in volumes and there is no clear organization of them by topics or difficulty levels. As such, problems in the same volume are mixed in terms of topics or difficulty levels. By analyzing large-scale usersโ€™ learning traces, we observe that there are two major learning modes (or patterns). Users either practice problems in a sequential manner from the same volume regardless of their topics or they attempt problems about the same topic, which may spread across multiple volumes. Our observation is consistent with the findings in classic educational psychology. Based on our observation, we propose a novel two-mode Markov topic model to automatically detect the topics of online problems by jointly characterizing the two learning modes. For further predicting the difficulty level of online problems, we propose a competition-based expertise model using the learned topic information. Extensive experiments on three large OJ datasets have demonstrated the effectiveness of our approach in three different tasks, including skill topic extraction, expertise competition prediction and problem recommendation
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