1,495 research outputs found

    A Note on Quasi-Triangulated Graphs

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    A graph is quasi-triangulated if each of its induced subgraphs has a vertex which is either simplicial (its neighbors form a clique) or cosimplicial (its nonneighbors form an independent set). We prove that a graph G is quasi-triangulated if and only if each induced subgraph H of G contains a vertex that does not lie in a hole, or an antihole, where a hole is a chordless cycle with at least four vertices, and an antihole is the complement of a hole. We also present an algorithm that recognizes a quasi-triangulated graph in O(nm) time

    Recognizing and Drawing IC-planar Graphs

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    IC-planar graphs are those graphs that admit a drawing where no two crossed edges share an end-vertex and each edge is crossed at most once. They are a proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph GG with nn vertices, we present an O(n)O(n)-time algorithm that computes a straight-line drawing of GG in quadratic area, and an O(n3)O(n^3)-time algorithm that computes a straight-line drawing of GG with right-angle crossings in exponential area. Both these area requirements are worst-case optimal. We also show that it is NP-complete to test IC-planarity both in the general case and in the case in which a rotation system is fixed for the input graph. Furthermore, we describe a polynomial-time algorithm to test whether a set of matching edges can be added to a triangulated planar graph such that the resulting graph is IC-planar

    Bisimplicial edges in bipartite graphs

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    Bisimplicial edges in bipartite graphs are closely related to pivots in Gaussian elimination that avoid turning zeroes into non-zeroes. We present a new deterministic algorithm to nd such edges in bipartite graphs. The expected time complexity of our new algorithm is O(n2logn)O(n^2 \log n) on random bipartite graphs in which each edge is present with a fixed probability p, a polynomial improvement over the fastest algorithm found in the existing literature
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