1,495 research outputs found
A Note on Quasi-Triangulated Graphs
A graph is quasi-triangulated if each of its induced subgraphs has a vertex which is either simplicial (its neighbors form a clique) or cosimplicial (its nonneighbors form an independent set). We prove that a graph G is quasi-triangulated if and only if each induced subgraph H of G contains a vertex that does not lie in a hole, or an antihole, where a hole is a chordless cycle with at least four vertices, and an antihole is the complement of a hole. We also present an algorithm that recognizes a quasi-triangulated graph in O(nm) time
Recognizing and Drawing IC-planar Graphs
IC-planar graphs are those graphs that admit a drawing where no two crossed
edges share an end-vertex and each edge is crossed at most once. They are a
proper subfamily of the 1-planar graphs. Given an embedded IC-planar graph
with vertices, we present an -time algorithm that computes a
straight-line drawing of in quadratic area, and an -time algorithm
that computes a straight-line drawing of with right-angle crossings in
exponential area. Both these area requirements are worst-case optimal. We also
show that it is NP-complete to test IC-planarity both in the general case and
in the case in which a rotation system is fixed for the input graph.
Furthermore, we describe a polynomial-time algorithm to test whether a set of
matching edges can be added to a triangulated planar graph such that the
resulting graph is IC-planar
Bisimplicial edges in bipartite graphs
Bisimplicial edges in bipartite graphs are closely related to pivots in Gaussian elimination that avoid turning zeroes into non-zeroes. We present a new deterministic algorithm to nd such edges in bipartite graphs. The expected time complexity of our new algorithm is on random bipartite graphs in which each edge is present with a fixed probability p, a polynomial improvement over the fastest algorithm found in the existing literature
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