5,745 research outputs found
Reachability analysis of first-order definable pushdown systems
We study pushdown systems where control states, stack alphabet, and
transition relation, instead of being finite, are first-order definable in a
fixed countably-infinite structure. We show that the reachability analysis can
be addressed with the well-known saturation technique for the wide class of
oligomorphic structures. Moreover, for the more restrictive homogeneous
structures, we are able to give concrete complexity upper bounds. We show ample
applicability of our technique by presenting several concrete examples of
homogeneous structures, subsuming, with optimal complexity, known results from
the literature. We show that infinitely many such examples of homogeneous
structures can be obtained with the classical wreath product construction.Comment: to appear in CSL'1
Generalizing input-driven languages: theoretical and practical benefits
Regular languages (RL) are the simplest family in Chomsky's hierarchy. Thanks
to their simplicity they enjoy various nice algebraic and logic properties that
have been successfully exploited in many application fields. Practically all of
their related problems are decidable, so that they support automatic
verification algorithms. Also, they can be recognized in real-time.
Context-free languages (CFL) are another major family well-suited to
formalize programming, natural, and many other classes of languages; their
increased generative power w.r.t. RL, however, causes the loss of several
closure properties and of the decidability of important problems; furthermore
they need complex parsing algorithms. Thus, various subclasses thereof have
been defined with different goals, spanning from efficient, deterministic
parsing to closure properties, logic characterization and automatic
verification techniques.
Among CFL subclasses, so-called structured ones, i.e., those where the
typical tree-structure is visible in the sentences, exhibit many of the
algebraic and logic properties of RL, whereas deterministic CFL have been
thoroughly exploited in compiler construction and other application fields.
After surveying and comparing the main properties of those various language
families, we go back to operator precedence languages (OPL), an old family
through which R. Floyd pioneered deterministic parsing, and we show that they
offer unexpected properties in two fields so far investigated in totally
independent ways: they enable parsing parallelization in a more effective way
than traditional sequential parsers, and exhibit the same algebraic and logic
properties so far obtained only for less expressive language families
Monoid automata for displacement context-free languages
In 2007 Kambites presented an algebraic interpretation of
Chomsky-Schutzenberger theorem for context-free languages. We give an
interpretation of the corresponding theorem for the class of displacement
context-free languages which are equivalent to well-nested multiple
context-free languages. We also obtain a characterization of k-displacement
context-free languages in terms of monoid automata and show how such automata
can be simulated on two stacks. We introduce the simultaneous two-stack
automata and compare different variants of its definition. All the definitions
considered are shown to be equivalent basing on the geometric interpretation of
memory operations of these automata.Comment: Revised version for ESSLLI Student Session 2013 selected paper
How Much Lookahead is Needed to Win Infinite Games?
Delay games are two-player games of infinite duration in which one player may
delay her moves to obtain a lookahead on her opponent's moves. For
-regular winning conditions it is known that such games can be solved
in doubly-exponential time and that doubly-exponential lookahead is sufficient.
We improve upon both results by giving an exponential time algorithm and an
exponential upper bound on the necessary lookahead. This is complemented by
showing EXPTIME-hardness of the solution problem and tight exponential lower
bounds on the lookahead. Both lower bounds already hold for safety conditions.
Furthermore, solving delay games with reachability conditions is shown to be
PSPACE-complete.
This is a corrected version of the paper https://arxiv.org/abs/1412.3701v4
published originally on August 26, 2016
Towards Static Analysis of Functional Programs using Tree Automata Completion
This paper presents the first step of a wider research effort to apply tree
automata completion to the static analysis of functional programs. Tree
Automata Completion is a family of techniques for computing or approximating
the set of terms reachable by a rewriting relation. The completion algorithm we
focus on is parameterized by a set E of equations controlling the precision of
the approximation and influencing its termination. For completion to be used as
a static analysis, the first step is to guarantee its termination. In this
work, we thus give a sufficient condition on E and T(F) for completion
algorithm to always terminate. In the particular setting of functional
programs, this condition can be relaxed into a condition on E and T(C) (terms
built on the set of constructors) that is closer to what is done in the field
of static analysis, where abstractions are performed on data.Comment: Proceedings of WRLA'14. 201
Index problems for game automata
For a given regular language of infinite trees, one can ask about the minimal
number of priorities needed to recognize this language with a
non-deterministic, alternating, or weak alternating parity automaton. These
questions are known as, respectively, the non-deterministic, alternating, and
weak Rabin-Mostowski index problems. Whether they can be answered effectively
is a long-standing open problem, solved so far only for languages recognizable
by deterministic automata (the alternating variant trivializes).
We investigate a wider class of regular languages, recognizable by so-called
game automata, which can be seen as the closure of deterministic ones under
complementation and composition. Game automata are known to recognize languages
arbitrarily high in the alternating Rabin-Mostowski index hierarchy; that is,
the alternating index problem does not trivialize any more.
Our main contribution is that all three index problems are decidable for
languages recognizable by game automata. Additionally, we show that it is
decidable whether a given regular language can be recognized by a game
automaton
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