221 research outputs found

    Efficient duration modelling in the hierarchical hidden semi-Markov models and their applications

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    Modeling patterns in temporal data has arisen as an important problem in engineering and science. This has led to the popularity of several dynamic models, in particular the renowned hidden Markov model (HMM) [Rabiner, 1989]. Despite its widespread success in many cases, the standard HMM often fails to model more complex data whose elements are correlated hierarchically or over a long period. Such problems are, however, frequently encountered in practice. Existing efforts to overcome this weakness often address either one of these two aspects separately, mainly due to computational intractability. Motivated by this modeling challenge in many real world problems, in particular, for video surveillance and segmentation, this thesis aims to develop tractable probabilistic models that can jointly model duration and hierarchical information in a unified framework. We believe that jointly exploiting statistical strength from both properties will lead to more accurate and robust models for the needed task. To tackle the modeling aspect, we base our work on an intersection between dynamic graphical models and statistics of lifetime modeling. Realizing that the key bottleneck found in the existing works lies in the choice of the distribution for a state, we have successfully integrated the discrete Coxian distribution [Cox, 1955], a special class of phase-type distributions, into the HMM to form a novel and powerful stochastic model termed as the Coxian Hidden Semi-Markov Model (CxHSMM). We show that this model can still be expressed as a dynamic Bayesian network, and inference and learning can be derived analytically.Most importantly, it has four superior features over existing semi-Markov modelling: the parameter space is compact, computation is fast (almost the same as the HMM), close-formed estimation can be derived, and the Coxian is flexible enough to approximate a large class of distributions. Next, we exploit hierarchical decomposition in the data by borrowing analogy from the hierarchical hidden Markov model in [Fine et al., 1998, Bui et al., 2004] and introduce a new type of shallow structured graphical model that combines both duration and hierarchical modelling into a unified framework, termed the Coxian Switching Hidden Semi-Markov Models (CxSHSMM). The top layer is a Markov sequence of switching variables, while the bottom layer is a sequence of concatenated CxHSMMs whose parameters are determined by the switching variable at the top. Again, we provide a thorough analysis along with inference and learning machinery. We also show that semi-Markov models with arbitrary depth structure can easily be developed. In all cases we further address two practical issues: missing observations to unstable tracking and the use of partially labelled data to improve training accuracy. Motivated by real-world problems, our application contribution is a framework to recognize complex activities of daily livings (ADLs) and detect anomalies to provide better intelligent caring services for the elderly.Coarser activities with self duration distributions are represented using the CxHSMM. Complex activities are made of a sequence of coarser activities and represented at the top level in the CxSHSMM. Intensive experiments are conducted to evaluate our solutions against existing methods. In many cases, the superiority of the joint modeling and the Coxian parameterization over traditional methods is confirmed. The robustness of our proposed models is further demonstrated in a series of more challenging experiments, in which the tracking is often lost and activities considerably overlap. Our final contribution is an application of the switching Coxian model to segment education-oriented videos into coherent topical units. Our results again demonstrate such segmentation processes can benefit greatly from the joint modeling of duration and hierarchy

    Activity Analysis; Finding Explanations for Sets of Events

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    Automatic activity recognition is the computational process of analysing visual input and reasoning about detections to understand the performed events. In all but the simplest scenarios, an activity involves multiple interleaved events, some related and others independent. The activity in a car park or at a playground would typically include many events. This research assumes the possible events and any constraints between the events can be defined for the given scene. Analysing the activity should thus recognise a complete and consistent set of events; this is referred to as a global explanation of the activity. By seeking a global explanation that satisfies the activity’s constraints, infeasible interpretations can be avoided, and ambiguous observations may be resolved. An activity’s events and any natural constraints are defined using a grammar formalism. Attribute Multiset Grammars (AMG) are chosen because they allow defining hierarchies, as well as attribute rules and constraints. When used for recognition, detectors are employed to gather a set of detections. Parsing the set of detections by the AMG provides a global explanation. To find the best parse tree given a set of detections, a Bayesian network models the probability distribution over the space of possible parse trees. Heuristic and exhaustive search techniques are proposed to find the maximum a posteriori global explanation. The framework is tested for two activities: the activity in a bicycle rack, and around a building entrance. The first case study involves people locking bicycles onto a bicycle rack and picking them up later. The best global explanation for all detections gathered during the day resolves local ambiguities from occlusion or clutter. Intensive testing on 5 full days proved global analysis achieves higher recognition rates. The second case study tracks people and any objects they are carrying as they enter and exit a building entrance. A complete sequence of the person entering and exiting multiple times is recovered by the global explanation

    Character Recognition

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    Character recognition is one of the pattern recognition technologies that are most widely used in practical applications. This book presents recent advances that are relevant to character recognition, from technical topics such as image processing, feature extraction or classification, to new applications including human-computer interfaces. The goal of this book is to provide a reference source for academic research and for professionals working in the character recognition field

    Pattern Recognition

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    A wealth of advanced pattern recognition algorithms are emerging from the interdiscipline between technologies of effective visual features and the human-brain cognition process. Effective visual features are made possible through the rapid developments in appropriate sensor equipments, novel filter designs, and viable information processing architectures. While the understanding of human-brain cognition process broadens the way in which the computer can perform pattern recognition tasks. The present book is intended to collect representative researches around the globe focusing on low-level vision, filter design, features and image descriptors, data mining and analysis, and biologically inspired algorithms. The 27 chapters coved in this book disclose recent advances and new ideas in promoting the techniques, technology and applications of pattern recognition

    Humanoid Robots

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    For many years, the human being has been trying, in all ways, to recreate the complex mechanisms that form the human body. Such task is extremely complicated and the results are not totally satisfactory. However, with increasing technological advances based on theoretical and experimental researches, man gets, in a way, to copy or to imitate some systems of the human body. These researches not only intended to create humanoid robots, great part of them constituting autonomous systems, but also, in some way, to offer a higher knowledge of the systems that form the human body, objectifying possible applications in the technology of rehabilitation of human beings, gathering in a whole studies related not only to Robotics, but also to Biomechanics, Biomimmetics, Cybernetics, among other areas. This book presents a series of researches inspired by this ideal, carried through by various researchers worldwide, looking for to analyze and to discuss diverse subjects related to humanoid robots. The presented contributions explore aspects about robotic hands, learning, language, vision and locomotion

    Non-acted multi-view audio-visual dyadic interactions. Project non-verbal emotion recognition in dyadic scenarios and speaker segmentation

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    Treballs finals del Màster de Fonaments de Ciència de Dades, Facultat de matemàtiques, Universitat de Barcelona, Any: 2019, Tutor: Sergio Escalera Guerrero i Cristina Palmero[en] In particular, this Master Thesis is focused on the development of baseline Emotion Recognition System in a dyadic environment using raw and handcraft audio features and cropped faces from the videos. This system is analyzed at frame and utterance level without temporal information. As well, a baseline Speaker Segmenta- tion System has been developed to facilitate the annotation task. For this reason, an exhaustive study of the state-of-the-art on emotion recognition and speaker segmentation techniques has been conducted, paying particular attention on Deep Learning techniques for emotion recognition and clustering for speaker aegmentation. While studying the state-of-the-art from the theoretical point of view, a dataset consisting of videos of sessions of dyadic interactions between individuals in different scenarios has been recorded. Different attributes were captured and labelled from these videos: body pose, hand pose, emotion, age, gender, etc. Once the ar- chitectures for emotion recognition have been trained with other dataset, a proof of concept is done with this new database in order to extract conclusions. In addition, this database can help future systems to achieve better results. A large number of experiments with audio and video are performed to create the emotion recognition system. The IEMOCAP database is used to perform the training and evaluation experiments of the emotion recognition system. Once the audio and video are trained separately with two different architectures, a fusion of both methods is done. In this work, the importance of preprocessing data (face detection, windows analysis length, handcrafted features, etc.) and choosing the correct parameters for the architectures (network depth, fusion, etc.) has been demonstrated and studied. On the other hand, the experiments for the speaker segmentation system are performed with a piece of audio from IEMOCAP database. In this work, the prerprocessing steps, the problems of an unsupervised system such as clustering and the feature representation are studied and discussed. Finally, the conclusions drawn throughout this work are exposed, as well as the possible lines of future work including new systems for emotion recognition and the experiments with the database recorded in this work

    Advances in Image Processing, Analysis and Recognition Technology

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    For many decades, researchers have been trying to make computers’ analysis of images as effective as the system of human vision is. For this purpose, many algorithms and systems have previously been created. The whole process covers various stages, including image processing, representation and recognition. The results of this work can be applied to many computer-assisted areas of everyday life. They improve particular activities and provide handy tools, which are sometimes only for entertainment, but quite often, they significantly increase our safety. In fact, the practical implementation of image processing algorithms is particularly wide. Moreover, the rapid growth of computational complexity and computer efficiency has allowed for the development of more sophisticated and effective algorithms and tools. Although significant progress has been made so far, many issues still remain, resulting in the need for the development of novel approaches

    Introductory Computer Forensics

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    INTERPOL (International Police) built cybercrime programs to keep up with emerging cyber threats, and aims to coordinate and assist international operations for ?ghting crimes involving computers. Although signi?cant international efforts are being made in dealing with cybercrime and cyber-terrorism, ?nding effective, cooperative, and collaborative ways to deal with complicated cases that span multiple jurisdictions has proven dif?cult in practic

    Change blindness: eradication of gestalt strategies

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    Arrays of eight, texture-defined rectangles were used as stimuli in a one-shot change blindness (CB) task where there was a 50% chance that one rectangle would change orientation between two successive presentations separated by an interval. CB was eliminated by cueing the target rectangle in the first stimulus, reduced by cueing in the interval and unaffected by cueing in the second presentation. This supports the idea that a representation was formed that persisted through the interval before being 'overwritten' by the second presentation (Landman et al, 2003 Vision Research 43149–164]. Another possibility is that participants used some kind of grouping or Gestalt strategy. To test this we changed the spatial position of the rectangles in the second presentation by shifting them along imaginary spokes (by ±1 degree) emanating from the central fixation point. There was no significant difference seen in performance between this and the standard task [F(1,4)=2.565, p=0.185]. This may suggest two things: (i) Gestalt grouping is not used as a strategy in these tasks, and (ii) it gives further weight to the argument that objects may be stored and retrieved from a pre-attentional store during this task
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