793,498 research outputs found

    Spatial and Temporal Modeling for Human Activity Recognition from Multimodal Sequential Data

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    Human Activity Recognition (HAR) has been an intense research area for more than a decade. Different sensors, ranging from 2D and 3D cameras to accelerometers, gyroscopes, and magnetometers, have been employed to generate multimodal signals to detect various human activities. With the advancement of sensing technology and the popularity of mobile devices, depth cameras and wearable devices, such as Microsoft Kinect and smart wristbands, open a unprecedented opportunity to solve the challenging HAR problem by learning expressive representations from the multimodal signals recording huge amounts of daily activities which comprise a rich set of categories. Although competitive performance has been reported, existing methods focus on the statistical or spatial representation of the human activity sequence; while the internal temporal dynamics of the human activity sequence are not sufficiently exploited. As a result, they often face the challenge of recognizing visually similar activities composed of dynamic patterns in different temporal order. In addition, many model-driven methods based on sophisticated features and carefully-designed classifiers are computationally demanding and unable to scale to a large dataset. In this dissertation, we propose to address these challenges from three different perspectives; namely, 3D spatial relationship modeling, dynamic temporal quantization, and temporal order encoding. We propose a novel octree-based algorithm for computing the 3D spatial relationships between objects from a 3D point cloud captured by a Kinect sensor. A set of 26 3D spatial directions are defined to describe the spatial relationship of an object with respect to a reference object. These 3D directions are implemented as a set of spatial operators, such as AboveSouthEast and BelowNorthWest, of an event query language to query human activities in an indoor environment; for example, A person walks in the hallway from north to south. The performance is quantitatively evaluated in a public RGBD object dataset and qualitatively investigated in a live video computing platform. In order to address the challenge of temporal modeling in human action recognition, we introduce the dynamic temporal quantization, a clustering-like algorithm to quantize human action sequences of varied lengths into fixed-size quantized vectors. A two-step optimization algorithm is proposed to jointly optimize the quantization of the original sequence. In the aggregation step, frames falling into the sample segment are aggregated by max-polling and produce the quantized representation of the segment. During the assignment step, frame-segment assignment is updated according to dynamic time warping, while the temporal order of the entire sequence is preserved. The proposed technique is evaluated on three public 3D human action datasets and achieves state-of-the-art performance. Finally, we propose a novel temporal order encoding approach that models the temporal dynamics of the sequential data for human activity recognition. The algorithm encodes the temporal order of the latent patterns extracted by the subspace projection and generates a highly compact First-Take-All (FTA) feature vector representing the entire sequential data. An optimization algorithm is further introduced to learn the optimized projections in order to increase the discriminative power of the FTA feature. The compactness of the FTA feature makes it extremely efficient for human activity recognition with nearest neighbor search based on Hamming distance. Experimental results on two public human activity datasets demonstrate the advantages of the FTA feature over state-of-the-art methods in both accuracy and efficiency

    Learning Action Maps of Large Environments via First-Person Vision

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    When people observe and interact with physical spaces, they are able to associate functionality to regions in the environment. Our goal is to automate dense functional understanding of large spaces by leveraging sparse activity demonstrations recorded from an ego-centric viewpoint. The method we describe enables functionality estimation in large scenes where people have behaved, as well as novel scenes where no behaviors are observed. Our method learns and predicts "Action Maps", which encode the ability for a user to perform activities at various locations. With the usage of an egocentric camera to observe human activities, our method scales with the size of the scene without the need for mounting multiple static surveillance cameras and is well-suited to the task of observing activities up-close. We demonstrate that by capturing appearance-based attributes of the environment and associating these attributes with activity demonstrations, our proposed mathematical framework allows for the prediction of Action Maps in new environments. Additionally, we offer a preliminary glance of the applicability of Action Maps by demonstrating a proof-of-concept application in which they are used in concert with activity detections to perform localization.Comment: To appear at CVPR 201

    VideoGraph: Recognizing Minutes-Long Human Activities in Videos

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    Many human activities take minutes to unfold. To represent them, related works opt for statistical pooling, which neglects the temporal structure. Others opt for convolutional methods, as CNN and Non-Local. While successful in learning temporal concepts, they are short of modeling minutes-long temporal dependencies. We propose VideoGraph, a method to achieve the best of two worlds: represent minutes-long human activities and learn their underlying temporal structure. VideoGraph learns a graph-based representation for human activities. The graph, its nodes and edges are learned entirely from video datasets, making VideoGraph applicable to problems without node-level annotation. The result is improvements over related works on benchmarks: Epic-Kitchen and Breakfast. Besides, we demonstrate that VideoGraph is able to learn the temporal structure of human activities in minutes-long videos
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