151,252 research outputs found

    Qualitative and quantitative spatio-temporal relations in daily living activity recognition

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    For the effective operation of intelligent assistive systems working in real-world human environments, it is important to be able to recognise human activities and their intentions. In this paper we propose a novel approach to activity recognition from visual data. Our approach is based on qualitative and quantitative spatio-temporal features which encode the interactions between human subjects and objects in an efficient manner. Unlike the state of the art, our approach uses significantly fewer assumptions and does not require knowledge about object types, their affordances, or the sub-level activities that high-level activities consist of. We perform an automatic feature selection process which provides the most representative descriptions of the learnt activities. We validated the method using these descriptions on the CAD-120 benchmark dataset, consisting of video sequences showing humans performing daily real-world activities. The method is shown to outperform state of the art benchmarks

    Early Recognition of Human Activities from First-Person Videos Using Onset Representations

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    In this paper, we propose a methodology for early recognition of human activities from videos taken with a first-person viewpoint. Early recognition, which is also known as activity prediction, is an ability to infer an ongoing activity at its early stage. We present an algorithm to perform recognition of activities targeted at the camera from streaming videos, making the system to predict intended activities of the interacting person and avoid harmful events before they actually happen. We introduce the novel concept of 'onset' that efficiently summarizes pre-activity observations, and design an approach to consider event history in addition to ongoing video observation for early first-person recognition of activities. We propose to represent onset using cascade histograms of time series gradients, and we describe a novel algorithmic setup to take advantage of onset for early recognition of activities. The experimental results clearly illustrate that the proposed concept of onset enables better/earlier recognition of human activities from first-person videos

    Learning Robot Activities from First-Person Human Videos Using Convolutional Future Regression

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    We design a new approach that allows robot learning of new activities from unlabeled human example videos. Given videos of humans executing the same activity from a human's viewpoint (i.e., first-person videos), our objective is to make the robot learn the temporal structure of the activity as its future regression network, and learn to transfer such model for its own motor execution. We present a new deep learning model: We extend the state-of-the-art convolutional object detection network for the representation/estimation of human hands in training videos, and newly introduce the concept of using a fully convolutional network to regress (i.e., predict) the intermediate scene representation corresponding to the future frame (e.g., 1-2 seconds later). Combining these allows direct prediction of future locations of human hands and objects, which enables the robot to infer the motor control plan using our manipulation network. We experimentally confirm that our approach makes learning of robot activities from unlabeled human interaction videos possible, and demonstrate that our robot is able to execute the learned collaborative activities in real-time directly based on its camera input

    RGBD Datasets: Past, Present and Future

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    Since the launch of the Microsoft Kinect, scores of RGBD datasets have been released. These have propelled advances in areas from reconstruction to gesture recognition. In this paper we explore the field, reviewing datasets across eight categories: semantics, object pose estimation, camera tracking, scene reconstruction, object tracking, human actions, faces and identification. By extracting relevant information in each category we help researchers to find appropriate data for their needs, and we consider which datasets have succeeded in driving computer vision forward and why. Finally, we examine the future of RGBD datasets. We identify key areas which are currently underexplored, and suggest that future directions may include synthetic data and dense reconstructions of static and dynamic scenes.Comment: 8 pages excluding references (CVPR style

    Coherent Multi-Sentence Video Description with Variable Level of Detail

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    Humans can easily describe what they see in a coherent way and at varying level of detail. However, existing approaches for automatic video description are mainly focused on single sentence generation and produce descriptions at a fixed level of detail. In this paper, we address both of these limitations: for a variable level of detail we produce coherent multi-sentence descriptions of complex videos. We follow a two-step approach where we first learn to predict a semantic representation (SR) from video and then generate natural language descriptions from the SR. To produce consistent multi-sentence descriptions, we model across-sentence consistency at the level of the SR by enforcing a consistent topic. We also contribute both to the visual recognition of objects proposing a hand-centric approach as well as to the robust generation of sentences using a word lattice. Human judges rate our multi-sentence descriptions as more readable, correct, and relevant than related work. To understand the difference between more detailed and shorter descriptions, we collect and analyze a video description corpus of three levels of detail.Comment: 10 page

    Discriminatively Trained Latent Ordinal Model for Video Classification

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    We study the problem of video classification for facial analysis and human action recognition. We propose a novel weakly supervised learning method that models the video as a sequence of automatically mined, discriminative sub-events (eg. onset and offset phase for "smile", running and jumping for "highjump"). The proposed model is inspired by the recent works on Multiple Instance Learning and latent SVM/HCRF -- it extends such frameworks to model the ordinal aspect in the videos, approximately. We obtain consistent improvements over relevant competitive baselines on four challenging and publicly available video based facial analysis datasets for prediction of expression, clinical pain and intent in dyadic conversations and on three challenging human action datasets. We also validate the method with qualitative results and show that they largely support the intuitions behind the method.Comment: Paper accepted in IEEE TPAMI. arXiv admin note: substantial text overlap with arXiv:1604.0150
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