3,467 research outputs found

    Linguistic image of the Kazakh worldview in the national ornament

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    Introduction: Today a comprehensive study of the Kazakh craft is of great importance both for science and for life experience. In the third millennium, the self-identification of the peoples of the world reached a new level of research. National properties are not only monuments, but appear as objects of research through various spectrums of scientific perception. The purpose of our article is to study the linguistic representation of the Kazakh worldview in the national ornament. Materials and Methods: Along with the methods of accumulation and differentiation, the methods of comparative historical analysis are used in the research work. Results and Discussion: The problem of reflecting the linguistic picture of the world in the national ornament, which is a rich heritage of the people, a symbol of their culture, an example of the works of masters is considered in the article. Conclusions: The history, classification and elements of the art of ornamentation, which were created together with the people over the centuries and became their material and spiritual good were analyzed.Introducciรณn: Hoy en dรญa, un estudio exhaustivo de la artesanรญa kazaja es de gran importancia tanto para la ciencia como para la experiencia de vida. En el tercer milenio, la autoidentificaciรณn de los pueblos del mundo alcanzรณ un nuevo nivel de investigaciรณn. Los bienes nacionales no son sรณlo monumentos, sino que aparecen como objetos de investigaciรณn a travรฉs de diversos espectros de percepciรณn cientรญfica. El propรณsito de nuestro artรญculo es estudiar la representaciรณn lingรผรญstica de la cosmovisiรณn kazaja en el ornamento nacional. Materiales y Mรฉtodos: Junto con los mรฉtodos de acumulaciรณn y diferenciaciรณn, en el trabajo de investigaciรณn se utilizan los mรฉtodos de anรกlisis histรณrico comparativo. Resultados y Discusiรณn: En el artรญculo se considera el problema de reflejar la imagen lingรผรญstica del mundo en el ornamento nacional, que es un rico patrimonio de las personas, un sรญmbolo de su cultura, un ejemplo de las obras de los maestros. Conclusiones: Se analizรณ la historia, clasificaciรณn y elementos del arte de la ornamentaciรณn, que fueron creados junto con el pueblo a lo largo de los siglos y se convirtieron en su bien material y espiritual

    Imitating the Brain: Autonomous Robots Harnessing the Power of Artificial Neural Networks

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    Artificial Neural Networks (ANNs) imitate biological neural networks, which can have billions of neurons with trillions of interconnections. The first half of this paper focuses on fully-connected ANNs and hardware neural networks. The latter half of this paper focuses on Deep Learning, a strategy in Artificial Intelligence based on massive ANN architectures. We focus on Deep Convolutional Neural Networks, some of which are capable of differentiating between thousands of objects by self-learning from millions of images. We complete research in two areas of focus within the field of ANNs, and we provide ongoing work for and recommend two more areas of research in the future. A hardware neural network was built from inexpensive microprocessors with the capability of not only solving logic operations but to also autonomously drive a model car without hitting any obstacles. We also presented a strategic approach to using the power of Deep Learning to abstract a control program for a mobile robot. The robot successfully learned to avoid obstacles based only on raw RGB images not only in its original area of training, but also in three other environments it had never been exposed to before. Lastly, we contribute work to and recommended two applications of Deep Learning to a robotic platform. One application would be able to recognize and assist individuals based solely on facial recognition and scheduling. A system like this can serve as a personable, non-intrusive reminder system for patients with dementia or Alzheimerโ€™s. The other recommended application would allow the capability of identifying various objects in rooms and pin pointing them with coordinates based on a map

    Development of a surrogate bruising detection system to describe potential bruising patterns associated with common childhood falls.

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    Child abuse is a leading cause of fatality in children aged 0-4 years. An estimated 1,700 children die annually as a result of child abuse of which threequarters (75.7%) of the children were younger than 4 years old1. Infants (younger than 1 year) had the highest rate of fatalities among the group. Many of the serious injuries and fatalities could have potentially been prevented if clinicians and child protective services were able to better distinguish between injuries associated with abuse versus those caused by accidents. Missed cases of child abuse have been shown to be as high as 71% of all admitted cases, where children are presented at hospitals for their injuries and not evaluated as being abused 2. Additionally, when child abuse is legally pursued for criminal charges, a little more than half of the cases move forward to prosecution as opposed to being screened out for reasons including the need for further investigation or insufficient evidence 3. Therefore there is a need to provide clinicians, child protective services and law enforcement personnel with improved knowledge related to the types of injuries that are possible from common household accidents that are often reported to be the underlying cause of injury in child abuse. Bruising is an early sign of abuse, and can be an effective indicator of child abuse. Although not life threatening, bruising injuries or bruising patterns provide a โ€œroadmapโ€ documenting a childโ€™s exposure to impact. Previous research has relied upon the use of instrumented anthropomorphic test devices, or test dummies, to investigate injury risk in common childhood falls and accidents in addition to head injury and bone fracture risk in children 4-7. However, the ability to predict bruising patterns occurring in association with falsely reported events in child abuse does not exist, and could prove extremely useful in the distinction between abusive and accidental injuries. This study required the modification of an existing pediatric test dummy to allow for the prediction of potential bruising locations and bruising patterns in children during common household fall events that are often stated as false scenarios in child abuse. The scope of this project included the development of a โ€œsensing skinโ€ that was adapted to a commercial pediatric test dummy. This modified test dummy was then used in mock laboratory experiments replicating common household injury events while the โ€œsensing skinโ€ measured and recorded levels of impact force and locations of impact on the human surrogate. The data from the โ€œsensing skinโ€ was acquired and compiled in a computerized visual body map image displaying the areas of contact or impact locations. This body map image provided a โ€œroadmapโ€ of the human surrogateโ€™s contact exposure during the specific fall event and defined a compatible impact roadmapโ€“specific event combination. Impact roadmapโ€“event combinations for various common household falls provide an indication of where potential bruising could occur. This knowledge of potential bruising patterns could aid clinicians in distinguishing between abusive and accidental injuries for specific fall types

    Treasures from Near Eastern Looms

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    The exhibition and catalogue held at Bowdoin College Museum of Art, Brunswick, Me., Sept. 11, 1981 to Nov. 22, 1981 and The Textile Museum, Washington, D.C., Dec. 11, 1981 to Feb. 6, 1982 Photographs by Robert H. Stillwell.https://digitalcommons.bowdoin.edu/art-museum-exhibition-catalogs/1090/thumbnail.jp

    New carpets for new markets: production and consumption of indo-persian carpets in 16th and 17th centuries

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    Contรฉm um ficheiro de apรชndices que nรฃo estรฃo anexos. Estรฃo disponรญveis no CD na Biblioteca Mรกrio Sottomayor CardiaCarpets belonging to the so-called โ€˜Indo-Persianโ€™ type are among the most esteemed Islamic carpets from 17th-century Europe, based on their numerous representations that survive in 16th- and 17th-century European paintings and in the inventories of the great houses of many European countries. 1 The approximately 80 โ€˜Indo-Persianโ€™ carpets extant in Portuguese collections support the perception that this carpet type was certainly being produced in great quantities.2 Their appropriation by the state in 1834, as a result of the abolishment of the convents3 where they had arrived during the 17th century, led to their incorporation in Portuguese public collections and, thus explains their survival in such high numbers. With the exception of two examples (84Tp and 26.277, Appendix D) that can be linked to the aristocracy and are included in this study, the provenance of about 90 percent of these 17th century objects is well recorded. They can be associated with convents or churches where they were used in the past, although the exact date of their import is unknown.4 Therefore, they present an exceptional opportunity to increase our knowledge about the โ€˜Indo-Persianโ€™ carpet type, especially when compared with the small numbers of surviving carpets with 17th century provenance in collections from Europe, particularly the Netherlands5, or elsewhere in the world

    Rhapsodic Objects

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    Circulation and imitation of cultural products are key factors in shaping the material world.The contributions explore how technical knowledge, immaterial desires, and political agendas impacted the production and consumption of visual and material culture in different times and places. They map a new a multidirectional market for cultural goods in which the source countries can be positioned at the center

    Indoor Scene Reconstruction Using the Manhattan Assumption

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    Robots are being developed to be co-inhabitants to help the elderly people in an assisted environment. A semantic map can provide robots a lot of information in the environment they cohabit with people. So far, most mapping algorithms have been limited to build maps only based on visible points without much consideration on the occluded parts. This research is two-fold. First, it aims to develop a complete map to help robots gain a deeper insight of the house. The second goal is to reconstruct scenes by mimicking people๏ฟฝs indoor understanding. Based on the Manhattan assumption, we propose a technique that separates an indoor scene into major structures and indoor objects. The room structures are reconstructed with ideal planes to render each side of the room. The unseen regions of major structures and objects are generated by extending visible planes. Our system is applied to an artificial kitchen scene and a typical living-room scene. The results show that the generated maps are more complete and semantically meaningful than the ones created by traditional data-driven approaches. Our algorithm has great potential to improve robots๏ฟฝ efficiency by accurately locating itself in a cluttered scene and finding useful objects.Electrical Engineerin

    ์‹œ๊ฐ์  ์˜๋„๊ฐ€ ์ง€๋ฐฐ์ ์ธ ๊ณต๊ฐ„์„ ์œ„ํ•œ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋””์ž์ธ์— ๊ด€ํ•œ ์—ฐ๊ตฌ

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    ํ•™์œ„๋…ผ๋ฌธ (๋ฐ•์‚ฌ) -- ์„œ์šธ๋Œ€ํ•™๊ต ๋Œ€ํ•™์› : ๋ฏธ์ˆ ๋Œ€ํ•™ ๋””์ž์ธํ•™๋ถ€ ๋””์ž์ธ์ „๊ณต, 2021. 2. ๊น€๊ฒฝ์„ .This dissertation seeks to explore the possibilities of visual communication design within the field of spatial design. Spatial Graphics is defined as a means of communication in which the nature and intention of the space is effectively communicated through visual expression. The aim of this thesis, on the one hand, is to articulate practices and strategies of visual communication as legitimate spatial design, while at the same time expanding the understanding of space with dominant visual intent so that new interactions and forms of communication can be revealed. Countless graphic designers have utilized visual language as a means of organizing and designing space, resulting in interdisciplinary collaborations between architects, interior designers, and other artists. Thus, one can observe traces of aesthetic and cultural influences on the work of contemporary graphic designers, reflecting a development toward greater independence. In this context, design as a concept is no longer confined to static, closed forms, but is largely integrated with dynamic environments in which life is lived and experienced. This dissertation should be understood as a contribution to understanding how graphic design as a discipline can extend its potential to encompass spatial design. The latter is an area that has been relatively less examined within the graphic design field. Expanding the potential of graphic design, this dissertation seeks to explore the possibilities of reading the field as an articulation of a multi-sensory experience by paying particular attention to graphic designs contextual diversity in a variety of disciplinary contexts. The dissertation thus focuses on a central trend in the graphic design field: the ways in which the practice of graphic design as a communicative discourse constitutes crucial and aesthetic interventions into public space. These interventions illustrate, among other things, how central properties within graphic design methodologies and approaches can recite and intensify spatial strategies and potentials in the environmental framework inhabited by people. To this end, an important dimension for the conduction of this research was the professional background knowledge and diverse work experiences of the researcher as a seasoned practitioner within the field of graphic design. The specific methods of conducting research for this paper are as follows: First, the concepts, historical meaning, and components of space are examined and analyzed. Secondly, the method of spatial graphics is described through case analysis and spatial characteristics. The main purpose of this dissertation is to explore the possibilities of constructing a significant model that stages, frames, and enables the coordinates for future research on the relationship between graphic design and space consciousness, and more specifically a model that draws the coordinates of a new spatial interpretation and visualization within the field of graphic design.๋ณธ ๋…ผ๋ฌธ์€ ๊ณต๊ฐ„ ๋””์ž์ธ ์˜์—ญ์— ๋‚ด์žฌํ•˜๋Š” ๋น„์ฃผ์–ผ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋””์ž์ธ์˜ ๊ฐ€๋Šฅ์„ฑ์„ ํƒ๊ตฌํ•œ๋‹ค. ๊ณต๊ฐ„ ๊ทธ๋ž˜ํ”ฝ์ด๋ž€ ์‹œ๊ฐ์  ํ‘œํ˜„์„ ํ†ตํ•ด ๊ณต๊ฐ„์˜ ์„ฑ๊ฒฉ๊ณผ ์˜๋„๋ฅผ ํšจ๊ณผ์ ์œผ๋กœ ์ „๋‹ฌํ•˜๋Š” ์˜์‚ฌ์†Œํ†ต ์ˆ˜๋‹จ์„ ์ผ์ปซ๋Š”๋‹ค. ๋ณธ ์—ฐ๊ตฌ์˜ ๋ชฉ์ ์€ ๊ณต๊ฐ„ ๋””์ž์ธ์œผ๋กœ์„œ ๋น„์ฃผ์–ผ ์ปค๋ฎค๋‹ˆ์ผ€์ด์…˜ ๋””์ž์ธ์˜ ํƒ€๋‹น์„ฑ์„ ํ‘œ๋ช…ํ•˜๊ณ , ๋‚˜์•„๊ฐ€ ์‹œ๊ฐ์  ์˜๋„๊ฐ€ ์ง€๋ฐฐ์ ์ธ ๊ณต๊ฐ„์— ๋Œ€ํ•œ ์ดํ•ด๋ฅผ ํ™•์žฅํ•จ์œผ๋กœ์จ ์ƒˆ๋กœ์šด ์ƒํ˜ธ์ž‘์šฉ๊ณผ ์˜์‚ฌ์†Œํ†ต ํ˜•์‹์„ ๋ฐœ๊ฒฌํ•˜๋Š” ๋ฐ ์žˆ๋‹ค. ๋””์ž์ธ์€ ์šฐ๋ฆฌ๊ฐ€ ์‚ถ์„ ๊ฒฝํ—˜ํ•˜๋Š” ๋ฐฉ์‹, ๊ทธ๋Ÿฌ๋ฏ€๋กœ ๋ฌผ๋ฆฌ์  ๊ณต๊ฐ„์„ ๊ฒฝํ—˜ํ•˜๋Š” ๋ฐฉ์‹์— ํฐ ์˜ํ–ฅ์„ ๋ฏธ์นœ๋‹ค. ๋Œ€๋‹ค์ˆ˜์˜ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ด๋„ˆ๋“ค์€ ๊ณต๊ฐ„์„ ๊ตฌ์„ฑํ•˜๊ณ  ์„ค๊ณ„ํ•˜๋Š” ์ˆ˜๋‹จ์œผ๋กœ ์‹œ๊ฐ์  ์–ธ์–ด๋ฅผ ํ™œ์šฉํ•˜์—ฌ ๊ฑด์ถ•๊ฐ€, ์‹ค๋‚ด ๋””์ž์ด๋„ˆ, ๊ทธ ๋ฐ–์˜ ๋‹ค์–‘ํ•œ ์˜ˆ์ˆ ๊ฐ€๋“ค๊ณผ ํ•จ๊ป˜ ํ•™์ œ์  ํ˜‘์—…์„ ์ด๋ฃจ์–ด ์™”๋‹ค. ์ด๋Ÿฌํ•œ ๋™์‹œ๋Œ€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ด๋„ˆ๋“ค์˜ ์ž‘์—…์€ ๋”์šฑ ๋ฐœ์ „๋œ ๋…๋ฆฝ์„ฑ์„ ๋ฐ˜์˜ํ•จ์œผ๋กœ์จ ๋ฏธํ•™์ , ๋ฌธํ™”์  ์˜ํ–ฅ์„ ๋ฏธ์ณค๋‹ค. ์ด๋Ÿฌํ•œ ๋งฅ๋ฝ์—์„œ, ๋””์ž์ธ์ด๋ผ๋Š” ๊ฐœ๋…์€ ๊ณ ์ •๋˜๊ณ  ํ์‡„๋œ ํ˜•์‹์œผ๋กœ ๊ตญํ•œ๋  ์ˆ˜ ์—†์œผ๋ฉฐ, ์˜คํžˆ๋ ค ์šฐ๋ฆฌ๊ฐ€ ์‚ด์•„๊ฐ€๊ณ  ๊ฒฝํ—˜ํ•˜๋Š” ์—ญ๋™์ ์ธ ํ™˜๊ฒฝ๊ณผ ์œตํ•ฉ๋˜์–ด ์žˆ๋‹ค๊ณ  ํ•  ์ˆ˜ ์žˆ๋‹ค. ์ด์— ๋ณธ ๋…ผ๋ฌธ์€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ์—ฐ๊ตฌ์—์„œ ์ƒ๋Œ€์ ์œผ๋กœ ๊ฐ„๊ณผ๋˜์–ด ์˜จ ๊ณต๊ฐ„ ๋””์ž์ธ์œผ๋กœ์„œ ๊ทธ๊ฒƒ์˜ ํ™•์žฅ ๊ฐ€๋Šฅ์„ฑ์„ ๊ทœ๋ช…ํ•˜๊ธฐ ์œ„ํ•ด, ํ•˜๋‚˜์˜ ํ•™๋ฌธ์œผ๋กœ์„œ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์ด ์–ด๋–ป๊ฒŒ ๊ณต๊ฐ„ ๋””์ž์ธ ๋ถ„์•ผ์— ์˜ํ–ฅ์„ ๋ฏธ์น˜๋Š”์ง€ ๋‹ค์–‘ํ•œ ์‚ฌ๋ก€๋ฅผ ํ†ตํ•ด ์‚ดํŽด๋ณธ๋‹ค. ํŠนํžˆ ๋ณธ๊ณ ๊ฐ€ ์ฃผ๋ชฉํ•˜๋Š” ์ง€์ ์€ ๋‹คํ•™์ œ์  ๊ด€์ ์„ ์ˆ˜์šฉํ•จ์œผ๋กœ์จ ์ƒ์‚ฐ๋˜๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์˜ ๋‹ค์–‘ํ•œ ๋งฅ๋ฝ์ด๋ฉฐ, ์ด๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์„ ๋‹ค๊ฐ๊ฐ์  ๊ฒฝํ—˜์˜ ํ‘œํ˜„์œผ๋กœ ์ดํ•ดํ•˜๋Š” ๋ฐ ํ•„์ˆ˜์ ์ด๋‹ค. ๋”ฐ๋ผ์„œ, ๋ณธ ์—ฐ๊ตฌ๋Š” ์˜ค๋Š˜๋‚  ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ๋ถ„์•ผ์—์„œ ๋‚˜ํƒ€๋‚˜๋Š” ์ค‘์‹ฌ์ ์ธ ๊ฒฝํ–ฅ์— ์ดˆ์ ์„ ๋งž์ถฐ, ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ์‹ค์ฒœ์ด ๋‹ด๋ก ์  ๊ธฐ๋Šฅ์„ ์ˆ˜ํ–‰ํ•จ์œผ๋กœ์จ ๊ณต๊ณต ๊ณต๊ฐ„์— ๋น„ํŒ์ ์ด๊ณ  ๋ฏธ์ ์œผ๋กœ ๊ฐœ์ž…ํ•˜๋Š” ๋ฐฉ์‹์„ ํƒ๊ตฌํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ฐœ์ž…์€ ๋ฌด์—‡๋ณด๋‹ค๋„ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์˜ ๋ฐฉ๋ฒ•๋ก  ๋ฐ ์ ‘๊ทผ ๋ฐฉ์‹์— ๋‚ด์žฌ๋œ ๊ณ ์œ ํ•œ ํŠน์„ฑ์— ์˜ํ•œ ๊ฒƒ์œผ๋กœ, ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์€ ๊ทธ ์ž์ฒด๋กœ ์šฐ๋ฆฌ๊ฐ€ ์ƒํ™œํ•˜๋Š” ํ™˜๊ฒฝ ์ฒด์ œ ๋‚ด๋ถ€์˜ ๊ณต๊ฐ„์  ์ „๋žต๊ณผ ์ž ์žฌ์„ฑ์„ ์ƒ์—ฐํ•˜๊ณ  ๋˜ ๊ฐ•ํ™”ํ•˜๋Š” ๋ฐฉ์‹์„ ๋ช…์‹œํ•˜๊ธฐ ๋•Œ๋ฌธ์ด๋‹ค. ์—ฐ๊ตฌ์ž๊ฐ€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ด๋„ˆ๋กœ ํ™œ๋™ํ•˜๋ฉด์„œ ์Œ“์€ ์ „๋ฌธ์ ์ธ ์‹œ๊ฐ๊ณผ ์‹ค๋ฌด ๊ฒฝํ—˜์€ ์ด๋Ÿฌํ•œ ์—ฐ๊ตฌ๋ฅผ ์ˆ˜ํ–‰ํ•˜๋Š” ๋ฐ ์ค‘์š”ํ•œ ๋ฐฐ๊ฒฝ์ด ๋œ๋‹ค. ๋ณธ ๋…ผ๋ฌธ์˜ ๊ตฌ์ฒด์ ์ธ ์—ฐ๊ตฌ ๋ฐฉ๋ฒ•๋ก ์€ ๋‹ค์Œ๊ณผ ๊ฐ™๋‹ค. ๋จผ์ €, ๊ณต๊ฐ„์˜ ๊ฐœ๋…๊ณผ ๊ทธ๊ฒƒ์˜ ์—ญ์‚ฌ์  ์˜๋ฏธ ๋ฐ ๊ตฌ์„ฑ์š”์†Œ๋ฅผ ๊ฒ€ํ† ํ•˜๊ณ , ์ด๋ฅผ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ ์—ฐ๊ตฌ์˜ ๊ด€์ ์—์„œ ์‚ดํŽด๋ณธ๋‹ค. ๋‘˜์งธ, ๋™์‹œ๋Œ€ ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ์˜ ๋‹ค์–‘ํ•œ ์‚ฌ๋ก€๋“ค์— ๋Œ€ํ•œ ๋ถ„์„์„ ํ†ตํ•ด ๊ณต๊ฐ„ ๊ทธ๋ž˜ํ”ฝ์˜ ๊ธฐ๋ฒ•๊ณผ ๊ทธ๊ฒƒ์˜ ๊ณต๊ฐ„์  ํŠน์„ฑ์— ๋Œ€ํ•ด์„œ ์„ค๋ช…ํ•œ๋‹ค. ์ด๋Ÿฌํ•œ ๊ณผ์ •์„ ํ†ตํ•ด, ๋ณธ ๋…ผ๋ฌธ์ด ๊ถ๊ทน์ ์œผ๋กœ ๋ชฉํ‘œํ•˜๋Š” ๋ฐ”๋Š” ๊ทธ๋ž˜ํ”ฝ ๋””์ž์ธ๊ณผ ๊ณต๊ฐ„ ์ธ์‹ ์‚ฌ์ด์˜ ๊ด€๊ณ„๋ฅผ ์ƒํ˜ธ์ž‘์šฉ์˜ ๋งฅ๋ฝ์—์„œ ํŒŒ์•…ํ•˜๊ณ , ์ด๋ฅผ ์ƒˆ๋กœ์šด ๊ณต๊ฐ„ ํ•ด์„ ๋ฐ ์‹œ๊ฐํ™”๋ฅผ ๊ฐ€๋Šฅํ•˜๊ฒŒ ํ•˜๋Š” ํ™˜๊ฒฝ ๊ตฌ์„ฑ์˜ ์›๋ฆฌ๋กœ ๋…ผํ•˜๋Š” ๊ฒƒ์ด๋‹ค. ๋‚˜์•„๊ฐ€ ํ›„์† ์—ฐ๊ตฌ๋ฅผ ์œ„ํ•œ ๊ธฐํ‹€์„ ๋งˆ๋ จํ•˜๊ณ ์ž ์ด๋ฅผ ์ƒ์—ฐํ•˜๊ณ , ์ƒ์‚ฐํ•˜๊ณ  ๋˜ํ•œ ์ž‘๋™์‹œํ‚ค๋Š” ์ฃผ์š”ํ•œ ๋ชจ๋ธ์˜ ๊ตฌ์ถ• ๊ฐ€๋Šฅ์„ฑ์„ ํƒ๊ตฌํ•œ๋‹ค.1. Research Background 1 1.1. Introduction 1 1.2. Terminology 4 1.3. Structure Of Thesis 12 2. Research Context 14 2.1. Formation Of Graphic Space 14 2.2. Graphic Design As Spatial Practice 20 2.3. Typography In Space 28 2.4. Color And Light In Space 33 2.5. Object And Display In Space 36 2.6. Study In Place Branding 41 2.7. Study In Art and Design 46 3. Research Methods 52 3.1. Case Studies 52 3.2. Precedent Research Project 60 4. Visual Exploration 66 4.1. Theme Of Nature 69 4.2. Exhibition Identity 72 4.3. 3d Model 74 4.4. Visual Vocabulary 78 5. Exhibition 81 5.1. Exhibition at Art Hae Gallery 81 5.2. Exhibition at SNU Museum Of Art 91 6. Conclusion 105 Bibliography/References 107Docto
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