74,280 research outputs found
Interpreting Adversarially Trained Convolutional Neural Networks
We attempt to interpret how adversarially trained convolutional neural
networks (AT-CNNs) recognize objects. We design systematic approaches to
interpret AT-CNNs in both qualitative and quantitative ways and compare them
with normally trained models. Surprisingly, we find that adversarial training
alleviates the texture bias of standard CNNs when trained on object recognition
tasks, and helps CNNs learn a more shape-biased representation. We validate our
hypothesis from two aspects. First, we compare the salience maps of AT-CNNs and
standard CNNs on clean images and images under different transformations. The
comparison could visually show that the prediction of the two types of CNNs is
sensitive to dramatically different types of features. Second, to achieve
quantitative verification, we construct additional test datasets that destroy
either textures or shapes, such as style-transferred version of clean data,
saturated images and patch-shuffled ones, and then evaluate the classification
accuracy of AT-CNNs and normal CNNs on these datasets. Our findings shed some
light on why AT-CNNs are more robust than those normally trained ones and
contribute to a better understanding of adversarial training over CNNs from an
interpretation perspective.Comment: To apper in ICML1
Shape Generation using Spatially Partitioned Point Clouds
We propose a method to generate 3D shapes using point clouds. Given a
point-cloud representation of a 3D shape, our method builds a kd-tree to
spatially partition the points. This orders them consistently across all
shapes, resulting in reasonably good correspondences across all shapes. We then
use PCA analysis to derive a linear shape basis across the spatially
partitioned points, and optimize the point ordering by iteratively minimizing
the PCA reconstruction error. Even with the spatial sorting, the point clouds
are inherently noisy and the resulting distribution over the shape coefficients
can be highly multi-modal. We propose to use the expressive power of neural
networks to learn a distribution over the shape coefficients in a
generative-adversarial framework. Compared to 3D shape generative models
trained on voxel-representations, our point-based method is considerably more
light-weight and scalable, with little loss of quality. It also outperforms
simpler linear factor models such as Probabilistic PCA, both qualitatively and
quantitatively, on a number of categories from the ShapeNet dataset.
Furthermore, our method can easily incorporate other point attributes such as
normal and color information, an additional advantage over voxel-based
representations.Comment: To appear at BMVC 201
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