1,359 research outputs found

    Online Makespan Minimization with Parallel Schedules

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    In online makespan minimization a sequence of jobs σ=J1,...,Jn\sigma = J_1,..., J_n has to be scheduled on mm identical parallel machines so as to minimize the maximum completion time of any job. We investigate the problem with an essentially new model of resource augmentation. Here, an online algorithm is allowed to build several schedules in parallel while processing σ\sigma. At the end of the scheduling process the best schedule is selected. This model can be viewed as providing an online algorithm with extra space, which is invested to maintain multiple solutions. The setting is of particular interest in parallel processing environments where each processor can maintain a single or a small set of solutions. We develop a (4/3+\eps)-competitive algorithm, for any 0<\eps\leq 1, that uses a number of 1/\eps^{O(\log (1/\eps))} schedules. We also give a (1+\eps)-competitive algorithm, for any 0<\eps\leq 1, that builds a polynomial number of (m/\eps)^{O(\log (1/\eps) / \eps)} schedules. This value depends on mm but is independent of the input σ\sigma. The performance guarantees are nearly best possible. We show that any algorithm that achieves a competitiveness smaller than 4/3 must construct Ω(m)\Omega(m) schedules. Our algorithms make use of novel guessing schemes that (1) predict the optimum makespan of a job sequence σ\sigma to within a factor of 1+\eps and (2) guess the job processing times and their frequencies in σ\sigma. In (2) we have to sparsify the universe of all guesses so as to reduce the number of schedules to a constant. The competitive ratios achieved using parallel schedules are considerably smaller than those in the standard problem without resource augmentation

    Energy-Efficient Multiprocessor Scheduling for Flow Time and Makespan

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    We consider energy-efficient scheduling on multiprocessors, where the speed of each processor can be individually scaled, and a processor consumes power sαs^{\alpha} when running at speed ss, for α>1\alpha>1. A scheduling algorithm needs to decide at any time both processor allocations and processor speeds for a set of parallel jobs with time-varying parallelism. The objective is to minimize the sum of the total energy consumption and certain performance metric, which in this paper includes total flow time and makespan. For both objectives, we present instantaneous parallelism clairvoyant (IP-clairvoyant) algorithms that are aware of the instantaneous parallelism of the jobs at any time but not their future characteristics, such as remaining parallelism and work. For total flow time plus energy, we present an O(1)O(1)-competitive algorithm, which significantly improves upon the best known non-clairvoyant algorithm and is the first constant competitive result on multiprocessor speed scaling for parallel jobs. In the case of makespan plus energy, which is considered for the first time in the literature, we present an O(ln11/αP)O(\ln^{1-1/\alpha}P)-competitive algorithm, where PP is the total number of processors. We show that this algorithm is asymptotically optimal by providing a matching lower bound. In addition, we also study non-clairvoyant scheduling for total flow time plus energy, and present an algorithm that achieves O(lnP)O(\ln P)-competitive for jobs with arbitrary release time and O(ln1/αP)O(\ln^{1/\alpha}P)-competitive for jobs with identical release time. Finally, we prove an Ω(ln1/αP)\Omega(\ln^{1/\alpha}P) lower bound on the competitive ratio of any non-clairvoyant algorithm, matching the upper bound of our algorithm for jobs with identical release time

    Energy Efficient Scheduling via Partial Shutdown

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    Motivated by issues of saving energy in data centers we define a collection of new problems referred to as "machine activation" problems. The central framework we introduce considers a collection of mm machines (unrelated or related) with each machine ii having an {\em activation cost} of aia_i. There is also a collection of nn jobs that need to be performed, and pi,jp_{i,j} is the processing time of job jj on machine ii. We assume that there is an activation cost budget of AA -- we would like to {\em select} a subset SS of the machines to activate with total cost a(S)Aa(S) \le A and {\em find} a schedule for the nn jobs on the machines in SS minimizing the makespan (or any other metric). For the general unrelated machine activation problem, our main results are that if there is a schedule with makespan TT and activation cost AA then we can obtain a schedule with makespan \makespanconstant T and activation cost \costconstant A, for any ϵ>0\epsilon >0. We also consider assignment costs for jobs as in the generalized assignment problem, and using our framework, provide algorithms that minimize the machine activation and the assignment cost simultaneously. In addition, we present a greedy algorithm which only works for the basic version and yields a makespan of 2T2T and an activation cost A(1+lnn)A (1+\ln n). For the uniformly related parallel machine scheduling problem, we develop a polynomial time approximation scheme that outputs a schedule with the property that the activation cost of the subset of machines is at most AA and the makespan is at most (1+ϵ)T(1+\epsilon) T for any ϵ>0\epsilon >0

    Some recent results in the analysis of greedy algorithms for assignment problems

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    We survey some recent developments in the analysis of greedy algorithms for assignment and transportation problems. We focus on the linear programming model for matroids and linear assignment problems with Monge property, on general linear programs, probabilistic analysis for linear assignment and makespan minimization, and on-line algorithms for linear and non-linear assignment problems

    Scheduling Bidirectional Traffic on a Path

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    We study the fundamental problem of scheduling bidirectional traffic along a path composed of multiple segments. The main feature of the problem is that jobs traveling in the same direction can be scheduled in quick succession on a segment, while jobs in opposing directions cannot cross a segment at the same time. We show that this tradeoff makes the problem significantly harder than the related flow shop problem, by proving that it is NP-hard even for identical jobs. We complement this result with a PTAS for a single segment and non-identical jobs. If we allow some pairs of jobs traveling in different directions to cross a segment concurrently, the problem becomes APX-hard even on a single segment and with identical jobs. We give polynomial algorithms for the setting with restricted compatibilities between jobs on a single and any constant number of segments, respectively

    Games and Mechanism Design in Machine Scheduling – An Introduction

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    In this paper, we survey different models, techniques, and some recent results to tackle machine scheduling problems within a distributed setting. In traditional optimization, a central authority is asked to solve a (computationally hard) optimization problem. In contrast, in distributed settings there are several agents, possibly equipped with private information that is not publicly known, and these agents need to interact in order to derive a solution to the problem. Usually the agents have their individual preferences, which induces them to behave strategically in order to manipulate the resulting solution. Nevertheless, one is often interested in the global performance of such systems. The analysis of such distributed settings requires techniques from classical Optimization, Game Theory, and Economic Theory. The paper therefore briefly introduces the most important of the underlying concepts, and gives a selection of typical research questions and recent results, focussing on applications to machine scheduling problems. This includes the study of the so-called price of anarchy for settings where the agents do not possess private information, as well as the design and analysis of (truthful) mechanisms in settings where the agents do possess private information.computer science applications;
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