175 research outputs found

    The Price of Anarchy in Active Signal Landscape Map Building

    Get PDF
    Multiple receivers with a priori knowledge about their own initial states are assumed to be dropped in an unknown environment comprising multiple signals of opportunity (SOPs) transmitters. The receivers draw pseudorange observations from the SOPs. The receivers’ objective is to build a high-fidelity signal landscape map of the environment, which would enable the receivers to navigate accurately with the aid of the SOPs. The receivers could command their own maneuvers and such commands are computed so to maximize the information gathered about the SOPs in a greedy fashion. Several information fusion and decision making architectures are possible. This paper studies the price of anarchy in building signal landscape maps to assess the degradation in the map quality should the receivers produce their own maps and make their own maneuver decisions versus a completely centralized approach. In addition, a hierarchical architecture is proposed in which the receivers build their own maps and make their own decisions, but share relevant information. Such architecture is shown to produce maps of comparable quality to the completely centralized approach.Aerospace Engineering and Engineering Mechanic

    Non-Centralized Navigation for Source Localization by Cooperative UAVs

    Get PDF
    In this paper, we propose a distributed solution to the navigation of a population of unmanned aerial vehicles (UAVs) to best localize a static source. The network is considered heterogeneous with UAVs equipped with received signal strength (RSS) sensors from which it is possible to estimate the distance from the source and/or the direction of arrival through ad-hoc rotations. This diversity in gathering and processing RSS measurements mitigates the loss of localization accuracy due to the adoption of low-complexity sensors. The UAVs plan their trajectories on-the-fly and in a distributed fashion. The collected data are disseminated through the network via multi-hops, therefore being subject to latency. Since not all the paths are equal in terms of information gathering rewards, the motion planning is formulated as a minimization of the uncertainty of the source position under UAV kinematic and anti-collision constraints and performed by 3D non-linear programming. The proposed analysis takes into account non-line-of-sight (NLOS) channel conditions as well as measurement age caused by the latency constraints in communication.Comment: 5 pages, 3 figures, conferenc

    A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

    Full text link
    To be successful in multi-player drone racing, a player must not only follow the race track in an optimal way, but also compete with other drones through strategic blocking, faking, and opportunistic passing while avoiding collisions. Since unveiling one's own strategy to the adversaries is not desirable, this requires each player to independently predict the other players' future actions. Nash equilibria are a powerful tool to model this and similar multi-agent coordination problems in which the absence of communication impedes full coordination between the agents. In this paper, we propose a novel receding horizon planning algorithm that, exploiting sensitivity analysis within an iterated best response computational scheme, can approximate Nash equilibria in real time. We also describe a vision-based pipeline that allows each player to estimate its opponent's relative position. We demonstrate that our solution effectively competes against alternative strategies in a large number of drone racing simulations. Hardware experiments with onboard vision sensing prove the practicality of our strategy

    Belief-space Planning for Active Visual SLAM in Underwater Environments.

    Full text link
    Autonomous mobile robots operating in a priori unknown environments must be able to integrate path planning with simultaneous localization and mapping (SLAM) in order to perform tasks like exploration, search and rescue, inspection, reconnaissance, target-tracking, and others. This level of autonomy is especially difficult in underwater environments, where GPS is unavailable, communication is limited, and environment features may be sparsely- distributed. In these situations, the path taken by the robot can drastically affect the performance of SLAM, so the robot must plan and act intelligently and efficiently to ensure successful task completion. This document proposes novel research in belief-space planning for active visual SLAM in underwater environments. Our motivating application is ship hull inspection with an autonomous underwater robot. We design a Gaussian belief-space planning formulation that accounts for the randomness of the loop-closure measurements in visual SLAM and serves as the mathematical foundation for the research in this thesis. Combining this planning formulation with sampling-based techniques, we efficiently search for loop-closure actions throughout the environment and present a two-step approach for selecting revisit actions that results in an opportunistic active SLAM framework. The proposed active SLAM method is tested in hybrid simulations and real-world field trials of an underwater robot performing inspections of a physical modeling basin and a U.S. Coast Guard cutter. To reduce computational load, we present research into efficient planning by compressing the representation and examining the structure of the underlying SLAM system. We propose the use of graph sparsification methods online to reduce complexity by planning with an approximate distribution that represents the original, full pose graph. We also propose the use of the Bayes tree data structure—first introduced for fast inference in SLAM—to perform efficient incremental updates when evaluating candidate plans that are similar. As a final contribution, we design risk-averse objective functions that account for the randomness within our planning formulation. We show that this aversion to uncertainty in the posterior belief leads to desirable and intuitive behavior within active SLAM.PhDMechanical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/133303/1/schaves_1.pd

    A Real-Time Game Theoretic Planner for Autonomous Two-Player Drone Racing

    Get PDF
    In this article, we propose an online 3-D planning algorithm for a drone to race competitively against a single adversary drone. The algorithm computes an approximation of the Nash equilibrium in the joint space of trajectories of the two drones at each time step, and proceeds in a receding horizon fashion. The algorithm uses a novel sensitivity term, within an iterative best response computational scheme, to approximate the amount by which the adversary will yield to the ego drone to avoid a collision. This leads to racing trajectories that are more competitive than without the sensitivity term. We prove that the fixed point of this sensitivity enhanced iterative best response satisfies the first-order optimality conditions of a Nash equilibrium. We present results of a simulation study of races with 2-D and 3-D race courses, showing that our game theoretic planner significantly outperforms amodel predictive control (MPC) racing algorithm. We also present results of multiple drone racing experiments on a 3-D track in which drones sense each others'' relative position with onboard vision. The proposed game theoretic planner again outperforms the MPC opponent in these experiments where drones reach speeds up to 1.25m/s

    Obstacle Avoidance for a Game Theoretically Controlled Formation of Unmanned Vehicles

    Get PDF
    The thesis provides a game theoretical approach to the control of a formation of unmanned vehicles. The objectives of the formation are to follow a prescribed trajectory, avoiding obstacle(s) while maintaining the geometry of the formation. Formation control is implemented using game theory while obstacles are avoided using Null Space Based Behavioral Control algorithm. Different obstacle avoidance scenarios are analyzed and compared. Numerical simulation results are presented, to validate the proposed approach
    • …
    corecore