700 research outputs found

    JigsawNet: Shredded Image Reassembly using Convolutional Neural Network and Loop-based Composition

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    This paper proposes a novel algorithm to reassemble an arbitrarily shredded image to its original status. Existing reassembly pipelines commonly consist of a local matching stage and a global compositions stage. In the local stage, a key challenge in fragment reassembly is to reliably compute and identify correct pairwise matching, for which most existing algorithms use handcrafted features, and hence, cannot reliably handle complicated puzzles. We build a deep convolutional neural network to detect the compatibility of a pairwise stitching, and use it to prune computed pairwise matches. To improve the network efficiency and accuracy, we transfer the calculation of CNN to the stitching region and apply a boost training strategy. In the global composition stage, we modify the commonly adopted greedy edge selection strategies to two new loop closure based searching algorithms. Extensive experiments show that our algorithm significantly outperforms existing methods on solving various puzzles, especially those challenging ones with many fragment pieces

    Automatic Reassembly Method of 3D Thin-wall Fragments Based on Derivative Dynamic Time Warping

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    In order to address the automatic virtual reassembling of 3D thin-wall fragments, this paper proposes a 3D fragment reassembly method based on derivative dynamic time warping. Firstly, a calculation method of discrete curvature and torsion is designed to solve the difficulty of calculating curvature and torsion of discrete data points and eliminate effectively the noise interferences in the calculation process. Then, it takes curvature and torsion as the feature descriptors of the curve, searches the candidate matching line segments by the derivative dynamic time warping (DDTW) method with the feature descriptors, and records the positions of the starting and ending points of each candidate matching segment. After that, it designs a voting mechanism with the geometric invariant as the constraint information to select further the optimal matching line segments. Finally, it adopts the least squares method to estimate the rotation and transformation matrices and uses the iterative closest point (ICP) method to complete the reassembly of fragments. The experimental results show that the reassembly error is less than 1mm and that the reassembly effect is good. The method can solve the 3D curve matching in case there are partial feature defects, and can achieve the virtual restoration of the broken thin-wall fragment model quickly and effectively

    A Survey of Geometric Analysis in Cultural Heritage

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    We present a review of recent techniques for performing geometric analysis in cultural heritage (CH) applications. The survey is aimed at researchers in the areas of computer graphics, computer vision and CH computing, as well as to scholars and practitioners in the CH field. The problems considered include shape perception enhancement, restoration and preservation support, monitoring over time, object interpretation and collection analysis. All of these problems typically rely on an understanding of the structure of the shapes in question at both a local and global level. In this survey, we discuss the different problem forms and review the main solution methods, aided by classification criteria based on the geometric scale at which the analysis is performed and the cardinality of the relationships among object parts exploited during the analysis. We finalize the report by discussing open problems and future perspectives

    Solving Jigsaw Puzzles By the Graph Connection Laplacian

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    We propose a novel mathematical framework to address the problem of automatically solving large jigsaw puzzles. This problem assumes a large image, which is cut into equal square pieces that are arbitrarily rotated and shuffled, and asks to recover the original image given the transformed pieces. The main contribution of this work is a method for recovering the rotations of the pieces when both shuffles and rotations are unknown. A major challenge of this procedure is estimating the graph connection Laplacian without the knowledge of shuffles. We guarantee some robustness of the latter estimate to measurement errors. A careful combination of our proposed method for estimating rotations with any existing method for estimating shuffles results in a practical solution for the jigsaw puzzle problem. Numerical experiments demonstrate the competitive accuracy of this solution, its robustness to corruption and its computational advantage for large puzzles

    Effective 3D Geometric Matching for Data Restoration and Its Forensic Application

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    3D geometric matching is the technique to detect the similar patterns among multiple objects. It is an important and fundamental problem and can facilitate many tasks in computer graphics and vision, including shape comparison and retrieval, data fusion, scene understanding and object recognition, and data restoration. For example, 3D scans of an object from different angles are matched and stitched together to form the complete geometry. In medical image analysis, the motion of deforming organs is modeled and predicted by matching a series of CT images. This problem is challenging and remains unsolved, especially when the similar patterns are 1) small and lack geometric saliency; 2) incomplete due to the occlusion of the scanning and damage of the data. We study the reliable matching algorithm that can tackle the above difficulties and its application in data restoration. Data restoration is the problem to restore the fragmented or damaged model to its original complete state. It is a new area and has direct applications in many scientific fields such as Forensics and Archeology. In this dissertation, we study novel effective geometric matching algorithms, including curve matching, surface matching, pairwise matching, multi-piece matching and template matching. We demonstrate its applications in an integrated digital pipeline of skull reassembly, skull completion, and facial reconstruction, which is developed to facilitate the state-of-the-art forensic skull/facial reconstruction processing pipeline in law enforcement

    Report on shape analysis and matching and on semantic matching

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    In GRAVITATE, two disparate specialities will come together in one working platform for the archaeologist: the fields of shape analysis, and of metadata search. These fields are relatively disjoint at the moment, and the research and development challenge of GRAVITATE is precisely to merge them for our chosen tasks. As shown in chapter 7 the small amount of literature that already attempts join 3D geometry and semantics is not related to the cultural heritage domain. Therefore, after the project is done, there should be a clear ‘before-GRAVITATE’ and ‘after-GRAVITATE’ split in how these two aspects of a cultural heritage artefact are treated.This state of the art report (SOTA) is ‘before-GRAVITATE’. Shape analysis and metadata description are described separately, as currently in the literature and we end the report with common recommendations in chapter 8 on possible or plausible cross-connections that suggest themselves. These considerations will be refined for the Roadmap for Research deliverable.Within the project, a jargon is developing in which ‘geometry’ stands for the physical properties of an artefact (not only its shape, but also its colour and material) and ‘metadata’ is used as a general shorthand for the semantic description of the provenance, location, ownership, classification, use etc. of the artefact. As we proceed in the project, we will find a need to refine those broad divisions, and find intermediate classes (such as a semantic description of certain colour patterns), but for now the terminology is convenient – not least because it highlights the interesting area where both aspects meet.On the ‘geometry’ side, the GRAVITATE partners are UVA, Technion, CNR/IMATI; on the metadata side, IT Innovation, British Museum and Cyprus Institute; the latter two of course also playing the role of internal users, and representatives of the Cultural Heritage (CH) data and target user’s group. CNR/IMATI’s experience in shape analysis and similarity will be an important bridge between the two worlds for geometry and metadata. The authorship and styles of this SOTA reflect these specialisms: the first part (chapters 3 and 4) purely by the geometry partners (mostly IMATI and UVA), the second part (chapters 5 and 6) by the metadata partners, especially IT Innovation while the joint overview on 3D geometry and semantics is mainly by IT Innovation and IMATI. The common section on Perspectives was written with the contribution of all

    Fantastic Breaks: A Dataset of Paired 3D Scans of Real-World Broken Objects and Their Complete Counterparts

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    Automated shape repair approaches currently lack access to datasets that describe real-world damaged geometry. We present Fantastic Breaks (and Where to Find Them: https://terascale-all-sensing-research-studio.github.io/FantasticBreaks), a dataset containing scanned, waterproofed, and cleaned 3D meshes for 150 broken objects, paired and geometrically aligned with complete counterparts. Fantastic Breaks contains class and material labels, proxy repair parts that join to broken meshes to generate complete meshes, and manually annotated fracture boundaries. Through a detailed analysis of fracture geometry, we reveal differences between Fantastic Breaks and synthetic fracture datasets generated using geometric and physics-based methods. We show experimental shape repair evaluation with Fantastic Breaks using multiple learning-based approaches pre-trained with synthetic datasets and re-trained with subset of Fantastic Breaks.Comment: To be published at CVPR 202

    ENHANCING THE EFFICIENCY OF THE LEVENSHTEIN DISTANCE BASED HEURISTIC METHOD OF ARRANGING 2D APICTORIAL ELEMENTS FOR INDUSTRIAL APPLICATIONS

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    The article addresses the challenge of reconstructing 2D broken pictorial objects by automating the search for matching elements, which is particularly relevant in fields like archaeology and forensic science. The authors propose a method to match such elements and streamline the search process by detecting and filtering out low quality matches. The study delves into optimizing the search process in terms of duration and assembly quality. It examines factors like comparison window length, Levenshtein measure margin, and number of variants to check, using theoretical calculations and experiments on synthetic elements. The experimental results demonstrate enhanced method effectiveness, yielding more useful solutions and significantly reducing the complexity of element comparisons by up to 100 times in extreme cases

    Reconstructing Geometry from Its Latent Structures

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    Our world is full of objects with complex shapes and structures. Through extensive experience humans quickly develop an intuition about how objects are shaped, and what their material properties are simply by analyzing their appearance. We engage this intuitive understanding of geometry in nearly everything we do.It is not surprising then, that a careful treatment of geometry stands to give machines a powerful advantage in the many tasks of visual perception. To that end, this thesis focuses on geometry recovery in a wide range of real-world problems. First, we describe a new approach to image registration. We observe that the structure of the imaged subject becomes embedded in the image intensities. By minimizing the change in shape of these intensity structures we ensure a physically realizable deformation. We then describe a method for reassembling fragmented, thin-shelled objects from range-images of their fragments using only the geometric and photometric structure embedded in the boundary of each fragment. Third, we describe a method for recovering and representing the shape of a geometric texture (such as bark, or sandpaper) by studying the characteristic properties of texture---self similarity and scale variability. Finally, we describe two methods for recovering the 3D geometry and reflectance properties of an object from images taken under natural illumination. We note that the structure of the surrounding environment, modulated by the reflectance, becomes embedded in the appearance of the object giving strong clues about the object's shape.Though these domains are quite diverse, an essential premise---that observations of objects contain within them salient clues about the object's structure---enables new and powerful approaches. For each problem we begin by investigating what these clues are.We then derive models and methods to canonically represent these clues and enable their full exploitation. The wide-ranging success of each method shows the importance of our carefully formulated observations about geometry, and the fundamental role geometry plays in visual perception.Ph.D., Computer Science -- Drexel University, 201
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