19,633 research outputs found

    A Method for Reasoning about other Agents\u27 Beliefs from Observations

    Get PDF
    Traditional work in belief revision deals with the question of what an agent should believe upon receiving new information. We will give an overview about what can be concluded about an agent based on an observation of its belief revision behaviour. The observation contains partial information about the revision inputs received by the agent and its beliefs upon receiving them. We will sketch a method for reasoning about past and future beliefs of the agent and predicting which inputs it accepts and rejects. The focus of this talk will be on different degrees of incompleteness of the observation and variants of the general question we are able to deal with

    Logic, self-awareness and self-improvement: The metacognitive loop and the problem of brittleness

    Get PDF
    This essay describes a general approach to building perturbation-tolerant autonomous systems, based on the conviction that artificial agents should be able notice when something is amiss, assess the anomaly, and guide a solution into place. We call this basic strategy of self-guided learning the metacognitive loop; it involves the system monitoring, reasoning about, and, when necessary, altering its own decision-making components. In this essay, we (a) argue that equipping agents with a metacognitive loop can help to overcome the brittleness problem, (b) detail the metacognitive loop and its relation to our ongoing work on time-sensitive commonsense reasoning, (c) describe specific, implemented systems whose perturbation tolerance was improved by adding a metacognitive loop, and (d) outline both short-term and long-term research agendas

    State-of-the-art on evolution and reactivity

    Get PDF
    This report starts by, in Chapter 1, outlining aspects of querying and updating resources on the Web and on the Semantic Web, including the development of query and update languages to be carried out within the Rewerse project. From this outline, it becomes clear that several existing research areas and topics are of interest for this work in Rewerse. In the remainder of this report we further present state of the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs; in Chapter 4 event-condition-action rules, both in the context of active database systems and in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks

    Logic and the Foundations of Game and Decision Theory (LOFT 7)

    Get PDF
    This volume collects together revised papers originally presented at the 7th Conference on Logic and the Foundations of Game and Decision Theory (LOFT 2006). LOFT is a key venue for presenting research at the intersection of logic, economics and computer science, and the present collection gives a lively and wide-ranging view of an exciting and rapidly growing area

    Probabilistic Hybrid Action Models for Predicting Concurrent Percept-driven Robot Behavior

    Full text link
    This article develops Probabilistic Hybrid Action Models (PHAMs), a realistic causal model for predicting the behavior generated by modern percept-driven robot plans. PHAMs represent aspects of robot behavior that cannot be represented by most action models used in AI planning: the temporal structure of continuous control processes, their non-deterministic effects, several modes of their interferences, and the achievement of triggering conditions in closed-loop robot plans. The main contributions of this article are: (1) PHAMs, a model of concurrent percept-driven behavior, its formalization, and proofs that the model generates probably, qualitatively accurate predictions; and (2) a resource-efficient inference method for PHAMs based on sampling projections from probabilistic action models and state descriptions. We show how PHAMs can be applied to planning the course of action of an autonomous robot office courier based on analytical and experimental results

    Adaptive User Interfaces for Intelligent E-Learning: Issues and Trends

    Get PDF
    Adaptive User Interfaces have a long history rooted in the emergence of such eminent technologies as Artificial Intelligence, Soft Computing, Graphical User Interface, JAVA, Internet, and Mobile Services. More specifically, the advent and advancement of the Web and Mobile Learning Services has brought forward adaptivity as an immensely important issue for both efficacy and acceptability of such services. The success of such a learning process depends on the intelligent context-oriented presentation of the domain knowledge and its adaptivity in terms of complexity and granularity consistent to the learner’s cognitive level/progress. Researchers have always deemed adaptive user interfaces as a promising solution in this regard. However, the richness in the human behavior, technological opportunities, and contextual nature of information offers daunting challenges. These require creativity, cross-domain synergy, cross-cultural and cross-demographic understanding, and an adequate representation of mission and conception of the task. This paper provides a review of state-of-the-art in adaptive user interface research in Intelligent Multimedia Educational Systems and related areas with an emphasis on core issues and future directions

    Challenges for an Ontology of Artificial Intelligence

    Get PDF
    Of primary importance in formulating a response to the increasing prevalence and power of artificial intelligence (AI) applications in society are questions of ontology. Questions such as: What “are” these systems? How are they to be regarded? How does an algorithm come to be regarded as an agent? We discuss three factors which hinder discussion and obscure attempts to form a clear ontology of AI: (1) the various and evolving definitions of AI, (2) the tendency for pre-existing technologies to be assimilated and regarded as “normal,” and (3) the tendency of human beings to anthropomorphize. This list is not intended as exhaustive, nor is it seen to preclude entirely a clear ontology, however, these challenges are a necessary set of topics for consideration. Each of these factors is seen to present a 'moving target' for discussion, which poses a challenge for both technical specialists and non-practitioners of AI systems development (e.g., philosophers and theologians) to speak meaningfully given that the corpus of AI structures and capabilities evolves at a rapid pace. Finally, we present avenues for moving forward, including opportunities for collaborative synthesis for scholars in philosophy and science
    • …
    corecore