551 research outputs found

    Developing serious games for cultural heritage: a state-of-the-art review

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    Although the widespread use of gaming for leisure purposes has been well documented, the use of games to support cultural heritage purposes, such as historical teaching and learning, or for enhancing museum visits, has been less well considered. The state-of-the-art in serious game technology is identical to that of the state-of-the-art in entertainment games technology. As a result, the field of serious heritage games concerns itself with recent advances in computer games, real-time computer graphics, virtual and augmented reality and artificial intelligence. On the other hand, the main strengths of serious gaming applications may be generalised as being in the areas of communication, visual expression of information, collaboration mechanisms, interactivity and entertainment. In this report, we will focus on the state-of-the-art with respect to the theories, methods and technologies used in serious heritage games. We provide an overview of existing literature of relevance to the domain, discuss the strengths and weaknesses of the described methods and point out unsolved problems and challenges. In addition, several case studies illustrating the application of methods and technologies used in cultural heritage are presented

    Management of remote field instrumentation via the Internet

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    Supervisory Control & Data Acquisition (SCADA) systems are used by many industries because of their ability to manage sensors and control external hardware. The problem with commercially available systems is that they are restricted to a local network of users that use proprietary software. There was no Internet development guide to give remote users out of the network, control and access to SCADA data and external hardware through simple user interfaces. To solve this problem a server/client paradigm was implemented to make SCADAs available via the Internet. Two methods were applied and studied: polling of a text file as a low-end technology solution and implementing a Transmission Control Protocol (TCP/IP) socket connection. Users were allowed to login to a website and control remotely a network of pumps and valves interfaced to a SCADA. This enabled them to sample the water quality of different reservoir wells. The results were based on real time performance, stability and ease of use of the remote interface and its programming. These indicated that the most feasible server to implement is the TCP/IP connection. For the user interface, Java applets and Active X controls provide the same real time access

    Third Practice Electroacoustic Music Festival 2012

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    Bodies, Ideas, and Dynamics: Historical Perspectives on Systems Thinking in Engineering

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    Today, the idea that technology consists not simply of individual machines but of systems of components and interconnections underlies much of engineering theory and practice. Yet this idea is relatively new in the history of technology; it evolved over a long period, spanning more than a century, as engineers grappled with the implications of machinery and collections of apparatus that spread over broad geographical areas. A historical perspective on systems thinking provides a critical background for contemplating new directions in “engineering systems,” by highlighting the problems that have constantly challenged engineers, as well as the new puzzles posed by today’s world

    Reasoning in non-probabilistic uncertainty: logic programming and neural-symbolic computing as examples

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    This article aims to achieve two goals: to show that probability is not the only way of dealing with uncertainty (and even more, that there are kinds of uncertainty which are for principled reasons not addressable with probabilistic means); and to provide evidence that logic-based methods can well support reasoning with uncertainty. For the latter claim, two paradigmatic examples are presented: Logic Programming with Kleene semantics for modelling reasoning from information in a discourse, to an interpretation of the state of affairs of the intended model, and a neural-symbolic implementation of Input/Output logic for dealing with uncertainty in dynamic normative context

    IoT Smart City Architectures: An Analytical Evaluation

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    © 2018 IEEE. while several IoT architectures have been proposed for enabling smart city visions, not much work has been done to assess and compare these architectures. By applying our proposed evaluation framework that incorporates a variety of 33 criteria, this paper presents a comparative analysis of nine existing well-known IoT architectures. The results of the analysis highlight the strengths and weaknesses of these architectures and give insight to city leaders, architects, and developers aiming at selecting the most appropriate architecture or their combination that may fit their own specific smart city development scenario
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