1,160 research outputs found

    The Design and Realization of a Sensitive Walking Platform

    Get PDF
    Legged locomotion provides robots with the capability of adapting to different terrain conditions. General complex terrain traversal methodologies solely rely on proprioception which readily leads to instability under dynamical situations. Biological legged locomotion utilizes somatosensory feedback to sense the real-time interaction of the feet with ground to enhance stability. Nevertheless, limited attention has been given to sensing the feet-terrain interaction in robotics. This project introduces a paradigm shift in robotic walking called sensitive walking realized through the development of a compliant bipedal platform. Sensitive walking extends upon the success of sensitive manipulation which utilizes tactile feedback to localize an object to grasp, determine an appropriate manipulation configuration, and constantly adapts to maintain grasp stability. Based on the same concepts of sensitive manipulation, sensitive walking utilizes podotactile feedback to enhance real-time walking stability by effectively adapting to variations in the terrain. Adapting legged robotic platforms to sensitive walking is not as simple as attaching any tactile sensor to the feet of a robot. The sensors and the limbs need to have specific characteristics that support the implementation of the algorithms and allow the biped to safely come in contact with the terrain and detect the interaction forces. The challenges in handling the synergy of hardware and sensor design, and fabrication in a podotactile-based sensitive walking robot are addressed. The bipedal platform provides contact compliance through 12 series elastic actuators and contains 190 highly flexible tactile sensors capable of sensing forces at any incident angle. Sensitive walking algorithms are provided to handle multi-legged locomotion challenges including stairs and irregular terrain

    A biomechanical analysis of the realization of actual human gait transition

    Get PDF

    Generating whole body movements for dynamics anthropomorphic systems under constraints

    Get PDF
    Cette thèse étudie la question de la génération de mouvements corps-complet pour des systèmes anthropomorphes. Elle considère le problème de la modélisation et de la commande en abordant la question difficile de la génération de mouvements ressemblant à ceux de l'homme. En premier lieu, un modèle dynamique du robot humanoïde HRP-2 est élaboré à partir de l'algorithme récursif de Newton-Euler pour les vecteurs spatiaux. Un nouveau schéma de commande dynamique est ensuite développé, en utilisant une cascade de programmes quadratiques (QP) optimisant des fonctions coûts et calculant les couples de commande en satisfaisant des contraintes d'égalité et d'inégalité. La cascade de problèmes quadratiques est définie par une pile de tâches associée à un ordre de priorité. Nous proposons ensuite une formulation unifiée des contraintes de contacts planaires et nous montrons que la méthode proposée permet de prendre en compte plusieurs contacts non coplanaires et généralise la contrainte usuelle du ZMP dans le cas où seulement les pieds sont en contact avec le sol. Nous relions ensuite les algorithmes de génération de mouvement issus de la robotique aux outils de capture du mouvement humain en développant une méthode originale de génération de mouvement visant à imiter le mouvement humain. Cette méthode est basée sur le recalage des données capturées et l'édition du mouvement en utilisant le solveur hiérarchique précédemment introduit et la définition de tâches et de contraintes dynamiques. Cette méthode originale permet d'ajuster un mouvement humain capturé pour le reproduire fidèlement sur un humanoïde en respectant sa propre dynamique. Enfin, dans le but de simuler des mouvements qui ressemblent à ceux de l'homme, nous développons un modèle anthropomorphe ayant un nombre de degrés de liberté supérieur à celui du robot humanoïde HRP2. Le solveur générique est utilisé pour simuler le mouvement sur ce nouveau modèle. Une série de tâches est définie pour décrire un scénario joué par un humain. Nous montrons, par une simple analyse qualitative du mouvement, que la prise en compte du modèle dynamique permet d'accroitre naturellement le réalisme du mouvement.This thesis studies the question of whole body motion generation for anthropomorphic systems. Within this work, the problem of modeling and control is considered by addressing the difficult issue of generating human-like motion. First, a dynamic model of the humanoid robot HRP-2 is elaborated based on the recursive Newton-Euler algorithm for spatial vectors. A new dynamic control scheme is then developed adopting a cascade of quadratic programs (QP) optimizing the cost functions and computing the torque control while satisfying equality and inequality constraints. The cascade of the quadratic programs is defined by a stack of tasks associated to a priority order. Next, we propose a unified formulation of the planar contact constraints, and we demonstrate that the proposed method allows taking into account multiple non coplanar contacts and generalizes the common ZMP constraint when only the feet are in contact with the ground. Then, we link the algorithms of motion generation resulting from robotics to the human motion capture tools by developing an original method of motion generation aiming at the imitation of the human motion. This method is based on the reshaping of the captured data and the motion editing by using the hierarchical solver previously introduced and the definition of dynamic tasks and constraints. This original method allows adjusting a captured human motion in order to reliably reproduce it on a humanoid while respecting its own dynamics. Finally, in order to simulate movements resembling to those of humans, we develop an anthropomorphic model with higher number of degrees of freedom than the one of HRP-2. The generic solver is used to simulate motion on this new model. A sequence of tasks is defined to describe a scenario played by a human. By a simple qualitative analysis of motion, we demonstrate that taking into account the dynamics provides a natural way to generate human-like movements

    Motion Control of the Hybrid Wheeled-Legged Quadruped Robot Centauro

    Get PDF
    Emerging applications will demand robots to deal with a complex environment, which lacks the structure and predictability of the industrial workspace. Complex scenarios will require robot complexity to increase as well, as compared to classical topologies such as fixed-base manipulators, wheeled mobile platforms, tracked vehicles, and their combinations. Legged robots, such as humanoids and quadrupeds, promise to provide platforms which are flexible enough to handle real world scenarios; however, the improved flexibility comes at the cost of way higher control complexity. As a trade-off, hybrid wheeled-legged robots have been proposed, resulting in the mitigation of control complexity whenever the ground surface is suitable for driving. Following this idea, a new hybrid robot called Centauro has been developed inside the Humanoid and Human Centered Mechatronics lab at Istituto Italiano di Tecnologia (IIT). Centauro is a wheeled-legged quadruped with a humanoid bi-manual upper-body. Differently from other platform of similar concept, Centauro employs customized actuation units, which provide high torque outputs, moderately fast motions, and the possibility to control the exerted torque. Moreover, with more than forty motors moving its limbs, Centauro is a very redundant platform, with the potential to execute many different tasks at the same time. This thesis deals with the design and development of a software architecture, and a control system, tailored to such a robot; both wheeled and legged locomotion strategies have been studied, as well as prioritized, whole-body and interaction controllers exploiting the robot torque control capabilities, and capable to handle the system redundancy. A novel software architecture, made of (i) a real-time robotic middleware, and (ii) a framework for online, prioritized Cartesian controller, forms the basis of the entire work

    Reliability Based Optimal Design of Vertical Breakwaters Modelled as a Series System Failure

    Get PDF

    Climbing and Walking Robots

    Get PDF
    With the advancement of technology, new exciting approaches enable us to render mobile robotic systems more versatile, robust and cost-efficient. Some researchers combine climbing and walking techniques with a modular approach, a reconfigurable approach, or a swarm approach to realize novel prototypes as flexible mobile robotic platforms featuring all necessary locomotion capabilities. The purpose of this book is to provide an overview of the latest wide-range achievements in climbing and walking robotic technology to researchers, scientists, and engineers throughout the world. Different aspects including control simulation, locomotion realization, methodology, and system integration are presented from the scientific and from the technical point of view. This book consists of two main parts, one dealing with walking robots, the second with climbing robots. The content is also grouped by theoretical research and applicative realization. Every chapter offers a considerable amount of interesting and useful information

    Dynamic modelling of articulated figures suitable for the purpose of computer animation

    Get PDF
    The animation of articulated bodies presents interest in the areas of biomechanics, sports, medicine and the entertainment industry. Traditional motion control methods for these bodies, such as kinematics and rotoscoping are either expensive to use or very laborious. The motion of articulated bodies is complex mostly because of their number of articulations and the diversity of possible motions. This thesis investigates the possibility of using dynamic analysis in order to define the motion of articulated bodies. Dynamic analysis uses physical quantities such as forces, torques and accelerations, to calculate the motion of the body. The method used in this thesis is based upon the inverse Lagrangian dynamics formulation, which, given the accelerations, velocities and positions of each of the articulations of the body, finds the forces or torques that are necessary to generate such motion. Dynamic analysis offers the possibility of generating more realistic motion and also of automating the process of motion control. The Lagrangian formulation was used first in robotics and thus the necessary adaptations for using it in computer animation are presented. An analytical method for the calculation of ground reaction forces is also derived, as these are the most important external forces in the case of humans and the other animals that are of special interest in computer animation. The application of dynamic analysis in bipedal walking is investigated. Two models of increasing complexity are discussed. The issue of motion specification for articulated bodies is also examined. A software environment, Solaris, is described which includes the facility of dynamic and kinematic motion control for articulated bodies. Finally, the advantages and problematics of dynamic analysis with respect to kinematics and other methods are discussed

    Realization and Lateral Stable Workspace Analysis of an Axially Symmetric Scalable Hexapod Robot

    Get PDF
    The maintenance and inspection of societal structures and equipment such as skyscrapers, bridges, and ship hulls are important to maintaining a safe lifestyle. Improper maintanance and delayed inspection can lead to catastrophic failure. In lieu of placing humans in potential harm, mobile robotic machining systems can be used to enable remote repair and maintenance within constrictive, hazardous, and inaccessible environments. Due to their intrinsic high mobility and 6-DOF control, hexapod walking robots are a salient solution to mobile machining. However, the static structure of traditional hexapod robots can be rather limiting when attempting to traverse over irregular terrain or manipulating objects. This research realizes a new scalable hexapod robot and analyzes the lateral stable workspace of the robot under different external loading conditions. The scalable design allows the robot to extend its legs which enhances the workspace and improves stability while manuevering through constrictive and irregular terrain. The design incorporates two additional prismatic joints into the legs of the traditional hexapod robot design providing a compact, rigid, and efficient design. The electronic printed circuit boards were designed and assembled in-house. A distributed control architecture was implemented to off-load low-level leg control to dedicated leg controllers. An analysis on the lateral stable workspace of the scalable hexapod robot under different external loading conditions is presented. A dynamic stable workspace criterion is derived. The stable workspace criterion provides a metric for comparing stable workspaces between hexapod robots with different configurations. Multiple simulations and physical experiments were conducted to demonstrate the advantages of a scalability in hexapod designs

    20008-2009 SAE Baja Race Vehicle

    Get PDF
    The objective of this project was to design and fabricate a racing vehicle for participation in SAE\u27s Baja World Challenge. The vehicle was designed using mathematical and computer-aided modeling and simulation, resulting in a safe, high-performance vehicle for off-road competition, with a lightweight, high strength, and high durability. The vehicle was fabricated meticulously by the team, using WPI facilities, comprehensively satisfying both the design goals and manufacturing constraints, and will compete in June 2009
    • …
    corecore