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Generating a 3d hand model from frontal color and range scans
Realistic 3D modeling of human hand anatomy has a number of important applications, including real-time tracking, pose estimation, and human-computer interaction. However the use of RGB-D sensors to accurately capture the full 3D shape of a hand is limited by self-occlusions, relatively smaller size of the hand and the requirement to capture multiple images. In this paper, we propose a method for generating a detailed, realistic hand model from a single frontal range scan and registered color image. In essence, our method converts this 2.5D data into a fully 3D model. The proposed approach extracts joint locations from the color image using a fingertip and interfinger region detector with a Naive Bayes probabilistic model. Direct correspondence between these joint locations in the range scan and a synthetic hand model are used to perform rigid registration, followed by a thin-plate-spline deformation that non-rigidly registers a synthetic model. This reconstructed model maintains similar geometric properties as the range scan, but also includes the back side of the hand. Experimental results demonstrate the promise of the method to produce detailed and realistic 3D hand geometry
Animating Human Muscle Structure
Graphical simulations of human muscle motion and deformation are of great interest to
medical education. In this article, the authors present a technique for simulating muscle
deformations by combining physically and geometrically based computations to reduce
computation cost and produce fast, accurate simulations
Skeleton-aided Articulated Motion Generation
This work make the first attempt to generate articulated human motion
sequence from a single image. On the one hand, we utilize paired inputs
including human skeleton information as motion embedding and a single human
image as appearance reference, to generate novel motion frames, based on the
conditional GAN infrastructure. On the other hand, a triplet loss is employed
to pursue appearance-smoothness between consecutive frames. As the proposed
framework is capable of jointly exploiting the image appearance space and
articulated/kinematic motion space, it generates realistic articulated motion
sequence, in contrast to most previous video generation methods which yield
blurred motion effects. We test our model on two human action datasets
including KTH and Human3.6M, and the proposed framework generates very
promising results on both datasets.Comment: ACM MM 201
A new automated workflow for 3D character creation based on 3D scanned data
In this paper we present a new workflow allowing the creation of 3D characters in an automated way that does not require the expertise of an animator. This workflow is based of the acquisition of real human data captured by 3D body scanners, which is them processed to generate firstly animatable body meshes, secondly skinned body meshes and finally textured 3D garments
Virtual reality training and assessment in laparoscopic rectum surgery
Background: Virtual-reality (VR) based simulation techniques offer an efficient and low cost alternative to conventional surgery training. This article describes a VR training and assessment system in laparoscopic rectum surgery. Methods: To give a realistic visual performance of interaction between membrane tissue and surgery tools, a generalized cylinder based collision detection and a multi-layer mass-spring model are presented. A dynamic assessment model is also designed for hierarchy training evaluation. Results: With this simulator, trainees can operate on the virtual rectum with both visual and haptic sensation feedback simultaneously. The system also offers surgeons instructions in real time when improper manipulation happens. The simulator has been tested and evaluated by ten subjects. Conclusions: This prototype system has been verified by colorectal surgeons through a pilot study. They believe the visual performance and the tactile feedback are realistic. It exhibits the potential to effectively improve the surgical skills of trainee surgeons and significantly shorten their learning curve. © 2014 John Wiley & Sons, Ltd
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