31,493 research outputs found

    Fast human behavior analysis for scene understanding

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    Human behavior analysis has become an active topic of great interest and relevance for a number of applications and areas of research. The research in recent years has been considerably driven by the growing level of criminal behavior in large urban areas and increase of terroristic actions. Also, accurate behavior studies have been applied to sports analysis systems and are emerging in healthcare. When compared to conventional action recognition used in security applications, human behavior analysis techniques designed for embedded applications should satisfy the following technical requirements: (1) Behavior analysis should provide scalable and robust results; (2) High-processing efficiency to achieve (near) real-time operation with low-cost hardware; (3) Extensibility for multiple-camera setup including 3-D modeling to facilitate human behavior understanding and description in various events. The key to our problem statement is that we intend to improve behavior analysis performance while preserving the efficiency of the designed techniques, to allow implementation in embedded environments. More specifically, we look into (1) fast multi-level algorithms incorporating specific domain knowledge, and (2) 3-D configuration techniques for overall enhanced performance. If possible, we explore the performance of the current behavior-analysis techniques for improving accuracy and scalability. To fulfill the above technical requirements and tackle the research problems, we propose a flexible behavior-analysis framework consisting of three processing-layers: (1) pixel-based processing (background modeling with pixel labeling), (2) object-based modeling (human detection, tracking and posture analysis), and (3) event-based analysis (semantic event understanding). In Chapter 3, we specifically contribute to the analysis of individual human behavior. A novel body representation is proposed for posture classification based on a silhouette feature. Only pure binary-shape information is used for posture classification without texture/color or any explicit body models. To this end, we have studied an efficient HV-PCA shape-based descriptor with temporal modeling, which achieves a posture-recognition accuracy rate of about 86% and outperforms other existing proposals. As our human motion scheme is efficient and achieves a fast performance (6-8 frames/second), it enables a fast surveillance system or further analysis of human behavior. In addition, a body-part detection approach is presented. The color and body ratio are combined to provide clues for human body detection and classification. The conventional assumption of up-right body posture is not required. Afterwards, we design and construct a specific framework for fast algorithms and apply them in two applications: tennis sports analysis and surveillance. Chapter 4 deals with tennis sports analysis and presents an automatic real-time system for multi-level analysis of tennis video sequences. First, we employ a 3-D camera model to bridge the pixel-level, object-level and scene-level of tennis sports analysis. Second, a weighted linear model combining the visual cues in the real-world domain is proposed to identify various events. The experimentally found event extraction rate of the system is about 90%. Also, audio signals are combined to enhance the scene analysis performance. The complete proposed application is efficient enough to obtain a real-time or near real-time performance (2-3 frames/second for 720×576 resolution, and 5-7 frames/second for 320×240 resolution, with a P-IV PC running at 3GHz). Chapter 5 addresses surveillance and presents a full real-time behavior-analysis framework, featuring layers at pixel, object, event and visualization level. More specifically, this framework captures the human motion, classifies its posture, infers the semantic event exploiting interaction modeling, and performs the 3-D scene reconstruction. We have introduced our system design based on a specific software architecture, by employing the well-known "4+1" view model. In addition, human behavior analysis algorithms are directly designed for real-time operation and embedded in an experimental runtime AV content-analysis architecture. This executable system is designed to be generic for multiple streaming applications with component-based architectures. To evaluate the performance, we have applied this networked system in a single-camera setup. The experimental platform operates with two Pentium Quadcore engines (2.33 GHz) and 4-GB memory. Performance evaluations have shown that this networked framework is efficient and achieves a fast performance (13-15 frames/second) for monocular video sequences. Moreover, a dual-camera setup is tested within the behavior-analysis framework. After automatic camera calibration is conducted, the 3-D reconstruction and communication among different cameras are achieved. The extra view in the multi-camera setup improves the human tracking and event detection in case of occlusion. This extension of multiple-view fusion improves the event-based semantic analysis by 8.3-16.7% in accuracy rate. The detailed studies of two experimental intelligent applications, i.e., tennis sports analysis and surveillance, have proven their value in several extensive tests in the framework of the European Candela and Cantata ITEA research programs, where our proposed system has demonstrated competitive performance with respect to accuracy and efficiency

    Semantic analysis of field sports video using a petri-net of audio-visual concepts

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    The most common approach to automatic summarisation and highlight detection in sports video is to train an automatic classifier to detect semantic highlights based on occurrences of low-level features such as action replays, excited commentators or changes in a scoreboard. We propose an alternative approach based on the detection of perception concepts (PCs) and the construction of Petri-Nets which can be used for both semantic description and event detection within sports videos. Low-level algorithms for the detection of perception concepts using visual, aural and motion characteristics are proposed, and a series of Petri-Nets composed of perception concepts is formally defined to describe video content. We call this a Perception Concept Network-Petri Net (PCN-PN) model. Using PCN-PNs, personalized high-level semantic descriptions of video highlights can be facilitated and queries on high-level semantics can be achieved. A particular strength of this framework is that we can easily build semantic detectors based on PCN-PNs to search within sports videos and locate interesting events. Experimental results based on recorded sports video data across three types of sports games (soccer, basketball and rugby), and each from multiple broadcasters, are used to illustrate the potential of this framework

    Toward next generation coaching tools for court based racquet sports

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    Even with today’s advances in automatic indexing of multimedia content, existing coaching tools for court sports lack the ability to automatically index a competitive match into key events. This paper proposes an automatic event indexing and event retrieval system for tennis, which can be used to coach from beginners upwards. Event indexing is possible using either visual or inertial sensing, with the latter potentially providing system portability. To achieve maximum performance in event indexing, multi-sensor data integration is implemented, where data from both sensors is merged to automatically index key tennis events. A complete event retrieval system is also presented to allow coaches to build advanced queries which existing sports coaching solutions cannot facilitate without an inordinate amount of manual indexing

    An automatic visual analysis system for tennis

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    This article presents a novel video analysis system for coaching tennis players of all levels, which uses computer vision algorithms to automatically edit and index tennis videos into meaningful annotations. Existing tennis coaching software lacks the ability to automatically index a tennis match into key events, and therefore, a coach who uses existing software is burdened with time-consuming manual video editing. This work aims to explore the effectiveness of a system to automatically detect tennis events. A secondary aim of this work is to explore the bene- fits coaches experience in using an event retrieval system to retrieve the automatically indexed events. It was found that automatic event detection can significantly improve the experience of using video feedback as part of an instructional coaching session. In addition to the automatic detection of key tennis events, player and ball movements are automati- cally tracked throughout an entire match and this wealth of data allows users to find interesting patterns in play. Player and ball movement information are integrated with the automatically detected tennis events, and coaches can query the data to retrieve relevant key points during a match or analyse player patterns that need attention. This coaching software system allows coaches to build advanced queries, which cannot be facilitated with existing video coaching solutions, without tedious manual indexing. This article proves that the event detection algorithms in this work can detect the main events in tennis with an average precision and recall of 0.84 and 0.86, respectively, and can typically eliminate man- ual indexing of key tennis events

    Video semantic content analysis framework based on ontology combined MPEG-7

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    The rapid increase in the available amount of video data is creating a growing demand for efficient methods for understanding and managing it at the semantic level. New multimedia standard, MPEG-7, provides the rich functionalities to enable the generation of audiovisual descriptions and is expressed solely in XML Schema which provides little support for expressing semantic knowledge. In this paper, a video semantic content analysis framework based on ontology combined MPEG-7 is presented. Domain ontology is used to define high level semantic concepts and their relations in the context of the examined domain. MPEG-7 metadata terms of audiovisual descriptions and video content analysis algorithms are expressed in this ontology to enrich video semantic analysis. OWL is used for the ontology description. Rules in Description Logic are defined to describe how low-level features and algorithms for video analysis should be applied according to different perception content. Temporal Description Logic is used to describe the semantic events, and a reasoning algorithm is proposed for events detection. The proposed framework is demonstrated in sports video domain and shows promising results

    Audio-based event detection for sports video

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    In this paper, we present an audio-based event detection approach shown to be effective when applied to the Sports broadcast data. The main benefit of this approach is the ability to recognise patterns that indicate high levels of crowd response which can be correlated to key events. By applying Hidden Markov Model-based classifiers, where the predefined content classes are parameterised using Mel-Frequency Cepstral Coefficients, we were able to eliminate the need for defining a heuristic set of rules to determine event detection, thus avoiding a two-class approach shown not to be suitable for this problem. Experimentation indicated that this is an effective method for classifying crowd response in Soccer matches, thus providing a basis for automatic indexing and summarisation

    Multi-camera analysis of soccer sequences

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    The automatic detection of meaningful phases in a soccer game depends on the accurate localization of players and the ball at each moment. However, the automatic analysis of soccer sequences is a challenging task due to the presence of fast moving multiple objects. For this purpose, we present a multi-camera analysis system that yields the position of the ball and players on a common ground plane. The detection in each camera is based on a code-book algorithm and different features are used to classify the detected blobs. The detection results of each camera are transformed using homography to a virtual top-view of the playing field. Within this virtual top-view we merge trajectory information of the different cameras allowing to refine the found positions. In this paper, we evaluate the system on a public SOCCER dataset and end with a discussion of possible improvements of the dataset
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