22,223 research outputs found

    Generation of realistic human behaviour

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    As the use of computers and robots in our everyday lives increases so does the need for better interaction with these devices. Human-computer interaction relies on the ability to understand and generate human behavioural signals such as speech, facial expressions and motion. This thesis deals with the synthesis and evaluation of such signals, focusing not only on their intelligibility but also on their realism. Since these signals are often correlated, it is common for methods to drive the generation of one signal using another. The thesis begins by tackling the problem of speech-driven facial animation and proposing models capable of producing realistic animations from a single image and an audio clip. The goal of these models is to produce a video of a target person, whose lips move in accordance with the driving audio. Particular focus is also placed on a) generating spontaneous expression such as blinks, b) achieving audio-visual synchrony and c) transferring or producing natural head motion. The second problem addressed in this thesis is that of video-driven speech reconstruction, which aims at converting a silent video into waveforms containing speech. The method proposed for solving this problem is capable of generating intelligible and accurate speech for both seen and unseen speakers. The spoken content is correctly captured thanks to a perceptual loss, which uses features from pre-trained speech-driven animation models. The ability of the video-to-speech model to run in real-time allows its use in hearing assistive devices and telecommunications. The final work proposed in this thesis is a generic domain translation system, that can be used for any translation problem including those mapping across different modalities. The framework is made up of two networks performing translations in opposite directions and can be successfully applied to solve diverse sets of translation problems, including speech-driven animation and video-driven speech reconstruction.Open Acces

    Photo-realistic face synthesis and reenactment with deep generative models

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    The advent of Deep Learning has led to numerous breakthroughs in the field of Computer Vision. Over the last decade, a significant amount of research has been undertaken towards designing neural networks for visual data analysis. At the same time, rapid advancements have been made towards the direction of deep generative modeling, especially after the introduction of Generative Adversarial Networks (GANs), which have shown particularly promising results when it comes to synthesising visual data. Since then, considerable attention has been devoted to the problem of photo-realistic human face animation due to its wide range of applications, including image and video editing, virtual assistance, social media, teleconferencing, and augmented reality. The objective of this thesis is to make progress towards generating photo-realistic videos of human faces. To that end, we propose novel generative algorithms that provide explicit control over the facial expression and head pose of synthesised subjects. Despite the major advances in face reenactment and motion transfer, current methods struggle to generate video portraits that are indistinguishable from real data. In this work, we aim to overcome the limitations of existing approaches, by combining concepts from deep generative networks and video-to-video translation with 3D face modelling, and more specifically by capitalising on prior knowledge of faces that is enclosed within statistical models such as 3D Morphable Models (3DMMs). In the first part of this thesis, we introduce a person-specific system that performs full head reenactment using ideas from video-to-video translation. Subsequently, we propose a novel approach to controllable video portrait synthesis, inspired from Implicit Neural Representations (INR). In the second part of the thesis, we focus on person-agnostic methods and present a GAN-based framework that performs video portrait reconstruction, full head reenactment, expression editing, novel pose synthesis and face frontalisation.Open Acces

    Text-based Editing of Talking-head Video

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    Editing talking-head video to change the speech content or to remove filler words is challenging. We propose a novel method to edit talking-head video based on its transcript to produce a realistic output video in which the dialogue of the speaker has been modified, while maintaining a seamless audio-visual flow (i.e. no jump cuts). Our method automatically annotates an input talking-head video with phonemes, visemes, 3D face pose and geometry, reflectance, expression and scene illumination per frame. To edit a video, the user has to only edit the transcript, and an optimization strategy then chooses segments of the input corpus as base material. The annotated parameters corresponding to the selected segments are seamlessly stitched together and used to produce an intermediate video representation in which the lower half of the face is rendered with a parametric face model. Finally, a recurrent video generation network transforms this representation to a photorealistic video that matches the edited transcript. We demonstrate a large variety of edits, such as the addition, removal, and alteration of words, as well as convincing language translation and full sentence synthesis
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