28,288 research outputs found

    APLIKASI PENGENALAN PERANGKAT KERAS KOMPUTER BERBASIS ANDROID MENGGUNAKAN AUGMENTED REALITY

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    In the Information and Communication Technology (ICT) learning system in elementary schools there are various kinds of material, namely regarding the introduction of computers in general. There is something that often becomes a problem when teaching, namely at this time in the current era of development, children have been introduced as early as possible to laptops, which are lighter and more practical than computers. Augmented Reality (AR) is a technology that is combined with a 3D object into a real form using an intermediary medium, namely the camera on Android. The markerless method is a method with the latest features that almost resemble Markerless based tracking so that users are not required to print markerless books to be able to display digital elements. Markerless development is influenced by the development of mobile-based supporting devices in the form of sensors and cameras. Android is an operating system based on mobile Linux and provides an open platform for developers to create their own applications so that they can be used by a variety of mobile devices. The results of this study are to produce computer hardware recognition applications in the form of 3D Argumented Reality

    Paper-based Mixed Reality Sketch Augmentation as a Conceptual Design Support Tool

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    This undergraduate student paper explores usage of mixed reality techniques as support tools for conceptual design. A proof-of-concept was developed to illustrate this principle. Using this as an example, a small group of designers was interviewed to determine their views on the use of this technology. These interviews are the main contribution of this paper. Several interesting applications were determined, suggesting possible usage in a wide range of domains. Paper-based sketching, mixed reality and sketch augmentation techniques complement each other, and the combination results in a highly intuitive interface

    Narrative approaches to design multi-screen augmented reality experiences

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    This paper explores how traditional narrative language used in film and theatre can be adapted to create interactivity and a greater sense of presence in the virtual heritage environment. It focuses on the fundamental principles of narrative required to create immersion and presence and investigates methods of embedding intangible social histories into these environments. These issues are explored in a case study of Greens Mill in the 1830’s, interweaving the story of the reform bill riots in Nottingham with the life of George Green, mathematician and proprietor of the Mill

    Emerging technologies for learning report (volume 3)

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