153,219 research outputs found

    Multimedia big data computing for in-depth event analysis

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    While the most part of ”big data” systems target text-based analytics, multimedia data, which makes up about 2/3 of internet traffic, provide unprecedented opportunities for understanding and responding to real world situations and challenges. Multimedia Big Data Computing is the new topic that focus on all aspects of distributed computing systems that enable massive scale image and video analytics. During the course of this paper we describe BPEM (Big Picture Event Monitor), a Multimedia Big Data Computing framework that operates over streams of digital photos generated by online communities, and enables monitoring the relationship between real world events and social media user reaction in real-time. As a case example, the paper examines publicly available social media data that relate to the Mobile World Congress 2014 that has been harvested and analyzed using the described system.Peer ReviewedPostprint (author's final draft

    MHCP: Multimedia Hybrid Cloud Computing Protocol and Architecture for Mobile Devices

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    [EN] Multimedia cloud computing has appeared as a very attractive environment for the business world in terms of providing cost-effective services with a minimum of entry costs and infrastructure requirements. There are some architecture proposals in the related literature, but there is no multimedia cloud computing architecture with hybrid features specifically designed for mobile devices. In this article, we propose a new multimedia hybrid cloud computing architecture and protocol. It merges existing private and public clouds and combines IaaS, SaaS and SECaaS cloud computing models in order to find a common platform to deliver real time traffic from heterogeneous multimedia and social networks for mobile users. The developed protocol provides suitable levels of QoS, while providing a secure and trusted cloud environment.Jimenez, JM.; Díaz Santos, JR.; Lloret, J.; Romero Martínez, JO. (2019). MHCP: Multimedia Hybrid Cloud Computing Protocol and Architecture for Mobile Devices. IEEE Network. 33(1):106-112. https://doi.org/10.1109/MNET.2018.1300246S10611233

    Dynamic priority-based efficient resource allocation and computing framework for vehicular multimedia cloud computing

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    © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works In intelligent transportation system, smart vehicles are equipped with a variety of sensing devices those offer various multimedia applications and services related to smart driving assistance, weather forecasting, traffic congestion information, road safety alarms, and many entertainment and comfort-related applications. These smart vehicles produce a massive amount of multimedia related data that required fast and real-time processing which cannot be fully handled by the standalone onboard computing devices due to their limited computational power and storage capacities. Therefore, handling such multimedia applications and services demanded changes in the underlaying networking and computing models. Recently, the integration of vehicles with cloud computing is emerged as a challenging computing paradigm. However, there are certain challenges related to multimedia contents processing, (i.e., resource cost, fast service response time, and quality of experience) that severely affect the performance of vehicular communication. Thus, in this paper, we propose an efficient resource allocation and computation framework for vehicular multimedia cloud computing to overcome the aforementioned challenges. The performance of the proposed scheme is evaluated in terms of quality of experience, service response time, and resource cost by using the Cloudsim simulator

    A survey on big multimedia data processing and management in smart cities

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    © 2019 Association for Computing Machinery. All rights reserved. Integration of embedded multimedia devices with powerful computing platforms, e.g., machine learning platforms, helps to build smart cities and transforms the concept of Internet of Things into Internet of Multimedia Things (IoMT). To provide different services to the residents of smart cities, the IoMT technology generates big multimedia data. The management of big multimedia data is a challenging task for IoMT technology. Without proper management, it is hard to maintain consistency, reusability, and reconcilability of generated big multimedia data in smart cities. Various machine learning techniques can be used for automatic classification of raw multimedia data and to allow machines to learn features and perform specific tasks. In this survey, we focus on various machine learning platforms that can be used to process and manage big multimedia data generated by different applications in smart cities. We also highlight various limitations and research challenges that need to be considered when processing big multimedia data in real-time

    Run-time Support for Real-Time Multimedia in the Cloud

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    REACTION 2013. 2nd International Workshop on Real-time and distributed computing in emerging applications. December 3rd, 2013, Vancouver, Canada.This paper summarizes key research findings in the area of real-time performance and predictabil- ity of multimedia applications in cloud infrastruc- tures, namely: outcomes of the IRMOS European Project, addressing predictability of standard vir- tualized infrastructures; Osprey, an Operating Sys- tem with a novel design suitable for a multitude of heterogeneous workloads including real-time soft- ware; MediaCloud, a novel run-time architecture for offering on-demand multimedia processing facil- ities with unprecedented dynamism and flexibility in resource management. The paper highlights key research challenges ad- dressed by these projects and shortly presents ad- ditional questions lying ahead in this area

    Enhancing the Performance of Transmission in Cloud Based Multimedia using Fault Tolerance Technique

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    An analyze to increase the speed of transmission , task arrival rate, response time, distribution probability of the response time Specifically the response time of the cloud base multimedia is structured and the fault tolerance in multimedia is analyzed thereby distribution probability is derived imposing the retrying tasks arrival rate are analyzed taking innumerable examples. Probability distribution of the response time is derived using metric that reflects in a better way the requirements of the customers. Analyze carried out on the percentage of response time that characterizes threshold response time. Inter relationship among the number of service resources, service rate, system performance, task. were also analyzed Retrying for fault tolerance is compared with the check- pointing technique. In the competitive world of wireless communication and the growth of multimedia services like real-time conferencing, photo- sharing ,video-on- demand , editing, image search is on high demand for cloud computing. The slogan of access to serve billions of people those who use mobile and wireless transmission on any device, anytime, anywhere. The cloud computing emerged to facilitate the execution of complicated multimedia tasks and are able to store and process multimedia application and distribute them without any discrepancies thereby eliminating the complexity of software installation and maintenance in users devices. DOI: 10.17762/ijritcc2321-8169.15021

    Quality of service optimization in IoT driven intelligent transportation system

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    High mobility in ITS, especially V2V communication networks, allows increasing coverage and quick assistance to users and neighboring networks, but also degrades the performance of the entire system due to fluctuation in the wireless channel. How to obtain better QoS during multimedia transmission in V2V over future generation networks (i.e., edge computing platforms) is very challenging due to the high mobility of vehicles and heterogeneity of future IoT-based edge computing networks. In this context, this article contributes in three distinct ways: to develop a QoS-aware, green, sustainable, reliable, and available (QGSRA) algorithm to support multimedia transmission in V2V over future IoT-driven edge computing networks; to implement a novel QoS optimization strategy in V2V during multimedia transmission over IoT-based edge computing platforms; to propose QoS metrics such as greenness (i.e., energy efficiency), sustainability (i.e., less battery charge consumption), reliability (i.e., less packet loss ratio), and availability (i.e., more coverage) to analyze the performance of V2V networks. Finally, the proposed QGSRA algorithm has been validated through extensive real-time datasets of vehicles to demonstrate how it outperforms conventional techniques, making it a potential candidate for multimedia transmission in V2V over self-adaptive edge computing platforms

    Real-Time Awareness Scheduling for Multimedia Big Data Oriented In-Memory Computing

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    As one of the most striking research hotspots in both academia and industry, Internet of Things (IoT) has been constantly changing our daily life by joining together nearly all we can imagine. From home furnishings and vehicles to urban facilities, all these smart things need powerful managing and processing capabilities to deal with mass multimedia data in different content forms such as images, audios, and videos. Nowadays, since Moore\u27s Law is no longer applicable, conventional thinking may not be adequate in facing the explosive growing amount of data. Hence, in this paper, we adopt the idea of in-memory processing to solve the problem of real-time multimedia big data computing in IoT. We apply closed-loop feedback in the scheduling method design to integrate in-memory storages of all devices within a 3-tier network structure. In addition, we consider the respective conditions of different real-time required levels and content forms. The analysis results show that our scheduling method can achieve better workload allocation with less latency in comparison of existing methods

    Exploring a Quality of Service (QoS) Mechanism to Enhance Multimedia Database Query Processing in Wireless Mobile Environments.

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    Among the challenges of multimedia computing and mobile computing, a mechanism for data retrieval in multimedia databases under wireless mobile environments seems to be the most difficult issue. The problem is that sizes of images in a multimedia DBMS queried by mobile clients through wireless networks are different and unpredictable. Current Quality of Service (QoS) framework has no answer for it because all the QoS principles are based on users’ pre-requirements. However, the issue is that in multimedia applications, it is difficult to know the size of targeted retrieval object. There should be new mechanism of QoS to participate in query processing and provide an efficient theme around which mobile multimedia database applications can b practicably realized. In this thesis we focus on extending QoS management in wireless mobile environments to specify a range of acceptable QoS for multimedia query processing rather than trying either to guarantee specific values or to stop the querying. Through the investigation of current research approaches, we conclude that the statistical or empirical resource utilizations in query processing are the dominant methods to solve the problems. All proposals choose stopping query if the required QoS conditions can not meet the related statistical or empirical resources utilizations. To address QoS in mobile multimedia DBMS issues, we explore an approach to execute query processing based on real time QoS conditions all coming from client, network, and server. We propose a QoS-based matrix to support query processing of object-relational multimedia databases in the context of wireless mobile environments. The proposed QoS-based Querying Processing Precision Matrix (QQPPM) is based on (1) real-time QoS conditions in wireless networks; (2) multimedia database’s object properties; and (3) Mobile client-site data processing capability. We study related technologies as the foundations to support multimedia query processing in wireless mobile environments. Moreover, we conduct OPNET simulations, and the results indicate that our assumption is reasonable and practicable
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